Cities And Housing Archive

Thread: Player cities need spynet operatives...

wickedHangover
Tue Jan 25, 2005 5:00 pm
#1

I don't think it would be cool for the mayor to have the ability to just drop a spynet next to a BH terminal. I agree with parts of the time sink in going from the BH term to a spynet and not having it all packed in a nice neat bundle in frnt of city hall.


What I am proposing is simple, a mayor with 0020 drops a BH mission terminal and somewhere within the city limits a novice level spynet operative will spawn. When the mayor is 0040 and drops a mission terminal, or if there already is one, then another spynet op will appear and be a level 2 operative. Then when a master politician drops a BH terminal and the city is of its highest level, a mastery level spynet op will appear, again randomnly within the city.


It makes no sense to be able to drop a BH terminal and then travel to a spynet op in an NPC city. Please give politicians some sort of ability to have spynets wander into cities.





clockworkorangeclockworkorangeclockworkorange
clockworkorangeclockworkorangeclockworkorange
clockworkorangeclockworkorangeclockworkorange
Dession
Tue Jan 25, 2005 5:12 pm
#2

I agree with this 100%. Whats the point of having BH terms in-city if you need an OP?



Pamael Byonder - Master Bounty Hunter - Master Rifleman (Non-Respeced)
Fhtagn
Tue Jan 25, 2005 5:21 pm
#3

as I understand it (having never been a BH myself), there's different "levels" of operatives?


how about tying the level of the operative to the size of the city, with the bigger cities getting the 'better connected' operatives? maybe have them spawn behind or beside the city hall? that should be an easy enough check





- - - - -
in-game name is also Fhtagn.
ana-mo-cara
Tue Jan 25, 2005 6:03 pm
#4

Any BH doing missions out of a player city is on some sort of crank.


This is the system as it works.


Invest 1/invest 2 you go to tattooine and you use the terminal by the cantina in moseisley they you talk to the spynet not more then ten meters away. Boom you got the waypoint you decide to keep or drop and you got shuttle and starport nearby for travel.


Invest 3/invest4 you go to either kadarra on naboo, and if the stormies make it hard on you dearic on talus. Both towns have both terminals and all levels of spynets. They both have starports both are reasonably small and easy to get out for droid purposes.


Badda boom badda bing you got everything you need in a tight package. While I personally think that bh terminals shouldnt even be in pc cities. I can see why for flear purposes. They are decoration just like a garden.


The point is this would be superfluous programming. You do not need the player cities for this what are you too good to mission out of npc cities? Its not like your there for more then five minutes.


Its a stupid idea and if you had bothered to think it through you would see why. Only the most ridiculous noob would use it. When a npc city would do it ten times better. With starport access small footprints, and when you level up you just go to the guy near the clone center in kadarra. Without waiting for a mayor to drop another terminal.


I swear this is part of the reason things that need to be done in the game do not, because people stand up and say give me cuddly cute fluff. Then say resolveing a balance issue or fixing a bug.
wickedHangover
Tue Jan 25, 2005 6:33 pm
#5






ana-mo-cara wrote:

Any BH doing missions out of a player city is on some sort of crank.


This is the system as it works.


Invest 1/invest 2 you go to tattooine and you use the terminal by the cantina in moseisley they you talk to the spynet not more then ten meters away. Boom you got the waypoint you decide to keep or drop and you got shuttle and starport nearby for travel.


Invest 3/invest4 you go to either kadarra on naboo, and if the stormies make it hard on you dearic on talus. Both towns have both terminals and all levels of spynets. They both have starports both are reasonably small and easy to get out for droid purposes.


Badda boom badda bing you got everything you need in a tight package. While I personally think that bh terminals shouldnt even be in pc cities. I can see why for flear purposes. They are decoration just like a garden.


The point is this would be superfluous programming. You do not need the player cities for this what are you too good to mission out of npc cities? Its not like your there for more then five minutes.


Its a stupid idea and if you had bothered to think it through you would see why. Only the most ridiculous noob would use it. When a npc city would do it ten times better. With starport access small footprints, and when you level up you just go to the guy near the clone center in kadarra. Without waiting for a mayor to drop another terminal.


I swear this is part of the reason things that need to be done in the game do not, because people stand up and say give me cuddly cute fluff. Then say resolveing a balance issue or fixing a bug.





hey bud, i've been a MBH in this game since october 2003. I hunt and kill jedi, a lot. There was only a brief few months I was not an MBH, that's because I completed the village with my MBH and started playing jedi. I then turned my alt into a jedi killer. The only reason I wanted this was so that I could actually use my player city. I mean what's the sense in being able to place a BH mission term if you can't get the more important half of the terminal?


