Cities And Housing Archive

Thread: What i envisioned for SWG cities (pt.1)

GoGoGirl
Tue Jan 18, 2005 3:09 pm
#1

1)
Allow new players to live in NPC cities so they have a place to stay during their training period until they gained enough skills that they are no longer considered a new player such as 75 - 100 skill points assigned. These in NPC city homes have no more than 50 item storage capacity and costs 1,000 credits per week to rent out. They also cannot support vendors nor allow elite players to enter the new player home.
Once a new player has finished their training period, they will get a email telling them that they would need to move out for any new arrivals to the NPC cities.
Also, allow for structures such as garages to rent out short duration vehicles in general as a money sink.

2)
There is a need to fix player cities to encourage people to actually live in them. Right now, there is no true benefit to living in a player city until it actually has more than 75 players. It actually costs more to live in a player run city than it is to live outside of one with almost no benefits. Players who financially support these cities sometimes burn out and let the cities die. This must change drastically and i think what can be done is the following:

- House maintenance fees goes directly into the city hall treasury instead of players paying additional taxes.
- Shuttleport usage fees goes into the city treasury as well.
- Implementation of city bazaars inside player cities alongside the bank is also a good thing.
- City decorations should not be taxed so highly, but treat them as decayables such as lamps, vehicles, etc.
- Allow player cities to build walls around the perimeter with automated defensive turrents to give that SWG feel as well as a form of protection from agressive spawns which is a benefit to anyone living inside the city.
- Each player city hall is a CTF type building for the GCW/factional war, no matter rebel, imperial or neutral.
- each captured and held city hall grants a small bonus to the holding faction like +.1 skill in some skill so factions need to hold 10 player cities in order to get that +1 benefit, 20 player cities for +2, etc.
- Allow for other forms of factions other than Imperial and rebels to enter the game, such as a Jabba and Valarian factions to add more spice (no pun intended) to the game. Have the Jabba/Valarian faction recruiters inside their respective cantinas/locations so players can join up. Have neutral player cities be able to spawn only non-GCW guards which patrols around like the imperial/rebel pet troopers do in case jabba/valarian faction decide to play CTF with the other side.



Eva'ngelene AverLace
The Prancing Chef of Mos Eisley
Master Dancer / Master Chef
Mos Eisley "Jawa" Beer nite Hostess
Miss January Sunrunner 2005 Calendar
swg.deranda.com
plmcmahon
Tue Jan 18, 2005 8:30 pm
#2

I'd like to see house maintenance go towards paying the weekly city maintenance, but any excess funds from house maintenance would not go to the treasury (it would simply be lost). This would allow cities to charge property taxes which would go into the city treasury.

For example, these numbers are made up, but should make things clear...

Property tax is 0%.
Total house maintenance payments for the week comes to 100,000 credits.
City maintenance is 60,000 credits.
City maintenance is fully paid by house maintenance.
City treasure is neither debited nor credited for the week.

Property tax is 10%.
Total house maintenance payments for the week comes to 110,000 credits.
City maintenance is 60,000 credits.
City maintenance is fully paid by house maintenance, but the property tax is deposited into the city treasury.
City treasury credited 10,000 credits for the week.

Property tax is 0%
Total house maintenance payments for the week comes to 20,000 credits.
City maintenance is 60,000 credits.
City maintenance is not fully paid by house maintenance, so 40,000 credits is required.
City treasury is debited 40,000 credits for the week.


Another option would be to simply have the declared residences' maintenance fees go towards the city-wide maintance. City maintenance would be divided amongst the residents homes in this way. So if city maintenance is low and the city has a large number of residents, there is a significant incentive to live in that city... your "home" maintenance will be very low. Again, the fee would only go towards the city's weekly maintenance as demonstrated above. This would encourage lots of cities, especially very large ones, where the cost is distributed amongst a large number of people.

Message Edited by plmcmahon on 01-18-2005 07:32 PM




Sunrunner: Delana Locke, mayor of Xanadu, Tatooine


Leuther
Tue Jan 25, 2005 2:37 pm
#3

I agree with bring in MORE FACTIONS let there be more then Rebel/Imperial/netraul, dont let npc's be a large majority of the swg galaxy it isafter all a MMORPG right?



Luether Glendale
Master Tera Kasi, Master Swordman, 4040 Fencer, 4440 Brawler, 0040 Medic, 0400 Reflexes
Masters(16): Marksman, Pistoleer, Smuggler, Commando, Tera Kasi Artise(2), Bounty Hunter, Carbineer, Squad Leader, Scout, Rifleman, Brawler, Ranger, Fencer(2), Creature Handler, Pikeman, Swordman.

Jiba'di Glendale: Rifleman/Bounty Hunter
Alaxander Glendale: M.Artsian/Tailer/Droid Eng.
Page 1 of 1
Previous Next