Combat Medic Archive

Thread: Character template for grouping

Polizei
Mon Jun 13, 2005 6:12 pm
#1

Okay, here's what I want my character template to look like when I'm done leveling everything up, except for my pilot skills which don't have anything to do with this anyway:

Combat Medic
4444 Master
(Currently 0000, need Ranged Support IV)

Carbineer
4444 Master
(Currently 0000, need Ranged Support IV)

Medic
0440
(Currently 0430, would only be getting 0420 if I didn't want Drag Incap)

Marksman
0444
(Currently 0343, need Pistols IV and Ranged Support IV)

Scout
0030
(Currently 0010, just having this to be able to set up camps)

How does this template look like to older players? I just started June 5th so I don't know if this is a good plan or not.






Chriztoph Vengerd
Stormtrooper
47th IEF, Imperial Army
IA Command Center - Naboo

Zimal
Mon Jun 13, 2005 6:28 pm
#2


So... let me get this straight, finaly temp is...


MCM, MCarbs, Medic 0440, Scout0030, Marksman 0444


?



=============================================
Xil - MCM, Mpistol
Instant Aggro Master
Where Mihosi is, Chaos Reigns
Jedi shmedi, I got me a wookie
Don't piss off a programer, WE READ YOUR EMAIL
Polizei
Mon Jun 13, 2005 6:29 pm
#3

Yep.





Chriztoph Vengerd
Stormtrooper
47th IEF, Imperial Army
IA Command Center - Naboo

Zimal
Mon Jun 13, 2005 6:51 pm
#4

well why the pistol tree in marksmen?



and if you want scout just for camps, why are you takeing the hunting line instead of the scout line?



other than that not bad


just don't mix CM wiht SL, no one is able to multi task that well





=============================================
Xil - MCM, Mpistol
Instant Aggro Master
Where Mihosi is, Chaos Reigns
Jedi shmedi, I got me a wookie
Don't piss off a programer, WE READ YOUR EMAIL
MoonDogBothan
Mon Jun 13, 2005 7:00 pm
#5






Zimal wrote:

just don't mix CM wiht SL, no one is able to multi task that well








Hey! That's my template. The ultimate groupie!


I just hope they don't remove recurvise macros. I'm already busy enough.



moondog
Zimal
Mon Jun 13, 2005 7:16 pm
#6

never said it was a bad temp Moon, just you have to multi task way too much, not too mention that you run out of mind too fast.... the too templetes complement each other perfectly, but the mind cost's and agro are too high to use both temp's to their fullest



=============================================
Xil - MCM, Mpistol
Instant Aggro Master
Where Mihosi is, Chaos Reigns
Jedi shmedi, I got me a wookie
Don't piss off a programer, WE READ YOUR EMAIL
Polizei
Mon Jun 13, 2005 7:51 pm
#7







Zimal wrote:

well why the pistol tree in marksmen? Just to have a little bit of experience with them for when things get closer and I need to switch to a pistol, also just for well-rounding myself



and if you want scout just for camps, why are you takeing the hunting line instead of the scout line? I meant to put 0003, but I keep forgetting that xx0x is Hunting.











Chriztoph Vengerd
Stormtrooper
47th IEF, Imperial Army
IA Command Center - Naboo

Zimal
Mon Jun 13, 2005 7:57 pm
#8






Polizei wrote:







Zimal wrote:

well why the pistol tree in marksmen? Just to have a little bit of experience with them for when things get closer and I need to switch to a pistol, also just for well-rounding myself



and if you want scout just for camps, why are you takeing the hunting line instead of the scout line? I meant to put 0003, but I keep forgetting that xx0x is Hunting.





well Polizei, i'dkeep the extra hunting... because the more you are able to harvestthe better... it's a great money maker..... plus unless you are getting something that requries the camp tree, a basic camp is enough for everything you need..


and as forthe pistol part... i'll have to look but are there any usefull specials from that tree? if not I'd recomend spending those points somewhere else as you can use carb's pretty much anytime



even though that statement is coming from a Master Pistoleer










=============================================
Xil - MCM, Mpistol
Instant Aggro Master
Where Mihosi is, Chaos Reigns
Jedi shmedi, I got me a wookie
Don't piss off a programer, WE READ YOUR EMAIL
Polizei
Mon Jun 13, 2005 8:21 pm
#9

Okay, I've decided to rework my template a little bit:


Marksman

0044 (No Pistol skills)


Scout

1012 (For being able to run up hills easier, Multiperson Camp Kit, and the hunting skills)


Medic

4440


So at the end it will be Master Combat Medic, Master Carbineer, Marksman 0044, Medic 4440, and Scout 1012.