I think you are missing the point here and you should sit back and think for a minute what the proposal is for. Right now my home is Dearic on Talus, its my favorite spot to pull jedi missions from. But its getting old, i need a new change of scenery, don't bother telling me where the spynets are, I helped compile the list in the BH forums. The point in having the spynets in the city is not to grind BH. It's so that I can walk out of my house and grab a mission. It's about being able to role play a bit better.


As for thinking that this stuff would affect the programming of more important things, you obviously don't read the team letters or developer notes in the way that the programming actually happensin this game. They have this concept called teams and each team handles different areas. Besides, how much programming could it possibly take to have a spynet spawn after you drop a BH terminal anyway? Come on man, get with the program. Any real BH would welcome this, I doubt you're even a BH to begin with, just because you grabbed half your post from the BH FAQ doesn't mean you actually have gone through it.







clockworkorangeclockworkorangeclockworkorange
clockworkorangeclockworkorangeclockworkorange
clockworkorangeclockworkorangeclockworkorange
ana-mo-cara
Tue Jan 25, 2005 7:46 pm
#6

Oh how cute with the mouthy and smacking credentials around. Guess what I was working on BH from day 1 on my server, and mastered it in november. So lets cut the you think your hot bologna. What you want is self centered self serveing niche market nonsense. You know it is only to serve BHs that live both in a player city, and want to access bh missions in a player city. Reality check number 1 you can do too much stuff in player cities. Thats why npc cities are vacant. Reality check number 2 this is not preventing you from haveing rewarding game play. Reality check number three if a developer is wasteing time on this he is not addressing an issue, or even putting in more general fluff for the game that all can enjoy.


Example.


Flying mounts. Good for CH BE and everyone would get a cool new looking toy.

Implementing a code for players to list faction titles.

Optimizeing macro codes to prevent abust.

Introduceing new creatures for players to fight against

Introduceing new small quests.

Reworking spawns in some dungeons. Perhaps totally changeing some dungeons.


You know none of these things would be work intensive either. Infact you know if half the cave dungeons in the game just got a little more work. That people would use them more.


Example the Jabba cave on tattooine. How cool would it be if they took the time to reprogram the spawn in the cave to something different. Say giant mynocks and at the bottom a giant mynock queen with 100 percent kinetic blast defense. How much codeing would that take you add in some mynocks make them bigger mess with the stats a bit make one bigger then the rest and do the same.. Voila fresh new content that all can enjoy. Hell a super mutant squill at the bottom of the squill cave would rock.


Hell who wouldnt want a flying mount how much codeing would that take.


The point is your idea is stupid. If your going to push for fluff. Then for gods sake push for fluff with a punch that the entire community could benefit from. As it stands now these little niche tweeks do not enrich the community.
Duragoth
Tue Jan 25, 2005 8:27 pm
#7

ana-mo-cara wrote;



Oh how cute with the mouthy and smacking credentials around. Guess what I was working on BH from day 1 on my server, and mastered it in november. So lets cut the you think your hot bologna. What you want is self centered self serveing niche market nonsense. You know it is only to serve BHs that live both in a player city, and want to access bh missions in a player city. Reality check number 1 you can do too much stuff in player cities. Thats why npc cities are vacant. Reality check number 2 this is not preventing you from haveing rewarding game play. Reality check number three if a developer is wasteing time on this he is not addressing an issue, or even putting in more general fluff for the game that all can enjoy.


Example.


Flying mounts. Good for CH BE and everyone would get a cool new looking toy.

Implementing a code for players to list faction titles.

Optimizeing macro codes to prevent abust.

Introduceing new creatures for players to fight against

Introduceing new small quests.

Reworking spawns in some dungeons. Perhaps totally changeing some dungeons.


You know none of these things would be work intensive either. Infact you know if half the cave dungeons in the game just got a little more work. That people would use them more.


Example the Jabba cave on tattooine. How cool would it be if they took the time to reprogram the spawn in the cave to something different. Say giant mynocks and at the bottom a giant mynock queen with 100 percent kinetic blast defense. How much codeing would that take you add in some mynocks make them bigger mess with the stats a bit make one bigger then the rest and do the same.. Voila fresh new content that all can enjoy. Hell a super mutant squill at the bottom of the squill cave would rock.







/agree, this would take valuable time from Devs, time that should be used else where.


