Combat Medic Archive

Thread: How effective is MCM against full templated jedi

joejccva
Thu Jul 28, 2005 8:45 am
#1

I've been dabbling about searching for a template that fits my playing style, and I was leaning towards MBH, MCM, Carb x4xx so I could have the ED plus impr crippling shot but how effective is this against a jedi with force run? Also what about a jedi that is Mdefender? Do these DOTs really work against fully templated jedi?


Anyone care to share their success stories? Also in publish 21 they are nerfing the bacta shot so it heals for less. That was the only heal that you could use while kiting. Bacta toss roots you so what are you guys going to do now as far as this change?


Any advice is much appreciated.



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Braxmus - Bria Server
Master Bounty Hunter - Master Combat Medic
Jin-Cho
Thu Jul 28, 2005 10:33 am
#2

In short: VERY

In long: too lazy to write it down



N Sticks and Stones break your bones! N
joejccva
Thu Jul 28, 2005 10:36 am
#3






Jin-Cho wrote:
In short: VERY

In long: too lazy to write it down




Would you say that you'd rather be a MBH, MCM, Carb x4xx and have all the dots, healing, etc but lower defenses and accuracy ...OR...MBH, MCarb, Pistols x4x4 and not have any healing besides ruby b's and stim d's but have really high defenses and high high accuracy? Which weighs out better against jedi?



--------------------------------------------------------------------------------------------
Braxmus - Bria Server
Master Bounty Hunter - Master Combat Medic
mmaness
Thu Jul 28, 2005 10:40 am
#4






joejccva wrote:





Jin-Cho wrote:
In short: VERY

In long: too lazy to write it down




Would you say that you'd rather be a MBH, MCM, Carb x4xx and have all the dots, healing, etc but lower defenses and accuracy ...OR...MBH, MCarb, Pistols x4x4 and not have any healing besides ruby b's and stim d's but have really high defenses and high high accuracy? Which weighs out better against jedi?






Depends on your playing style.... but to answer your question..... Its the person not the template, generally! If you can kite well, then damage is more important as you can stay out of range for long periods of time! But if you cant kite, then having healing will aid you! Personally I like controlling my opponent rather than overpowering them with the alpha strike.... thats why im a MCM MBH!


Alpha striker or Kite Master - MBH MCarb Pistol 0404


Control Specialist - MCM MBH


Pick a template to your playing style... there are no "L337" templates in SWG... no one is invincable!





Bring back the CU or at least Pre-CU... its better that this MMO Third Person Shooter bullcrap
joejccva
Thu Jul 28, 2005 11:21 am
#5






mmaness wrote:





joejccva wrote:





Jin-Cho wrote:
In short: VERY

In long: too lazy to write it down




Would you say that you'd rather be a MBH, MCM, Carb x4xx and have all the dots, healing, etc but lower defenses and accuracy ...OR...MBH, MCarb, Pistols x4x4 and not have any healing besides ruby b's and stim d's but have really high defenses and high high accuracy? Which weighs out better against jedi?






Depends on your playing style.... but to answer your question..... Its the person not the template, generally! If you can kite well, then damage is more important as you can stay out of range for long periods of time! But if you cant kite, then having healing will aid you! Personally I like controlling my opponent rather than overpowering them with the alpha strike.... thats why im a MCM MBH!


Alpha striker or Kite Master - MBH MCarb Pistol 0404


Control Specialist - MCM MBH


Pick a template to your playing style... there are no "L337" templates in SWG... no one is invincable!








Great response. I don't know if I can kite well or not because I'm not a MBH yet but I'm trying to decide which style I want so I don't have to re-grind any skills. However I am reading other players encounters these days and it seems like alot of jedi are using cloak...ALOT. So during an alpha strike or when the jedi is taking insane amount of damage...they cloak and move/run away to heal or just exit the battlefield. Or in some cases..they cloak and then move right next to you and bam bam bam power hitting you till you are crying to your mommy. lol.


I think any way you slice it, in order to be effective you HAVE to have some kind of healing unless you are SO experienced that you can slaughter jedi's without the healing.


I understand it's the player moreso than the template. An experienced player can use a crap template and still prevail which I understand. I'd like to do a little number crunching if you guys don't mind based on different templates. I just wanted you guys to see the differences just stats wise, and I'm not really sure how much these mean in PVP and fighting full temp jedi's but here they are:


MBH, MCM, Carb 0400 (you get the carb leg shot/improv cripple shot plus all the MCM specials)


Melee defense+175 (not too great however the healing could make up for it)
Range defense +200
Range speed +70
Total accuracy +200 (not bad although nothing spectacular)
Heal Eff +80



MBH, MCM, Pistol 0004 (you really are only getting improv stopping shot)


Melee defense +220
Range defense +240
Range speed +65
Total accuracy +140 (HUGE drop from carb 0400)
Heal Eff +80



MBH, MCarb, CM 4000 (you dont get Elec Drain, Paralyze, Hermohhorid, and other MCM dots but you get the healing)


Melee defense+205
Range defense+230
Range speed +105
Total accuracy +225
Heal Eff +65



MBH, MC, Pistol 0404 (you get all carb specials, improv stopping shot from pistols, plus ALOT of defense/accuracy but NO healing)


