Cities And Housing Archive
Thread: Outpost Starports for NPC Cities
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gera
Thu Mar 10, 2005 9:04 pm
#1
Personally I love outpost style starports (eg. Endor, Yavin, Rori Rebel base, Dantooine Imperial Outpost)
Why I love them?
a.) Because you are not walking whole door way to get out and take a ticket.
b.) Because the cities they are in is not longer to load and full of graphical load to my computer
c.) Easier to get in and buy ticket to next terminal in same planet (eg. shuttle to a player city or to another planet.)
What I would like to see in this game is:
Outpost starports for every habitatable planet for those who does not want to get into graphical lag and latency of crowd. We should not load a whole city when we landed in, however it seems that is not possible to implement. Every habitatable planet has a "small" npc city (some does not even have shuttleports) that can be implemented and make those cities alive..
For example:
Naboo: Deeja Peak, may be Lake Retreat
Tatooine: Mos Taike, Wayfar, Anchorhead
Corellia: Bela Vistal or Vreni Island
Talus (already has Imperial outpost)
Dantooine (all starports are that model)
Rori (has already Rebel outpost)
Lok (has only one and that model)
That would make so much high-latency like me, or low computer stat people to travel around planet, also would help those little cities to have more traffics.
Thank you and kindly regards
Message Edited by gera on 03-10-2005 08:08 PM
Greywulf0
Fri Mar 11, 2005 8:38 am
#2
I like the larger starports better. They just look more like a starport than a shuttle port. When I take my yacht to Endor, do you really think that I would be able to land it on that puny strip?
That being said, I would love to see the outpost starports as an option for player cities. Make their cost 10 times that of shuttleport (a good way of taking credits out of the game). Maybe even charge a docking fee for people that store their ships there.
I know this probably won't happen, but I really like the idea.
Message Edited by Greywulf0 on 03-11-2005 07:45 AM
teh_n00b123
Fri Mar 11, 2005 3:14 pm
#4
I like it too, better yet...instead of using the high platform to land on..it should be just a small launchpad on the ground, nothing special..lands in the middle of a square that everyone can see....and you have to click the ticket droid to go on it.
Kinshi
Fri Mar 11, 2005 4:10 pm
#5
Im opposed to having any kind of player run Starport
I appreciate the concerns about lag in the big cities but I dont think any more travel concvinience needs to be granted to the players. You can already macro the ticket buying and useage process, you only have to wait 60 seconds TOPS for a shuttle. I feel that PC city starports are uneeded, and would now wind up negating the impact of the Planetary Control game.
If player cities could have starports now, it would make having planetary control meaningless, as it would mean players could move about like the GCW wasnt even happening. They would be able to bypass scans or any danger of appearing in public places.
Also having player controlled starports would server to add another degree of separation of a server's player base. Now people would have no reason to ever leave their home city, they would just hop out of their house, head to their favorite spawn point then head back home when they are done, and further limiting their interactions with other players. (what you would have is the look and feel of a server at 4 am)
Think of the impact on new players..they log in to a NPC city and find hardly anyone there, to them SWG would appear to be a ghost town, they would not know to go to a PC to find a group or a guild, they would not get any hints on how to train, where to buy supplies, because PC controlled starports would make the NPC ones pointless, thus no one would be there , and the end result is a sucky experience for new players. They would log on and think no one plays SWG.
so NO to PC starports, as they would be a game breaker and I think you all have it pretty damn cushy for travel the way things are now.
I appreciate the concerns about lag in the big cities but I dont think any more travel concvinience needs to be granted to the players. You can already macro the ticket buying and useage process, you only have to wait 60 seconds TOPS for a shuttle. I feel that PC city starports are uneeded, and would now wind up negating the impact of the Planetary Control game.
If player cities could have starports now, it would make having planetary control meaningless, as it would mean players could move about like the GCW wasnt even happening. They would be able to bypass scans or any danger of appearing in public places.
Also having player controlled starports would server to add another degree of separation of a server's player base. Now people would have no reason to ever leave their home city, they would just hop out of their house, head to their favorite spawn point then head back home when they are done, and further limiting their interactions with other players. (what you would have is the look and feel of a server at 4 am)
Think of the impact on new players..they log in to a NPC city and find hardly anyone there, to them SWG would appear to be a ghost town, they would not know to go to a PC to find a group or a guild, they would not get any hints on how to train, where to buy supplies, because PC controlled starports would make the NPC ones pointless, thus no one would be there , and the end result is a sucky experience for new players. They would log on and think no one plays SWG.
so NO to PC starports, as they would be a game breaker and I think you all have it pretty damn cushy for travel the way things are now.
