Cities And Housing Archive

Thread: Cities in space

Narut0
Tue Mar 15, 2005 2:07 pm
#1

lol rage of the wookies then first Cloud city after



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EchoLeader
Tue Mar 15, 2005 2:15 pm
#2

That would be a great addition, as long as several things happen first. As it stands now, the space zones aren't big enough to support space stations / cities. Assuming it was implemented now, so many cities would move to space that the zones would be clogged. A possible solution would be to give city station builders the option to place it in a small space zone, separate from the main zones. The mayor would be given the option of backgrounds, such as naboo, tatooine, etc. These small zones would be accessed from either the hyperspace map or a space station (though I prefer the hyperspace map). The zones would essentially represent the current city Zones of Control, but since it is in space, would be larger in size to accomodate ships and the station itself. If this is not possible, we would need to see the space zones doubled or tripled in size to support the station cities. The hardware requirements would probably make this option unattractive, not to mention increase the lag.

Second, the city stations would need a bunch of special add-on modules to make the stations unique. Such as cantinas, gardens, and shopping centers. Would definetly be fun to experiment with though.



Diego An-gelus, Mistryl Collective, Flurry

Squadron commander and Senior Flight Instructor
Callsign: "Vertigo"

Diego's Laws of Space Combat #24: "If at first you don't succeed, buy a bigger gun."
NexusSyndicateFounder
Tue Mar 15, 2005 4:11 pm
#3

As long as there are very few of them allowed to be orbiting and only for certain zones in certain systems. Cities have already destroyed enough (Lok and Dantooine), lets not ruin space too.



Amphion Dakmar
Dark Forces <DF>

Kalano
Tue Mar 15, 2005 4:22 pm
#4

well, the way i was thinking, it would have the same limits and restrictions like the ground. And there is a lot of space in space. its just shaped in a 3d box, not a 2d map.



_______________________________________________________________________

Blah, Blah, Blah, Yackity, Smackity. Its all the same bull, just new packaging

Ithorians do it in stereo - Ikkoso Ylise

So long, and thanks for all the fish.
EchoLeader
Tue Mar 15, 2005 5:17 pm
#5


Considering how expensive it is to run cities on the ground, and being that space cities wouldn't be able to support bases to affect the GCW, there would be fewer groups who would move to space initially. THe stations would need to e even more expensive to make sure tons of them don't pop up. However, this shouldn't be a major problem since it's so easy to make money in space.

Message Edited by EchoLeader on 03-15-2005 07:18 PM



Diego An-gelus, Mistryl Collective, Flurry

Squadron commander and Senior Flight Instructor
Callsign: "Vertigo"

Diego's Laws of Space Combat #24: "If at first you don't succeed, buy a bigger gun."
NexusSyndicateFounder
Tue Mar 15, 2005 5:19 pm
#6

All and all its a very interesting idea, especially the thing about corridors and rooms and such. But what else could you add to the station? A cantina, a gym perhaps?



Amphion Dakmar
Dark Forces <DF>

EchoLeader
Tue Mar 15, 2005 6:47 pm
#7

There would need to be a basic design pattern built in to allow variety in the look of the stations. Otherwise, every station would look the same. Perhaps the mayor could switch to a 3d view of the station and the modules would show up in a way similar to the current ground footprint. The mayor could then move the module around the hull and place it where desired. The modules would have to conform to certain rules, such as not blocking enterances to other modules or exceeding the preset dimensions.



Diego An-gelus, Mistryl Collective, Flurry

Squadron commander and Senior Flight Instructor
Callsign: "Vertigo"

Diego's Laws of Space Combat #24: "If at first you don't succeed, buy a bigger gun."
NexusSyndicateFounder
Tue Mar 15, 2005 9:37 pm
#8

They should do this or atleast give us Star Destroyers and Corellian Corvettes (At a very very very very costly price/extremely difficult to accomplish [Like getting a full mando suit x 10] )



Amphion Dakmar
Dark Forces <DF>

EchoLeader
Tue Mar 15, 2005 10:21 pm
#9

I think at this point, if we get anything at all, it should be faction neutral be default. WHat we do with it from there is up to us. As for the expense, it should definetly be designed for well organized guilds or coalitions of groups. Not only for the investment, but for other things like entertainment value.



