Cities And Housing Archive
Thread: Change destruction code to 4 digits!
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Bermag
Wed Mar 09, 2005 3:09 am
#1
Now it is a 6 digit random code when you destroy a structure. I think a 4 code digit would make life a lot easier. 4 digits is enough to avoid destroyiing the structure by mistake (10000 combinations).
Setinel
Thu Mar 10, 2005 6:45 am
#3
Not a bad idea - I think there should be a code added tto the structure terminal except for adding to the maintenance, except this code would be like a locker combo that the user could choose and turn off/on at their own will.
And don't take a one star too seriously - people run around *'s posts for fun, kinda like people who key cars randomly.
Zeon_Zaku
Sun Mar 13, 2005 7:26 pm
#6
Eh, what's the big deal? Four or six, it's not that bad. It's only two more then four. It takes what, five seconds to enter in the code?
SakeO
Sun Mar 13, 2005 10:58 pm
#7
I wouldn't one star it but, Ithink the post is kind of pointless. How many structures are you rasing and dropping to make the extra 2 digits to much?
SakeO
Rogue135
Mon Mar 14, 2005 1:45 am
#8
I'm sorry, I just don't see the point... two whole digits? You can't go to the extra trouble to type two more numbers? Unless you have carporal tunnel,that's really kinda sad...
XwingRogue3
Mon Mar 14, 2005 12:03 pm
#9
Bermag wrote:Now it is a 6 digit random code when you destroy a structure. I think a 4 code digit would make life a lot easier. 4 digits is enough to avoid destroyiing the structure by mistake (10000 combinations).
rofl this is probably the dumbest thing I have ever heard someone complain about. Come on dude, do us a favor and actually go play the game rather than make stupid posts like this.
JD100
Tue Mar 15, 2005 9:17 am
#10
Actualy, I find it pointless to have 6 digitis , so post in my eyes is valid.
And yes, it does matter if it 4 or 6,6 digits makes it harder to read, small font small spacing = harder to read the larger the number.
You have to write destruction code everytime you re-deed a harvestor (or house).
But yes there are other things that I want to get fixed morethan this.
Message Edited by JD100 on 03-15-2005 05:18 PM
NexusSyndicateFounder
Tue Mar 15, 2005 4:16 pm
#11
Whats the difference? It's not that big of a deal
RTL3
Tue Mar 15, 2005 5:16 pm
#12
if its hard to read, dont be playing a computer game with text all over the screen 
who is destorying so many structures as to even remember how many digits there are?!
Poldano
Tue Mar 15, 2005 6:15 pm
#13
Actually, active miners destroy a lot of structures. They are called harvesters. I destroy, on average, at least a dozen a week.
I would like the number of confirmation digits to be reduced. One should be able to remember six digits at a glance, but my eyes are not as good as they once were. Besides, I already get enough eyestrain and practice in random-string memorization transcribing resource names and figures to SWGCraft.
Saego, Master Archie, etc.,Wanderhome
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