Melee defense +230 (high melee def)
Range defense+250 (crazy ranged def)
Range speed +105 (with this high speed score you might not even need a speed slice on the carbine weapon)
Total accuracy +280 (HUGE accuracy score, better than others listed above)
Heal Eff 0 (only downfall to this template is no healing other than ruby b's and stim d's)


Like I said the only drawback to this last template is not having healing and while you could use ruby b's and stims which would be just fine for PvE and maybe group pvp, against a jedi not having any CM healing may be costly. I guess it just depends on how experienced the player is in keeping away from the jedi. Although with the jedi cloaking, the powerful jedi saber throw and other tricks they have I'm not so sure. It's almost like you HAVE to have healing besides the stim's to stand a chance, unless you're just THAT good.


As far as the MBH, MCM, Carb 0400 one...this looks very good except that it has lower stats but not too too bad. It can be made up with MCM healing, but for this template to be effective then the MCM dot's have to be effective against a fully templated jedi knight which I don't know if they are. I'd need some feedback from other MCM's that have gone up against them.


Anyways...feel free to comment on this as I'm all for new ideas and suggestions.


Take care guys.

Brax



--------------------------------------------------------------------------------------------
Braxmus - Bria Server
Master Bounty Hunter - Master Combat Medic
Fluffiestayhard
Thu Jul 28, 2005 2:16 pm
#6

I'm a mls jedi and the bh i have the most problem with are the mbh, mcm guys ...i tend to have to run when a decent bh with them skills turn up as i cant out damage their heals with the debuffs on. If a bh turns up and he has no healing in his template then it is not a problem, forcerun and root make it very difficult for anyone to kite.






Fluuffie Stayhard
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Vander_Legion
Thu Jul 28, 2005 2:48 pm
#7

As TKM/MCM I had a jedi run from me last night. Dunno if he was full template or not though.



Vander Legion
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VegitoSS
Thu Jul 28, 2005 9:29 pm
#8


MBH, MCM, Carbs 0400 is ok. What sucks is the stats you get when you take this. You have to wear battle armor. You are limited to carbines and they are crap for damage. You miss alot and if they have the heal states line there goes half your damage.


However, snare plus improv crippling shot equals slower than walking speed. Its like having a root. Your best tactic with this template is to drain their mind and then finish them off. The guns are low damage. Because your stats are low, using a pistol or rifle really hurt you. I just wish they had some kinetic rifles and carbs that can reach the damage cap. I am not a wookie so I cant use assault bowcaster.


You can heal pretty well with this template. You will need it if you let them get close. That damn saber throw hits past 30m with the lag. Just make sure you have drain/crippling shot on them and you will be good. Put your debuffs/dots and keep firing.


Bawarr
Thu Jul 28, 2005 9:56 pm
#9

It all depends on whether or not a jedi is prepared for youre template. By now nearly all jedi are ready for the MBH, MRM with some pistols version i know i am. However the other day i basically had a stalemate with a MBH MCM and carb until my mind ran out and he got me. At the start he wasnt doing any dmg at all so i neglected foods etc until later in the fight (bad move )


As it was i dont think i could have beat him unless he made a mistake or lagged, however now i know to pack DoT reducing foods, and use ruby biel + stims so my mind isnt taken down as quick. Im pretty sure i can take out one when ive got everything that i need vs CM.





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TheVole
Sat Jul 30, 2005 3:06 am
#10

MCM is very effecient against jedis. Only the template would be lacking power against is melees (cant seem to ever beat em :/ guess ill have to live with that). Other ranged people will be to silly to kill. Even if they got M.doc with a bit of practice u can drop em in 20 seconds. Anyway, Jedi. Paralyze, the best snare and all the other debuffs does really help out.

I usually just tank em around for a bit (about 5 minutes) so they get into a rythm, they'll be more unprepared now then if u would unleash all in the beginning (and of course they'll be lower on force). Then i just put the mind debuff on em, throw a fire and fire away evrything i got for maybe 30 secs. When they reach half health, use Knockdown and keep spamming attacks, this will if your lucky, lead to the incap of the jedi, but if u dont, they will still waste a lot of force and mindto get their health up again.



׀׀׀׀׀׀׀׀׀׀׀׀׀׀ Eroudor Osia ׀׀׀׀׀׀׀׀׀׀׀׀׀׀
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crickey2015
Sat Jul 30, 2005 4:03 am
#11

ok one simple question . were is everyoen getting the skillpts for the mbh/mcm/0400 carbineer.. every time i try i can just get nov carb and that's it ... now i can get 1 full line of pistol .. or 3001 . wich is something i'm testing now



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Rykchuk
Sat Jul 30, 2005 7:24 am
#12

MCM is very effective against anything if u know how to plat it. in my template MCM is the only master proff i have and i solo full temped jedi with ease unless tehy are 1 of the upper end jedi on teh server. anyone non-jedi i havnt even had a challenge yet with teh people ive fought



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Xoreshear
Sat Jul 30, 2005 10:48 am
#13

If you like melee try this:


Master Swords|Fencer x4x4|TKx3xx|Doc 4xx4




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Naval Pilot of the Imperial Inquisition
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