Diego An-gelus, Mistryl Collective, Flurry

Squadron commander and Senior Flight Instructor
Callsign: "Vertigo"

Diego's Laws of Space Combat #24: "If at first you don't succeed, buy a bigger gun."
Kalano
Tue Mar 15, 2005 11:43 pm
#10

Its a bit hard to explain what i see that could be done to make each station city be unique. Would have to have pictures to explain it better, well for me it would be, but alas, i am not an artist.


What i was thinking though, is when you add on, such as a house, cantina, med center and ect, it would create more halls or corrodors. If you placed them accross from each other, it would make not much of a long station, but if they were placed adjacent making them cause a corrodor affect. Then it would be longated. If it was planned right, it could take on many shapes. and then when a city gets a higher level, it could have depth to it. You have your main floor with the city hall, then add a lower floor or upper floors.


Another possibility is that when a city station is first created, with the town hall, it has a basic skeleton to start with. So all level 1 cities would look alike but when you hit level 2, it will create halls automaticily to the new houses and buildings added.


Be cool to see a section of the station filled with factories on one side. You wouldn't have to worry about harvies in the way, nor would you have squatters who can put a house down outside city limits when its small. It would be truely the ideal player city and great for guilds too.


And when it gets big enough, even a shuttle port entrance could be added for those who want to shuttle in instead of fly in. less loading would be the reason. no launch then land, just a shuttle.



Could possably add a faction side to it. Add on a base attactment that would be on the outside part of the station, with no option to build onto the base, as to prevent exploites. It would have turrets to defend itself and be fully attackable from other ships. But not able to be landed apon. Be a possible place to also get generic space missions, declare factionand would create player content and PvP situations. There would have to be a limit on how many bases a town could have. Probably max of 4, to co-enside with the city level.



_______________________________________________________________________

Blah, Blah, Blah, Yackity, Smackity. Its all the same bull, just new packaging

Ithorians do it in stereo - Ikkoso Ylise

So long, and thanks for all the fish.
Kalano
Wed Mar 16, 2005 1:07 am
#11


A city in space.


I was thinking how cool it would be to have a city in space orbiting the planets. It would require a town hall to start that has a docking station on it.It would be a fully inclosed station, that with each new house or building would be added on one of the edges that has a hallway.


The town hall would have a hallway going all around it so that each side can have a house put on it to start out. When the city gets to the next level, it can have a level added to it by a stair/ramp, and/or elevator. perferably with both. It won't be a large expanse like ground cities but your in a space station.


There would have to be new structures designed for it, and would be added to the architect profession but would be cool.


If the city failed to get 10 people in time for it to stay, the homes would auto store in your bank and the town hall would be lost like normal. Anyone who removes there house from the city will leave a blank wall where there home was, unless it reduce the city size were it would go down a level. If that happened, it would have to have the people who were on additional levels required to move there home to a new spot within a week or all their items and home would auto store also.It would require a lot of designing and programing, so, say a couple or more years down the line.


I think it would add a great deal the SW feel. Allow the cities to be built in only the space zones that are not part of adventure planets to keep some balance.



_______________________________________________________________________

Blah, Blah, Blah, Yackity, Smackity. Its all the same bull, just new packaging

Ithorians do it in stereo - Ikkoso Ylise

So long, and thanks for all the fish.
GloriousLeader
Wed Mar 16, 2005 1:38 am
#12

Occupiable and expandable orbital space stations.

It should already be in game, but I imagin they'll come out with a 30 doller expansion in june that consists of this ability and a new set of clothing or something.




General Terrance Darkshader
IV Alliance Naval Fleet
Commanding Officer, Phoenix Squadron

CrazedArmorsmith
Wed Mar 16, 2005 1:12 pm
#13

i think i get the idea of how it would look and i think its a great idea, be very cool to seep a space station with houses, med centers, cantinas, ect attached. need a docking port and possibly an possibly some way of going from ground to space without JTL... ie listing the city in the shuttleport maps(i know it would seem to go in the starport map but, we should treat them like they were a ground city in this sense)


definatly would need to be a lot more limited than the ground.... perhaps 5-8 max per zone and only in naboo, tat, and corellia.
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