Combat Medic Archive
Thread: Combat Medic Issues Breakdown: Remaining and New Issues
vortexala wrote:
6. Cures vs Poisons/Diseases. Cures seem to be more powerful then their counterparts.(testing can now be done by us in regards to this issue) Only issue I have with cures is the resources needed to craft them are ridiculously easy to obtain compared to how rare the resources needed to craft the poisons/diseases.
7. Flamethrower/On Fire Cure(Docs got this one) I still think we should have gotten this over doctors. You don't get the On Fire state in a hospital, you get it in combat. Since we are supposed to be the best combat healers it makes sense for us to be able to cure it. As it stands now we can only heal 5 out of 13 combat damage types which makes us poor combat healers.
8. Usefulness of Disease needs to be examined. I'd like to see disease add state effects.
9. PvE damage needs to be examined. I'd like to see an increase of at leastanother 100% (effectively doubling our current damage) in PVE.
10. Healing while mounted I could see thrown stims as being the only ones that can be used while mounted. But if the coding is done wrong it may also let us throw poisons while mounted and that could spell disaster.
11. DoT Duration vs Tick Intervals needs to be examined. I think a damage increase would solve any complaints with this.
12. Experimentation:Full experimentationon CM Stim components is desired. It would be nice but there are more important issues to be addressed imho.
13. Increased Range for /mindheal I would prefer the wounds lessened and use interval increased. Once every 30 seconds seems fair to me.
14. Damage Mitigation of some form for CMs All ranged classes and melee classes have mitigation vs the type of damage their class does. It stands to reason since our class does damage with poison and disease then we should get damage mitigation or at least inherent resistances to it.
How about one of those CM crafting lvl 4 self contained hazmat....er, I mean crafting aprons.
+5 assemble/+5 experiment would be nice.
Message Edited by Pahdbacca on 04-01-2004 02:29 AM
No, seriously though...they made one of those schematics for grenade experimentation to be used by commandos
/snicker
Couldn't we get a CM experimentation apron, like the doc's have? And the armorsmiths, and the weaponsmiths, and the artisans, and the architects, etc...
6. Cures vs Poisons/Diseases. Cures seem to be more powerful then their counterparts.(testing can now be done by us in regards to this issue) No comment on this one as I do not play PvP.
7. Flamethrower/On Fire Cure(Docs got this one) (If you all feel as I do that this isn't really an issue, we can simply remove it from the list. If there are many of you who still feel like this is a major issue, say so and it'll stay)I do not play PvP so hard for me to have a strong opinion on this.
8. Usefulness of Disease needs to be examined. From a PvE stand point Disease is worthless. I think this ties into the next item.
9. PvE damage needs to be examined.This is the most important to me. Our damage is a joke and needs to be looked at. I think a 75% increase would be in order.
10. Healing while mounted (This is another one that may need to be removed. It didn't get much response in the original thread and doesn't seem to be of any vital importance. Again, if there is a bit of hesitancy shown from anyone on having this removed from the listing, i'll gladly leave it) This is one of those things that fall into the catagory of "Would be nice to have". I would rather see them focus on more important issues.
11. DoT Duration vs Tick Intervals needs to be examined. I don't have a problem with the duration or the tick intervals it's the total amount of damage that needs to be addressed. (See issue #9)
12. Experimentation:Full experimentationon CM Stim components is desired. I like the interaction this gives us with Doctors. It helps to incourage us to maintain good relationships with our brothers. I think instead docs should need CM's to help craft their cures.
13. Increased Range for /mindheal This to me also falls in the would be nice to have catagory.
14. Damage Mitigation of some form for CMs I am partial to the SL idea that some brilliant person thought upIf they give us a boost to our poisons and diseases for PvE then they will need to have some kind of reduction for PvP.
Message Edited by Zurck on 04-01-2004 01:57 PM
Was thinking at work today...this would either fall under number 12 or on the wishlist...
In addition to being able to fully experiment on our healing stim comps, it would be nice to have a CM specific comp that can be experimented for range to put into ranged and healing stims...similar to the dispersal mechanism.
Also, if we could have any updates on the progress or the range/LOS/z-axis/TEF and dev 'vision' for the CM proffesion. Yes, I know that the chances for ansers are slim, but at least they would know that we are still interested.
These are just my 2 pennies worth. For better or worse. I honestly see many other things that need to be fixed myself, but I am not the CM community.
vortexala wrote:
6. Cures vs Poisons/Diseases. Cures seem to be more powerful then their counterparts.(testing can now be done by us in regards to this issue)
Some testing of this might be in order, but I honestly have no problem with the ability they have to cure our poisons, my point on this is that Doctors should have to use CM created components to create the cures.
7. Flamethrower/On Fire Cure(Docs got this one)
As far as I am concerned you can take it off. Docs are the cure folks anyway.
8. Usefulness of Disease needs to be examined.
This is another one of those toughies. I can see the usefulness of disease myself. It seems to me like it is one of those slow acting, you are going to have to go sit down soon types of things. I think the time between ticks is too great and I think I would like to see a little more damage done with them.
This kind of goes back to the Cure question though, if cures remain where they are in their ability to remove poison and disease, then our diseases most certainly need a boost in the ticks and possibly the damage.
9. PvE damage needs to be examined.
Absolutely, this is the big one. We need to have our damage output upped at least 75% in PvE. It is simply a waste to use poisons in PvE right now. Many of the times I use poison on a mob it is dead before the first tick, or it has so many hitpoints that my little 500 per ten seconds contributes very little.
10. Healing while mounted
I don't want to see this myself. Yeah you cannot heal while mounted, but you can certainly run away fast enough. If you are on a vehicle no one can catch you, if you are on a creature mount, you might be chased and shot at, but you can shoot back too.
11. DoT Duration vs Tick Intervals needs to be examined.
Absolutely, I think right now one of the things that drive many of our opponents crazy is that huge drain all at one time. If the developers could make DoTs tick more often, but for less damage each tick it would help the perception of the amount of damage we do. This of course is not a strong enough reason to make this change, so I am going to have to refer to someone else about the need for this change.
12. Experimentation:Full experimentationon CM Stim components is desired.
I don't mind having to rely on doctors for my components. I really feel that the reciprocal is in order though. Doctors should rely on me to supply something to them.
13. Increased Range for /mindheal
I would like to see this, of course I would rather see mind stims in the game personally.
14. Damage Mitigation of some form for CMs
As long as no nerf is forthcoming, I do not feel we need this either. Yeah I know we are easy to kill, but face it gang, we cannot come in here and spout all of these things that make us balanced and then have petition the developers to remove the weaknesses. If you want to keep CM damage in PvP where it is, then there has to be a weakness. Lack of defensive modifiers like damage mitigation to me makes sense.
If we did get some form of it, then we should get it for Ranged combat.
Pahdbacca wrote:
Was thinking at work today...ruh roh
{snip}
Also, if we could have any updates on the progress or the range/LOS/z-axis/TEF and dev 'vision' for the CM proffesion. Yes, I know that the chances for ansers are slim, but at least they would know that we are still interested.