Combat Medic Archive
Thread: Area Cures and Innoculations: Info
- A Level Innocs/Cures have 70 MU requirement. B Level has 90. C Level has 100.
There is no way to experiment down the MU on these meds. Regardless of resource quality, the MU will remain the same.
- Innoculations are NOT effected by Wound Treatment skill mods.
Bivoli and Clothing enhancements were used, they had no effect whatsoever on the application of the innoculation.
- Innoculations can be overwritten.
The innoculations can be overwritten by a higher level innoculation. During the testing, the A was cleared by a B, and the B cleared by a C(even though the resist rate on the C was lower then the B).
- Cure Effectiveness to Poison/Disease Effectiveness ratio seems to be the same as it always was.
It took two applications from a A Cure with an effectiveness of 169 to clear a 218 effectiveness anti-med.
It took two applications from a B Cure with an effectiveness of 176 to clear a 218 effectiveness anti-med.
It took two applications from a C Cure with an effectiveness of 196 to clear a 218 effectiveness anti-med.
- C Level Innoculations have an Absorption factor.
This factor can not be experimented on and is supposed to mitigate the damage done by the anti-med. This doesn't seem to be working at present.
- InnoculationResist to Poison/Disease Potency Info:
This is just a brief test, sample rate is low due to time constraints:
Poison: 286 effectiveness, 111 Potency
100Resist Innoc A. Poison landed on the first try.
179 Resist Innoc B. Poisonlanded on the second try.
168 Resist Innoc C. Poisonlanded on the first try. Mitigation did not occur on the tick as it should have. The 'absorption' factor may be broken.
Thanks go to Kerry on Test Center for her great help ![]()
Message Edited by vortexala on 07-31-2004 02:15 PM
vortexala wrote:
Here's some info on the new items:
- A Level Innocs/Cures have 70 MU requirement. B Level has 90. C Level has 100.
There is no way to experiment down the MU on these meds. Regardless of resource quality, the MU will remain the same.
- Innoculations are NOT effected by Wound Treatment skill mods.
Bivoli and Clothing enhancements were used, they had no effect whatsoever on the application of the innoculation.
- Innoculations can be overwritten.
The innoculations can be overwritten by a higher level innoculation. During the testing, the A was cleared by a B, and the B cleared by a C(even though the resist rate on the C was lower then the B).
- Cure Effectiveness to Poison/Disease Effectiveness ratio seems to be the same as it always was.
It took two applications from a A Cure with an effectiveness of 169 to clear a 218 effectiveness anti-med.
It took two applications from a B Cure with an effectiveness of 176 to clear a 218 effectiveness anti-med.
It took two applications from a C Cure with an effectiveness of 196 to clear a 218 effectiveness anti-med.
- C Level Innoculations have an Absorption factor.
This factor can not be experimented on and is supposed to mitigate the damage done by the anti-med. This doesn't seem to be working at present.
- InnoculationResist to Poison/Disease Potency Info:
This is just a brief test, sample rate is low due to time constraints:
Poison: 286 effectiveness, 111 Potency
100Resist Innoc A. Poison landed on the first try.
179 Resist Innoc B. Poisonlanded on the second try.
168 Resist Innoc C. Poisonlanded on the first try. Mitigation did not occur on the tick as it should have. The 'absorption' factor may be broken.
Thanks go to Kerry on Test Center for her great help
Message Edited by vortexala on 07-31-2004 02:15 PM
this is very interesting, but seems very different from earlier info. ido not suppose we have heard if there have been changes already?
On live servers Janta and Bile are very common loots, on the contrary of Spider Venom, and it will be interesting to see how these 2 components influence the power of those meds.
Anyway thanks again for you awesome work
Ragphen Robec, CM of the Starsider Galaxy
Bamboozle wrote:
Texxie, would it be possible to do some testing on how often a poison lands on an innoculated PC?
"Landed on first try" could mean you just got lucky.
And thanks for the info!
Message Edited by PsionicHawk on 08-01-2004 12:22 AM
PsionicHawk wrote:
Clarification:
Effectiveness goes against the effectiveness?
Or by posion effectiveness do you mean the "tick".
I still say Janta Blooded Area Cures will present a problem.
Also the innoculation tests (while small sampling size) seem to go against what was already tested. It could simply be "luck". I await the more high sampling test results with much anticipation.
Message Edited by PsionicHawk on 08-01-2004 12:22 AM
I think cure effectivness negates poison effectivness, so that 200 effectivness area cure A can wipe out a 200 effectivness area poison A in one shot....problem is I have never seen an area poison A with 200 effectivness, have you?
PsionicHawk wrote:
I still say Janta Blooded Area Cures will present a problem.
Janta Blood Area Cures = the counter to Spider Venomed Area Poisons. ![]()
Message Edited by PsionicHawk on 08-01-2004 01:18 AM
Message Edited by PsionicHawk on 08-01-2004 01:21 AM