Combat Medic Archive

Thread: Area Cures and Innoculations: Info

vortexala
Sat Jul 31, 2004 2:14 pm
#1


Here's some info on the new items:



  • A Level Innocs/Cures have 70 MU requirement. B Level has 90. C Level has 100.

There is no way to experiment down the MU on these meds. Regardless of resource quality, the MU will remain the same.



  • Innoculations are NOT effected by Wound Treatment skill mods.

Bivoli and Clothing enhancements were used, they had no effect whatsoever on the application of the innoculation.



  • Innoculations can be overwritten.

The innoculations can be overwritten by a higher level innoculation. During the testing, the A was cleared by a B, and the B cleared by a C(even though the resist rate on the C was lower then the B).



  • Cure Effectiveness to Poison/Disease Effectiveness ratio seems to be the same as it always was.

It took two applications from a A Cure with an effectiveness of 169 to clear a 218 effectiveness anti-med.


It took two applications from a B Cure with an effectiveness of 176 to clear a 218 effectiveness anti-med.


It took two applications from a C Cure with an effectiveness of 196 to clear a 218 effectiveness anti-med.



  • C Level Innoculations have an Absorption factor.

This factor can not be experimented on and is supposed to mitigate the damage done by the anti-med. This doesn't seem to be working at present.



  • InnoculationResist to Poison/Disease Potency Info:

This is just a brief test, sample rate is low due to time constraints:


Poison: 286 effectiveness, 111 Potency


100Resist Innoc A. Poison landed on the first try.


179 Resist Innoc B. Poisonlanded on the second try.


168 Resist Innoc C. Poisonlanded on the first try. Mitigation did not occur on the tick as it should have. The 'absorption' factor may be broken.






Thanks go to Kerry on Test Center for her great help



Message Edited by vortexala on 07-31-2004 02:15 PM



~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
neutrineaux
Sat Jul 31, 2004 2:20 pm
#2






vortexala wrote:


Here's some info on the new items:



  • A Level Innocs/Cures have 70 MU requirement. B Level has 90. C Level has 100.

There is no way to experiment down the MU on these meds. Regardless of resource quality, the MU will remain the same.



  • Innoculations are NOT effected by Wound Treatment skill mods.

Bivoli and Clothing enhancements were used, they had no effect whatsoever on the application of the innoculation.



  • Innoculations can be overwritten.

The innoculations can be overwritten by a higher level innoculation. During the testing, the A was cleared by a B, and the B cleared by a C(even though the resist rate on the C was lower then the B).



  • Cure Effectiveness to Poison/Disease Effectiveness ratio seems to be the same as it always was.

It took two applications from a A Cure with an effectiveness of 169 to clear a 218 effectiveness anti-med.


It took two applications from a B Cure with an effectiveness of 176 to clear a 218 effectiveness anti-med.


It took two applications from a C Cure with an effectiveness of 196 to clear a 218 effectiveness anti-med.



  • C Level Innoculations have an Absorption factor.

This factor can not be experimented on and is supposed to mitigate the damage done by the anti-med. This doesn't seem to be working at present.



  • InnoculationResist to Poison/Disease Potency Info:

This is just a brief test, sample rate is low due to time constraints:


Poison: 286 effectiveness, 111 Potency


100Resist Innoc A. Poison landed on the first try.


179 Resist Innoc B. Poisonlanded on the second try.


168 Resist Innoc C. Poisonlanded on the first try. Mitigation did not occur on the tick as it should have. The 'absorption' factor may be broken.






Thanks go to Kerry on Test Center for her great help




Message Edited by vortexala on 07-31-2004 02:15 PM






this is very interesting, but seems very different from earlier info. ido not suppose we have heard if there have been changes already?





no, wait, i saw this game... "pong" i think it was called. it was really easy to understand! maybe you could make swg more like pong! think of it! fast paced action! iconic characters! MORE FUN!


vortexala
Sat Jul 31, 2004 2:22 pm
#3

It's TC, there's always changes going on over there



~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
Tinozza
Sat Jul 31, 2004 4:18 pm
#4

I'm sorry to bother you Texxie, but may you give a try to some Janta/Rancor Bile ehnanced curea/inoculations, obviously if you have the possibility to do that.

