Combat Medic Archive
Thread: Swimming
My understanding is that there is no actual Z axis in the game therefore you can't swim underwater. It's the same reason why you can't jump.
Yup.
A 'Z' axis is apparently too difficult to program in...
/sarcasm off
Heheh, a Z-axis IS there and it IS being used.The Z axis isour third dimension which gives us height. I know what you mean but your usage is just a bit off. You're talking about ground level. Everything we do takes place at ground level. Even though we have hills that go almost straight up and down, and water that has a negative depth, it's still ground level and you can't go above it or below it. I was hoping the space expansion would add altitude and water depth, and we still have yet to find out, but I doubt it will. The engine is capable of it because EQ uses this capability already. Anarchy Online still has the very best engine and their usage of the skies are phenomenal. SWG will never be able to recreate the skies, clouds, weather and scenery that AO currently offers. The SWG game is new but the engine is really old and inefficient.
You can also jump, it's just not like a jump in other games, it's strictly a social animation as fas as I can tell.
Wokka-Wokka
Why not simply apply it to both situations?
The amount of increase might not be as great (no dolphin PCs, thanks), but perhaps Mon Calamari could even get a bonus to swimming speed that stacks with that of Rangers?
Endaro