Combat Medic Archive
Thread: Combat Medic Viable for PvE?
Pappi wrote:
you might be disappointed at our damage output in PvE if you're used to damage count from clases like commando and TKM... think of a poison C asa crappy bleed
evilogic wrote:
Pappi wrote:
you might be disappointed at our damage output in PvE if you're used to damage count from clases like commando and TKM... think of a poison C asa crappy bleed
I agree that the PvE damage output could be tweaked a bit. But look at it this way, Poison C's are crappy bleeds that can be used up to 80m (as of last night),can be usedon any of the Stat Pools and my favorite aspect is that they can be used to Single Pull Mobs. That comes in handy when you want to kill a grouping of three FS mobs.
This is one of my favorite aspects also. I purely play PvE and this comes in really handy. Just make sure you have a tank to run out and meet them before they get too close
During longer battles with mobs like Krayt's and Knight Sister Elder's we really make a big difference. We can keep our group's mind healed and let our Poisons help tick down the damage. Just don't forget to visit a cantena and get your mind buffed first, and always carry some mind food and spices on you. Not much fun going solo though. We don't get high enough level missions on our own. They are all really weak if you don't go up one of the ranged weapon trees.
I found my Health Poisons pretty good in PvE, (Withmid level red conning mobs) I could just run up, throw the poison, run around till they get down to one health, and one shot them!
For PvP I think they are great the way they are, we cant incap you, you will more than likley kill us before the poison gets you down to 1, doctors can cure you (might not be good if you are in a group of 20), and now you can eat foods for resist.
I don't know about anyone else here, but i went out to test out something i read about the patch-about psns not yielding any type of xp anymore. I am terrified to say that this is true.
now that meds do not yield combat xp, they only steal xp, and are far worse in PvE. Looks like CM just got another PvE nerf.
Grozzer
DSB
Master Combat Medic
charris456 wrote:
I found my Health Poisons pretty good in PvE, (Withmid level red conning mobs) I could just run up, throw the poison, run around till they get down to one health, and one shot them!
For PvP I think they are great the way they are, we cant incap you, you will more than likley kill us before the poison gets you down to 1, doctors can cure you (might not be good if you are in a group of 20), and now you can eat foods for resist.
I'm a carbineer... usually when i throw a poison at something big, if they catch up before dropping to 1 health, it hurts ![]()
as for novamarine's suggestion... i actually wouldn't mind it so much *if* all medicine effectiveness reduces by 75% also. then everyone'll be doing the same kinda heal/damage as PvE, but it's like having 4 times the HAM to play with ![]()
(i donno how i came up with that,it soundedgoodwhen i first thought about itO.o )