Greywulf0
Fri Mar 11, 2005 4:38 pm
#6
Kinshi wrote:
Im opposed to having any kind of player run Starport
I appreciate the concerns about lag in the big cities but I dont think any more travel concvinience needs to be granted to the players. You can already macro the ticket buying and useage process, you only have to wait 60 seconds TOPS for a shuttle. I feel that PC city starports are uneeded, and would now wind up negating the impact of the Planetary Control game.
If player cities could have starports now, it would make having planetary control meaningless, as it would mean players could move about like the GCW wasnt even happening. They would be able to bypass scans or any danger of appearing in public places.
Also having player controlled starports would server to add another degree of separation of a server's player base. Now people would have no reason to ever leave their home city, they would just hop out of their house, head to their favorite spawn point then head back home when they are done, and further limiting their interactions with other players. (what you would have is the look and feel of a server at 4 am)
Think of the impact on new players..they log in to a NPC city and find hardly anyone there, to them SWG would appear to be a ghost town, they would not know to go to a PC to find a group or a guild, they would not get any hints on how to train, where to buy supplies, because PC controlled starports would make the NPC ones pointless, thus no one would be there , and the end result is a sucky experience for new players. They would log on and think no one plays SWG.
so NO to PC starports, as they would be a game breaker and I think you all have it pretty damn cushy for travel the way things are now.
Excellent points, I have changed my mind. I did not consider the other factors. Though load times into a player city would probably be even greater than into an npc city.
I would be very happy to have a non-functional starport/garden in the city though 
Message Edited by Greywulf0 on 03-11-2005 03:39 PM
gera
Fri Mar 11, 2005 8:09 pm
#7
Kinshi wrote:
Im opposed to having any kind of player run Starport
I appreciate the concerns about lag in the big cities but I dont think any more travel concvinience needs to be granted to the players. You can already macro the ticket buying and useage process, you only have to wait 60 seconds TOPS for a shuttle. I feel that PC city starports are uneeded, and would now wind up negating the impact of the Planetary Control game.
If player cities could have starports now, it would make having planetary control meaningless, as it would mean players could move about like the GCW wasnt even happening. They would be able to bypass scans or any danger of appearing in public places.
Also having player controlled starports would server to add another degree of separation of a server's player base. Now people would have no reason to ever leave their home city, they would just hop out of their house, head to their favorite spawn point then head back home when they are done, and further limiting their interactions with other players. (what you would have is the look and feel of a server at 4 am)
Think of the impact on new players..they log in to a NPC city and find hardly anyone there, to them SWG would appear to be a ghost town, they would not know to go to a PC to find a group or a guild, they would not get any hints on how to train, where to buy supplies, because PC controlled starports would make the NPC ones pointless, thus no one would be there , and the end result is a sucky experience for new players. They would log on and think no one plays SWG.
so NO to PC starports, as they would be a game breaker and I think you all have it pretty damn cushy for travel the way things are now.
Err.. I guess you are missing my point. I asked for NPC cities starports to not-much-visited NPC cities fairly making them having traffics more than now. I'm opposed to PC starports as well... This is only and only about being forced to travel to BIG-LAG cities instead of using lesser object containing NPC cities, such as Mos Taike, Anchorhead, Vreni Island and such to travel to inner side of those planets..
Message Edited by gera on 03-11-2005 07:11 PM
glory
Sat Mar 12, 2005 5:39 am
#8
I really like this idea. I especially like the idea of starports in some of the smaller cities on Tat, Naboo and Corellia. Anchorhead or Wayfar (kind of lean to Wayfar) would be excellent. Lake Retreat would make an excellent Starport also. Might encourage traffic to these "seldom visited" cities.
A Starport on Vreni Island would be perfect since that is supposed to be the Rebel city on Corellia....
A Starport on Vreni Island would be perfect since that is supposed to be the Rebel city on Corellia....
Message Edited by glory on 03-12-2005 07:41 AM
ValiantHalibut
Sun Mar 13, 2005 8:54 pm
#9
glory wrote:
I really like this idea. I especially like the idea of starports in some of the smaller cities on Tat, Naboo and Corellia. Anchorhead or Wayfar (kind of lean to Wayfar) would be excellent. Lake Retreat would make an excellent Starport also. Might encourage traffic to these "seldom visited" cities.
A Starport on Vreni Island would be perfect since that is supposed to be the Rebel city on Corellia....Message Edited by glory on 03-12-2005 07:41 AM
That would be convenient, but it really wouldn't make any sense. Wayfar is so small and out of the way that it doesn't even have a shuttleport - why would they suddenly build a star port there? This goes double for Mos Taike. I know that not many people care about immersion or gameworld logic anymore, but for those of us that do this would be, while not game-breaking by any means, very frustrating.
I had always thought that the big starports don't load the city until you go outside those front doors. I never have any issues inside the starport, but as soon as I make that corner to go outside my comp has to take a breath to load everything.
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