Cities And Housing Archive

Thread: Revisiting the Idea of Actual Working Shuttles (Support Needed)

frylee85
Wed Jun 29, 2005 7:08 am
#1


It seems that SOE is looking into ways to improse the "Star Warsy" feeling. One of the biggest immersion-breakers is climbing aboard a shuttle, and then waking up at your destination.


With the recent launch of multi-passenger vehicles, nobody can argue that this is very possible. Essentially, the shuttles can be script-run multi-passenger vehicles on waypoint tracks. The idea is simple, and it would make the game very fun.


I just thought I'd drop in and say that. Thanks for reading. Please take the time to show your support for this idea!

Message Edited by frylee85 on 06-29-2005 01:18 PM



Frylle McIro
Commander of [merta
"A community is like a ship; everyone ought to be prepared to take the helm."- Henrik Ibsen
KDubDanzig
Wed Jun 29, 2005 8:37 am
#2

Other games have transportation systems in which you get to watch the scenery as you travel. I never could see why SWG did not do something similar.
light-to-the-dark
Wed Jun 29, 2005 9:02 am
#3

loving this idea it would make public travel much more fun thanks for this great idea



hope the devs will like it and bring it in





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Cuit
Wed Jun 29, 2005 11:42 am
#4

as cool as this would be . . . I forsee it bringing about alot of Lag. There is also an issue that multi-passenger craft have in regard to crashing other players . . . and this multipassenger shuttle/transport could just be another source of this bug.


Don't get me wrong, I think the idea is great but I don't think it'll happen. too many bugs to fix vs adding flavor.



Bis Cuit

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frylee85
Wed Jun 29, 2005 2:28 pm
#5






Cuit wrote:

as cool as this would be . . . I forsee it bringing about alot of Lag. There is also an issue that multi-passenger craft have in regard to crashing other players . . . and this multipassenger shuttle/transport could just be another source of this bug.


Don't get me wrong, I think the idea is great but I don't think it'll happen. too many bugs to fix vs adding flavor.






You have some good points here, but the question is "Which one creates more lag?" 1.) Players loading into and out of areas, having to pull tons of information around to travel, or 2.) Players remaining in an already-whole-tact world and moving quickly over a landscape?


The scriptengine for ships like this already exists in JTL. Just some more food for thought. As for the collision problem, I don't forsee that happening if the ships are AI-controlled, programmed along waypoints that do not touch each other.





Frylle McIro
Commander of [merta
"A community is like a ship; everyone ought to be prepared to take the helm."- Henrik Ibsen
Ceraphim
Thu Jun 30, 2005 12:55 am
#6

I like the idea as an add-on to the next expansion.
Lodau
Fri Jul 01, 2005 4:13 am
#7

They shortened Shuttle waiting times to get rid of the timesink so many people complained about. Wouldn't this bring that timesink back, with a vengeance since you'll have to sit and twiddle your thumbs even longer then before?

It'd be fun to watch the scenery for the first 10 tmes, but i'd get annoyed at having to wait at the game after it gets old.

bluejanus
Sun Jul 03, 2005 2:14 pm
#8



Lodau wrote:
They shortened Shuttle waiting times to get rid of the timesink so many people complained about. Wouldn't this bring that timesink back, with a vengeance since you'll have to sit and twiddle your thumbs even longer then before?

It'd be fun to watch the scenery for the first 10 tmes, but i'd get annoyed at having to wait at the game after it gets old.






Good point. I think they should implement in player cities an alternate form of transportation like a train or something to link player cities with their own metro.





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TrevorVanth
Mon Jul 04, 2005 1:48 pm
#9






Lodau wrote:

They shortened Shuttle waiting times to get rid of the timesink so many people complained about. Wouldn't this bring that timesink back, with a vengeance since you'll have to sit and twiddle your thumbs even longer then before?

It'd be fun to watch the scenery for the first 10 tmes, but i'd get annoyed at having to wait at the game after it gets old.







It wouldn't even take me the first time to find it annoying.


Years ago, one of the things that very quickly turned me off of EverQuest was hopping a ship and having to sit at the computer for 20-30 minutes cooling my heels to get to the location where the friends who'd convinced me to try the game were waiting. (Don't imagine it was very much fun for them, either.)


I'd say it might make a good option...allow the traveller to choose "express" or "scenic route" (perhaps with a small break on the ticket price for the "scenic route"). Otherwise...well, the reason most of us use the shuttle system is to get to our destinations quicker than pulling out our personal vehicles and driving there. If the shuttle system were little more than an automated version of our personal vehicles...well...no thanks.




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