Combat Medic Archive
Thread: How effective is MCM against full templated jedi
Jin-Cho wrote:
In short: VERY
In long: too lazy to write it down
Would you say that you'd rather be a MBH, MCM, Carb x4xx and have all the dots, healing, etc but lower defenses and accuracy ...OR...MBH, MCarb, Pistols x4x4 and not have any healing besides ruby b's and stim d's but have really high defenses and high high accuracy? Which weighs out better against jedi?
joejccva wrote:
Jin-Cho wrote:
In short: VERY
In long: too lazy to write it down
Would you say that you'd rather be a MBH, MCM, Carb x4xx and have all the dots, healing, etc but lower defenses and accuracy ...OR...MBH, MCarb, Pistols x4x4 and not have any healing besides ruby b's and stim d's but have really high defenses and high high accuracy? Which weighs out better against jedi?
Depends on your playing style.... but to answer your question..... Its the person not the template, generally! If you can kite well, then damage is more important as you can stay out of range for long periods of time! But if you cant kite, then having healing will aid you! Personally I like controlling my opponent rather than overpowering them with the alpha strike.... thats why im a MCM MBH!
Alpha striker or Kite Master - MBH MCarb Pistol 0404
Control Specialist - MCM MBH
Pick a template to your playing style... there are no "L337" templates in SWG... no one is invincable!
mmaness wrote:
joejccva wrote:
Jin-Cho wrote:
In short: VERY
In long: too lazy to write it down
Would you say that you'd rather be a MBH, MCM, Carb x4xx and have all the dots, healing, etc but lower defenses and accuracy ...OR...MBH, MCarb, Pistols x4x4 and not have any healing besides ruby b's and stim d's but have really high defenses and high high accuracy? Which weighs out better against jedi?
Depends on your playing style.... but to answer your question..... Its the person not the template, generally! If you can kite well, then damage is more important as you can stay out of range for long periods of time! But if you cant kite, then having healing will aid you! Personally I like controlling my opponent rather than overpowering them with the alpha strike.... thats why im a MCM MBH!
Alpha striker or Kite Master - MBH MCarb Pistol 0404
Control Specialist - MCM MBH
Pick a template to your playing style... there are no "L337" templates in SWG... no one is invincable!
Great response. I don't know if I can kite well or not because I'm not a MBH yet but I'm trying to decide which style I want so I don't have to re-grind any skills. However I am reading other players encounters these days and it seems like alot of jedi are using cloak...ALOT. So during an alpha strike or when the jedi is taking insane amount of damage...they cloak and move/run away to heal or just exit the battlefield. Or in some cases..they cloak and then move right next to you and bam bam bam power hitting you till you are crying to your mommy. lol.
I think any way you slice it, in order to be effective you HAVE to have some kind of healing unless you are SO experienced that you can slaughter jedi's without the healing.
I understand it's the player moreso than the template. An experienced player can use a crap template and still prevail which I understand. I'd like to do a little number crunching if you guys don't mind based on different templates. I just wanted you guys to see the differences just stats wise, and I'm not really sure how much these mean in PVP and fighting full temp jedi's but here they are:
MBH, MCM, Carb 0400 (you get the carb leg shot/improv cripple shot plus all the MCM specials)
Melee defense+175 (not too great however the healing could make up for it)
Range defense +200
Range speed +70
Total accuracy +200 (not bad although nothing spectacular)
Heal Eff +80
MBH, MCM, Pistol 0004 (you really are only getting improv stopping shot)
Melee defense +220
Range defense +240
Range speed +65
Total accuracy +140 (HUGE drop from carb 0400)
Heal Eff +80
MBH, MCarb, CM 4000 (you dont get Elec Drain, Paralyze, Hermohhorid, and other MCM dots but you get the healing)
Melee defense+205
Range defense+230
Range speed +105
Total accuracy +225
Heal Eff +65
MBH, MC, Pistol 0404 (you get all carb specials, improv stopping shot from pistols, plus ALOT of defense/accuracy but NO healing)
Melee defense +230 (high melee def)
Range defense+250 (crazy ranged def)
Range speed +105 (with this high speed score you might not even need a speed slice on the carbine weapon)
Total accuracy +280 (HUGE accuracy score, better than others listed above)
Heal Eff 0 (only downfall to this template is no healing other than ruby b's and stim d's)
I'm a mls jedi and the bh i have the most problem with are the mbh, mcm guys ...i tend to have to run when a decent bh with them skills turn up as i cant out damage their heals with the debuffs on. If a bh turns up and he has no healing in his template then it is not a problem, forcerun and root make it very difficult for anyone to kite.
MBH, MCM, Carbs 0400 is ok. What sucks is the stats you get when you take this. You have to wear battle armor. You are limited to carbines and they are crap for damage. You miss alot and if they have the heal states line there goes half your damage.
However, snare plus improv crippling shot equals slower than walking speed. Its like having a root. Your best tactic with this template is to drain their mind and then finish them off. The guns are low damage. Because your stats are low, using a pistol or rifle really hurt you. I just wish they had some kinetic rifles and carbs that can reach the damage cap. I am not a wookie so I cant use assault bowcaster.
You can heal pretty well with this template. You will need it if you let them get close. That damn saber throw hits past 30m with the lag. Just make sure you have drain/crippling shot on them and you will be good. Put your debuffs/dots and keep firing.
If you like melee try this:
Master Swords|Fencer x4x4|TKx3xx|Doc 4xx4