Cities And Housing Archive
Thread: Bunker house and lot usage
It's going to be considered a guilhall and should take the same lots as one. If it don't, you'll see even less "normal" houses and more of that bunker one since every toon would try to get that lot saving house.
______________[ Mon Cal Fish of The Stars ]______________
G i l ' P a x D a x
============ Master Fencer, Master Pikefish ===========
~Voronwe, Master Merchant, Master Swordman~
~Kaa'lei, Master Artisan, Master Architect, Master Pikewoman~
~Gil'Pax Curios and Store, South Crimson City, Talus, Kauri~
¾¾¾¾¾¾¾¾¾¾¾¾¾¾¾¾¾¾¾¾¾¾¾¾¾¾¾¾¾¾¾¾¾
And it has the same foot print as a Corellia Large house, and most likely will have the same placement restrictions and flatten the above gound vegitation too.
whats the point of having all the reward items if you have to store them in a vendor...
and the Harvester thing for crafters too, would maybe even bring the cpu down a bit. And really 5 additional lots wouldnt hurt really.
Large house = 5 lots and 400 items
2 small houses = 4 lots and 400 items.
If this costs 5 lots, then what is the point and what is so special. Same as large house.
Make it 4 lots and 400 items, then it is worth it.
Eagish5 wrote:
i agree with more lots would be usefull, not just to crafters but just in general, i have 3 toons on same server and still could use more to store all the things and still have a nice decorated PA hall..
rather than making more lots, wouldn't it be more convient to increase storage in this instance, or make it so certain containers (i.e. armoires, chests,etc) item hold doesn't count against storage ?
but i do have to agree, if this is going to be a special reward thing, than i think it should have some kind of decreased lot usage, 5 lots is to much, but i have to say 0 lots i think is something of a pipe dream, how about making them a 1 or 2 lot usage ? That seems like a good reward in itself right there.