Combat Medic Archive
Thread: Healing Fix on TC for Publish 21
Brainplay wrote:
yay!!!!
Finally, being a master will really mean something.
Yep... gonna have to work the movement pause of a /bactatoss self into my Anti-Jedi strategery. Well... I would if I actually had an Anti-Jedistrategery. I've been meaning to get one. Anyday now. Really.
/bye /bactashot. I'm gonna miss ya. ![]()
Profession: Combat Medic, Doctor's and Medics
- The Advanced version of Bacta Shot, Bacta Toss, Bacta Spray, and Bacta Jab will now heal more damage than the Improved or standard version of the same ability by a medic with the same Healing Efficiency
- Players will always use the best version of the bacta heal available to that player
Yep... gonna have to work the movement pause of a /bactatoss self into my Anti-Jedi strategery. Well... I would if I actually had an Anti-Jedistrategery. I've been meaning to get one. Anyday now. Really.
/bye /bactashot. I'm gonna miss ya.
This is a good start...Wonder how it will effect our sprey as master...stronger?
Quandry wrote:
I predict in the next couple publishes they lowere the healing power of lower level skills. Healing dablers are too strong imo.
This is a good start...Wonder how it will effect our sprey as master...stronger?
Message Edited by TenshiHanaKinu on 07-27-2005 08:37 PM
lycanthropy wrote:
just came off of test center, as a doc4000 dabbler i can heal for over 1100, before it was around 1300, doesnt look like they are making us weaker as fast as you would like them too lol
What I think you will see is that the increase in healing with mods (HE clothes, droids, HE food) is lessened. I doubt we will have solid numbers until it hits live, considering that crafting bioclothesis still broken.
BTW, you guys realize that with this change, your Bacta Shot will be weaker, right?