On live servers Janta and Bile are very common loots, on the contrary of Spider Venom, and it will be interesting to see how these 2 components influence the power of those meds.

Anyway thanks again for you awesome work



Ragphen Robec, CM of the Starsider Galaxy



Ragphen Robec, Master CM of the Starsider Galaxy since launch
Bamboozle
Sat Jul 31, 2004 6:57 pm
#5

Texxie, would it be possible to do some testing on how often a poison lands on an innoculated PC?


"Landed on first try" could mean you just got lucky.


And thanks for the info!





The Kitten's Diary, Day 781: I have discovered a most delightful way of making life miserable for my captors. Yesterday, I ate the woman's precious begonia, and today I have dismembered the amaryllis in the bedroom window. She is furious over the loss of her darling house plants! I find it highly gratifying.

Shai - Lieutenant Colonel of the Imperial army, FK division
Resource Vendor in the BlueDog Mini-Mall, Haven Island, Corellia -2010 -4670

DurendalofTempest
Sat Jul 31, 2004 8:40 pm
#6

owie.
vortexala
Sat Jul 31, 2004 9:09 pm
#7






Bamboozle wrote:

Texxie, would it be possible to do some testing on how often a poison lands on an innoculated PC?


"Landed on first try" could mean you just got lucky.


And thanks for the info!








Yeah, that was just a quickie test since I was runnin' low on time, figured I'd post it since I had that info even though it wasn't that much. I had plans tonight and I figured it'd be more fun to go out then sit there getting poisoned repeatedly


I'll try and get a large sampling tommorrow



~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
Seph_Iroth
Sat Jul 31, 2004 9:15 pm
#8

good info. im so glad that there is finally a resonable counter to CM. But i would like to see the inoculations do more than just *maybe* preventing ONE poison/disease.



Y || Seph || Y
Yippy! Just the thought makes me giggle like a little school girl.
I hear the horses' thunder down in the valley below,
Im waiting for the angles of Avalon, Im waiting for the eastern glow.
PsionicHawk
Sat Jul 31, 2004 9:20 pm
#9


Clarification:


Effectiveness goes against the effectiveness?


Or by posion effectiveness do you mean the "tick".


I still say Janta Blooded Area Cures will present a problem.


Also the innoculation tests (while small sampling size) seem to go against what was already tested. It could simply be "luck". I await the more high sampling test results with much anticipation.

Message Edited by PsionicHawk on 08-01-2004 12:22 AM



a Snodewejowoji a
FCM CorrespondentE
Alt: a TitanHawk a
Naritus

Kavedawg
Sat Jul 31, 2004 10:01 pm
#10






PsionicHawk wrote:


Clarification:


Effectiveness goes against the effectiveness?


Or by posion effectiveness do you mean the "tick".


I still say Janta Blooded Area Cures will present a problem.


Also the innoculation tests (while small sampling size) seem to go against what was already tested. It could simply be "luck". I await the more high sampling test results with much anticipation.

Message Edited by PsionicHawk on 08-01-2004 12:22 AM





I think cure effectivness negates poison effectivness, so that 200 effectivness area cure A can wipe out a 200 effectivness area poison A in one shot....problem is I have never seen an area poison A with 200 effectivness, have you?



________________________________________
The sky hasn't fallen yet but dreams have already been shattered
jkray8472
Sat Jul 31, 2004 10:07 pm
#11






PsionicHawk wrote:




I still say Janta Blooded Area Cures will present a problem.







Janta Blood Area Cures = the counter to Spider Venomed Area Poisons.






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PsionicHawk
Sat Jul 31, 2004 10:18 pm
#12


Janta Blood is 10x more common (at least) though

Message Edited by PsionicHawk on 08-01-2004 01:18 AM



a Snodewejowoji a
FCM CorrespondentE
Alt: a TitanHawk a
Naritus

PsionicHawk
Sat Jul 31, 2004 10:19 pm
#13


And yeah I have seen a Posion A with 300 effectivness (with VERY high venom), though this is very rare. Tsu posted one that was 400+. These are not the norm though. Janta Blood can be picked up at ~20k each on my server. I have lots of the stuff laying around in piles of 2 (too few to sell with buffs).

Message Edited by PsionicHawk on 08-01-2004 01:21 AM



a Snodewejowoji a
FCM CorrespondentE
Alt: a TitanHawk a
Naritus

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