Chriztoph Vengerd
Stormtrooper
47th IEF, Imperial Army
IA Command Center - Naboo

Devil_Tiger
Tue Jun 14, 2005 6:20 am
#10

My current template is close to yours andCM with Carbineer is pretty awesome in a group. I'm usually the #1 or #2 damage dealer when shooting from medium range. I tend to stay between the riflemen and the tanks, making it harder for most mobs to get to me and easier for me to heal the group (15m is perfect distance between the front and rear lines).


I went with 0400 BH (4000 Scout) for the mods as wwell as critical shot (top damage dealer next to leg shot) and certifies me for use of the Czerka Dart Carbine (kinetic damage is nice to have). I was going to take 4040 Scout instead of BH, but found the lack of defense a drawback to Carbineer/CM. Every template now is going to have it's share of pluses and minuses, but a group is going to minimize the minuses.


For the most part, as a CM/Carbineer, you end up drawing a lot of aggro due to healing and dealing damage. On average (depending on who is in my group) I end up drawing the aggro to keep it off the riflemen about 50% of the time. When that happens, 1-on-1 or 2-on-1 is manageable (3 or more gets to be a little too much to keep myself healed). I put a little more detail on how I tend to work in a group in the Post-CU Template thread (currently the last post on the last page).


CM/Carbs is a blast. If you are friendly with a local or guild armorsmith, be sure to ask him what hides he currently needs and then make group hunts centered around gathering hides and getting XP for yourself. My guild AS trades me armor for hides, a pretty good deal since my armor tends to last about 2 weeks before it needs to be repaired/replaced .


Welcome to CM and Carbineer. It's a blast and makes for a pretty integral part of a group.
Envoy3113
Tue Jun 14, 2005 7:18 am
#11

A good template but you will garner a massive amount of aggro with your damage output and heals. The pistol line in marksmen is actually not a bad idea as it will get you the quickdraw special, nice med-low damage filler shot that has a real fast cooldown time. Thing is, when it gets hot in the feild you will not want to be doing much damage at all. The less you have to heal multiple people the happier you will be.



There comes a time in every mans life when 86 years is just too damn long...
Devil_Tiger
Tue Jun 14, 2005 8:45 am
#12


I'm a glutton for punishment, lol . Yes, it does draw lots of aggro, sometimes more than I really want to handle, but Carbs has a few nice specials to take care of that. Cripple shot is nice toslow one or two mobs enough to drop back and recover, or in the case of 3 or more dropping back spamming supression fire. I went with Carbs/CM because of the multiple damage outputs (fire, poison, weapons), crowd control (paralyze, electrolyte drain, shock, cripple shot, supression fire, full auto area), defenses (heals, paralyze, cripple shot, charge shot), and tanking (bacta spray, full auto area).


As a pre-CU tank/healer (Pike/Doc) this template is well suited for grouping. Keeping the crowd contained and keeping the group alive is a vital role, although its two roles that could be filled by a pistoleer and a doc. I switched to Carbs/CM due to several factors (no need to go in depth here on them) and absolutely love this template as much as I did Pike/Doc. Even with Pike/Doc, Ihad swap tanking duty to heal myself and the group as needed. As a Carb/CM, I can switch from dealing damage to tossing heals without having to remove myself totally from combat. Setting the defult attack to ranged shot keeps me doing a little damage between heals to the group.


I'm also working on another toon for Pistoleer/CM. It's a little slow going to get XP but all in all it's pretty similar to Carbineer/CM, just way less aggro, lol. Pistol/CM and Carb/CM are both very good templates, it depends more on what you enjoy doing. For some it's solid support, for others it's solid damage, and for the few it's a hybrid of both.

Message Edited by Devil_Tiger on 06-14-2005 10:46 AM

FIVER
Tue Jun 14, 2005 10:42 am
#13

I would suggest MCM, Mcarbs, and the take a line from another elite prof.....xxx4 pistols or 4xxx doc for example....... Camps are useful, just not as useful as adding uber heals and curing wounds from doc, or stopping shot and defenses from xxx4 pistols.

I was an MCM/Mcarb after the respec. I didn't like it as much as Mpistols. I found pistols to be a better fit with my style, so I used the token respec to go back to MCM/Mpistols. Either is a good fit. I just think MRM is a poor fit. MANY people would disagree with me, but its harder to kite due to the speed issue, plus many rifles specials require you to be prone, while CM specials require you to stand....but you do get a good damage component to that temp

Just remember as you grind, that you get ZERO exp from your non healing CM specials. I think its screwed up, but unfortunately its the way it is. If you do not heal a group member DURING combat, but you do DOT/debuff/state you will have nothing to show for it when the mobs bites the dust.......



Sphlytic Phallus
Master Pistols, Master Combat Medic , 4xxx Doc & Perma-Noob

"It's not the size of your Rodian........"




returned from Cancelland .....for 21 days at least!
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