Combat Medic Archive
Thread: experimenting on subcomponents
Currently its the quality of the resources that effects (affects?) how high it will experiment. Personally I like to see big ticks, so as much experimentation as i can goes into effectiveness, then any leftovers into range. I wouldnt mind more range, but I would hate to give up the big ticks.
Your crafting tool only affects the number of critical failures, successes, not how many experiments you can do.
Message Edited by beyowulf on 02-21-2004 05:28 PM
A 35 charge 410 eff stim B is better than a 30 charge 430 stim B.
Bennyboy4308 wrote:
Wait a minute, experimenting on duration on ARCs and area of effect on ADMs directly effects the power in the final combine?
Still wondering.
My understanding is that ease of use on poisons and diseases has an impact on the intensity of the damage done per tick, as in making it higher.
Or am I all confused?
I would think that you'd have a trade off between the amount of damage per tick, and the duration of the ticks. I'm not so much concerned with the number of uses as I am those other two factors. Basically, I'm of the opinion that the more damage per tick you do, the better off you are.
Experimenting on Ease Of Use, will increase your Potency (Increases the chances that the poison/disease will land)
Experimenting on Charges, will increase charges AND range (where apllicable)
Experimenting on Effectiveness will increase Effectiveness (amount of damage per tick)
Usisco wrote:
Experimenting on Ease Of Use, will increase your Potency (Increases the chances that the poison/disease will land)... Also adds area of effect on area medicines..
Experimenting on Charges, will increase charges AND range (where apllicable)
Experimenting on Effectiveness will increase Effectiveness (amount of damage per tick)