Cities And Housing Archive

Thread: Bunker house and lot usage

TravisC555
Mon Oct 03, 2005 9:04 am
#1

The Bunker house is going to take up 5 lots and hold 400 items as TH said, but problem for crafters, we have most of our lots used up with harvestors, and some of us aren't really that rich to buy all our resources. So, as you can see there is a problem here, two solutions would be to make the Bunker house with the ToOW take no lots or give us 5 extra lots to put down the house.


Tell me what you guys think, specifically crafters who have most of their lots used up by harvestors.


Thanks.



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rockcrown
Mon Oct 03, 2005 9:37 am
#2

I am a crafter and I don't mind this taking 5 lots. Its no different than placing a guild hall to craft out of (which is what I have). As for harvesters and such. I do harvest what I can with my 5 remaining lots.. However I also have guildmembers harvest for me also.



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gilpax
Mon Oct 03, 2005 10:11 am
#3


It's going to be considered a guilhall and should take the same lots as one. If it don't, you'll see even less "normal" houses and more of that bunker one since every toon would try to get that lot saving house.



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drachenfire
Mon Oct 03, 2005 11:13 am
#4



And it has the same foot print as a Corellia Large house, and most likely will have the same placement restrictions and flatten the above gound vegitation too.





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RareGem
Mon Oct 03, 2005 11:50 am
#5

If you arnt willing to sacrifice the lots, then dont use the house plain and simple.


I'm of two minds about useing mine because I hold a few of the town's roleplay buildings and I would have to pull at least one of them down to accomadate so I can keep my factories up.


Just got to work out your priorities



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Eagish5
Mon Oct 03, 2005 2:56 pm
#6

i agree with more lots would be usefull, not just to crafters but just in general, i have 3 toons on same server and still could use more to store all the things and still have a nice decorated PA hall.

whats the point of having all the reward items if you have to store them in a vendor...

and the Harvester thing for crafters too, would maybe even bring the cpu down a bit. And really 5 additional lots wouldnt hurt really.



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tatum20
Tue Oct 04, 2005 12:04 am
#7

i have a solution have the bunker take up no lots and make it so its onn tradable or duplicatable unilke the guy's last desing (the yacht) let's face it every one that spends some time looking on the boards could use more lots or storage lol



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Thorkahn
Tue Oct 04, 2005 4:05 pm
#8

Large house = 5 lots and 400 items


2 small houses = 4 lots and 400 items.


If this costs 5 lots, then what is the point and what is so special. Same as large house.


Make it 4 lots and 400 items, then it is worth it.





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soulfringe
Wed Oct 05, 2005 12:18 am
#9



Eagish5 wrote:
i agree with more lots would be usefull, not just to crafters but just in general, i have 3 toons on same server and still could use more to store all the things and still have a nice decorated PA hall..




rather than making more lots, wouldn't it be more convient to increase storage in this instance, or make it so certain containers (i.e. armoires, chests,etc) item hold doesn't count against storage ?

but i do have to agree, if this is going to be a special reward thing, than i think it should have some kind of decreased lot usage, 5 lots is to much, but i have to say 0 lots i think is something of a pipe dream, how about making them a 1 or 2 lot usage ? That seems like a good reward in itself right there.



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