Cities And Housing Archive
Thread: Lots and Item Count
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Oesag
Mon Feb 28, 2005 11:56 pm
#1
Ok. First of all I know they just increased item counts in houses and decreased lot sizes. One big problem that exists still. Not enough room for crafters. I am a master doc. I alon have 250+ resources and harvesters. i have no lots left and no more room left to put anything. I think that the Guild Halls and large houses should either take only 2 lots and hold 400 items or should take 5 lots and hold 1500 items. Makes sense seeing how most crafters always never have enough room. Always running back and fourth between houses is a major pain especially when you can't keep all of your needed resources and crafting supplies in one place. Guild Halls are very very large. They SHOULD hold 1500+ items. I dont know why they dont in the first place. I hear complaints about it everyday even from myself. Lots I also think we should be allowed 15-20 lots. would make it a happier place with more spaced to put things. I also think that when selling stuff on the bazaar it should be able to list 100 items instead of a meare 25. I am annoyed that my guild has to move from place to place to place just to store all the crafting supplies. We have 10 master docs, 2 WS, 2 AS, a few tailors, a few architechts, and 2 chefs. Always struggling to find a place for just all the resources and thats not including storing combat stuff like weapons, armor, loot, prizes, and having a home to relax in. instead we have to cram everything into it all which really isnt very neseccary. I also think we should be allowed to live on Yavin and Endor. More places to put houses and communities. Well, thats about all I really have to say.
Oesag Ewrosilp
Chalice Hutt and Rebel Militia
Talus
Martuse
Tue Mar 01, 2005 8:26 am
#2
I posted many times long ago about the storage and housing issue not being enough. I don't think anyone is listening to that argument as far as devs go. If they were they would look at other games like Ultima Online and see that players were quitting due to the limitations. You can't decorate a guild hall with a limit of 400 nevermind store items. I agree with you on this subject.
SWG_Force
Tue Mar 01, 2005 8:30 am
#3
1500+ items for a guild hall? Thats just absurd.
Perhaps 700 - 800 but no more. It be annoying having to wait while all 1500+ objects load when you enter.
Perhaps 700 - 800 but no more. It be annoying having to wait while all 1500+ objects load when you enter.
gera
Tue Mar 01, 2005 8:55 am
#4
Martuse wrote:
I posted many times long ago about the storage and housing issue not being enough. I don't think anyone is listening to that argument as far as devs go. If they were they would look at other games like Ultima Online and see that players were quitting due to the limitations. You can't decorate a guild hall with a limit of 400 nevermind store items. I agree with you on this subject.
If it is what you call decorating filling all floor with orange rugs, yes, you cannot decorate it with 400 items.
However I see many guidl hall decorations more beautiful than any and less then 250 items..
I believe it is talent.. not item limit..
Oesag
Tue Mar 01, 2005 9:26 am
#5
For a whole guild to need a real place for crafting with as many crafters as we have space has always been an issue. when you have 15+ crafters and need a central place for crafting, where are you going to do it? I alone have 150+ different resources for doc. Decorating is not an issue. The Devs say all the time about loading but thats BS. I am a Computer Repair Technician and a Network Specialist and Installer. The Loading is "Poor Server Maintenence". I haven't been playing for 18 months but I do understand that they have had 18 months to work out the problem and it still hasnt been done. The Database is equipped to handle that much excuse isnt plausable anymore.Even now as the new Patch with the GCW, Server maintenence went down the crapper. It all has to do with the way the server is kept. 1500 items may be alot but once you consider the 100/hr fee for the place and given the size, doesnt it make sense to be allowed to hold more than 400? And one other thing, I never have a problem loading, but that is due to the fact that I have a 5MB internet service and im also running Athlon 64 3200+ with 3 GB DDR400 RAM. It loads just about immediatly when i walk into my Hall or the Guild mall and they are full. Dont let the Devs fool you. Its a crock of crap. If they dont want to make it 1500 items then maybe they should look at allowing us 15-20 lots. That would solve alot of problems. When you have a full PA Hall, Full Bank, Full Havesters, Full, Houses, Full Droids and Full Factories and no place to craft, you tell me that 1500 items or 15-20 lots isnt a bad idea.
Oesag
Tue Mar 01, 2005 9:29 am
#6
atleast someone agrees with me. Everyone I chat with about it also agrees with me. Its not about decorating, its about storing items for your professions. Decorating doesnt mean crap to me
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