Combat Medic Archive
Thread: Question Regarding a CM template
I think the two standard template variations on that are:
MP MBH 4/x/x/x CM for healing.
MP MBH x/x/x/4 CM for debuffs.
With enhancers droid and BE clothing you can get 1k heals on Bacta Toss at 4/x/x/x.
can you use a medical droid during combat? how is it used and can it be destroyed by your mark?
BadgerSmaker wrote:
I think the two standard template variations on that are:
MP MBH 4/x/x/x CM for healing.
MP MBH x/x/x/4 CM for debuffs.
With enhancers droid and BE clothing you can get 1k heals on Bacta Toss at 4/x/x/x.
jonzi wrote:
can you use a medical droid during combat? how is it used and can it be destroyed by your mark?
Group with the 110 medical rated combat droid and make sure it is charged up over 75% power. It can be destroyed by your mark, but you can also get a combat module installed so it can attack and a self repair module as well so it can heal itself (you need to turn this on via the radial menu after every call).
It doesn't do much damage and having it fighttends to call attention to it, also breaks paralyze if you do get it to attack so you need to tell it to stop.
Sweet, cheers Badger, btw do you just have to be grouped with it for it to work? no commands required for heals? and how close does it have to be to you?
BadgerSmaker wrote:
jonzi wrote:
can you use a medical droid during combat? how is it used and can it be destroyed by your mark?
Group with the 110 medical rated combat droid and make sure it is charged up over 75% power. It can be destroyed by your mark, but you can also get a combat module installed so it can attack and a self repair module as well so it can heal itself (you need to turn this on via the radial menu after every call).
It doesn't do much damage and having it fighttends to call attention to it, also breaks paralyze if you do get it to attack so you need to tell it to stop.
GreatWhiteColey wrote:
Has anyone tried MP MBH and 0400 I am intigued on this one.
I tried MRifleman MBH and 0400 and it was pants 'cause the infections either didn't stick, stuck but for like 2 secs, stuck and seemed to have no effect.
So I went with MRifleman MBH and 4000 was great. Its much better being able to heal yourself for free during battle.
BadgerSmaker wrote:
I find it's better not to loop heals and have them hotkeyed for use on the fly.
StevieBUKDroidEngineer wrote:
GreatWhiteColey wrote:
Has anyone tried MP MBH and 0400 I am intigued on this one.
I tried MRifleman MBH and 0400 and it was pants 'cause the infections either didn't stick, stuck but for like 2 secs, stuck and seemed to have no effect.So I went with MRifleman MBH and 4000 was great. Its much better being able to heal yourself for free during battle.
Ok just tried MBH MP and cm 0400 and It isnt all that great. hes right they dont stick that often. I am gonna try and go for MCM MBH and pistols 0004 and see how that does if not, maybe I wills tart from scratch again.
jonzi wrote:
Sweet, cheers Badger, btw do you just have to be grouped with it for it to work? no commands required for heals? and how close does it have to be to you?
You dont have to group for it to work, but it makes it CL80 and less prone to die. Just having it around you buffs your heals, but I dont know the range.
As for Stim D instead, you can use that as well.
The trick is to use Stim D, then drinkRuby Bliel which lets you use another Stim D instantly, then 30 seconds later use another and then repeat the process until your drink bar is full.
Ruby has 20 filling so you can get quite a bit of healing done, and you can heal with stims whileKD'd and you can't with CM heals. Very useful while you wait to get out of a bugged KD.