The option of having spynet ops in PCs would be a bad idea. Mainly due to the fact PCs vanish from time to time, and NPC cities are here to stay.
wickedHangover
Tue Jan 25, 2005 8:27 pm
#8






ana-mo-cara wrote:

Oh how cute with the mouthy and smacking credentials around. Guess what I was working on BH from day 1 on my server, and mastered it in november. So lets cut the you think your hot bologna. What you want is self centered self serveing niche market nonsense. You know it is only to serve BHs that live both in a player city, and want to access bh missions in a player city. Reality check number 1 you can do too much stuff in player cities. Thats why npc cities are vacant. Reality check number 2 this is not preventing you from haveing rewarding game play. Reality check number three if a developer is wasteing time on this he is not addressing an issue, or even putting in more general fluff for the game that all can enjoy.


Example.


Flying mounts. Good for CH BE and everyone would get a cool new looking toy.

Implementing a code for players to list faction titles.

Optimizeing macro codes to prevent abust.

Introduceing new creatures for players to fight against

Introduceing new small quests.

Reworking spawns in some dungeons. Perhaps totally changeing some dungeons.


You know none of these things would be work intensive either. Infact you know if half the cave dungeons in the game just got a little more work. That people would use them more.


Example the Jabba cave on tattooine. How cool would it be if they took the time to reprogram the spawn in the cave to something different. Say giant mynocks and at the bottom a giant mynock queen with 100 percent kinetic blast defense. How much codeing would that take you add in some mynocks make them bigger mess with the stats a bit make one bigger then the rest and do the same.. Voila fresh new content that all can enjoy. Hell a super mutant squill at the bottom of the squill cave would rock.


Hell who wouldnt want a flying mount how much codeing would that take.


The point is your idea is stupid. If your going to push for fluff. Then for gods sake push for fluff with a punch that the entire community could benefit from. As it stands now these little niche tweeks do not enrich the community.






how do any of your proposals have anything to do with cities and housing? I think you're posting in the wrong forum. Go troll somewhere else.





clockworkorangeclockworkorangeclockworkorange
clockworkorangeclockworkorangeclockworkorange
clockworkorangeclockworkorangeclockworkorange
ana-mo-cara
Tue Jan 25, 2005 8:30 pm
#9

How do any of your proposals have anything to do with cities and houseing? Its all about something that 1 player in a city of 100 will ever end up useing. That simple. Even in that scenario its the worst kind of fluff. Hell a giant painting of the letter A in the city hall would be worth more codeing atleast everyone can oooh and aaah over that.
Dession
Tue Jan 25, 2005 9:43 pm
#10

Alot of people are BHs...They would use the spynet. Also its the mayors choice to put one in, if there are no BH dont put one down. Duh.




Pamael Byonder - Master Bounty Hunter - Master Rifleman (Non-Respeced)
ana-mo-cara
Wed Jan 26, 2005 8:55 am
#11

What are you ignorant. Its a waste of flipping program time in other words. It would be better for the devs to spend programming time giveing us all free sombreros. For a day. Atleast everyone would get a few giggles. Which BHs would use this what kind of crack smacked bh would use this. Oh gee I need to hit the terminal and then shuttle to a city to shuttle off planet. What is the freaking point. Its absolutely pointless content. Which on a side note you the needy BH probabally wouldnt even pay for this perk. After all the mayor is made of money right right.


This is a complete waste of freaking codeing. We do not need it. Its not like it saves a BH any time infact probabally costs time. Just one more reason for players to neglect npc cities. If your going to ask something make it dynamic make it something everyone can enjoy.


Stuff like new city structures. New city types a better looking banking terminal. Adding bizarre terminals to pc.


Stuff like that all can enjoy, and while it is just as superfluous as a spynet. Guess what everyone can enjoy it.
wickedHangover
Wed Jan 26, 2005 9:26 am
#12

funny how my little suggestion turned you into this raving lunatic, you're funny





clockworkorangeclockworkorangeclockworkorange
clockworkorangeclockworkorangeclockworkorange
clockworkorangeclockworkorangeclockworkorange
MadeEvil
Wed Jan 26, 2005 9:32 am
#13






ana-mo-cara wrote:

What are you ignorant. Its a waste of flipping program time in other words. It would be better for the devs to spend programming time giveing us all free sombreros. For a day. Atleast everyone would get a few giggles. Which BHs would use this what kind of crack smacked bh would use this. Oh gee I need to hit the terminal and then shuttle to a city to shuttle off planet. What is the freaking point. Its absolutely pointless content. Which on a side note you the needy BH probabally wouldnt even pay for this perk. After all the mayor is made of money right right.


This is a complete waste of freaking codeing. We do not need it. Its not like it saves a BH any time infact probabally costs time. Just one more reason for players to neglect npc cities. If your going to ask something make it dynamic make it something everyone can enjoy.


Stuff like new city structures. New city types a better looking banking terminal. Adding bizarre terminals to pc.


Stuff like that all can enjoy, and while it is just as superfluous as a spynet. Guess what everyone can enjoy it.





Its ok well all know you disagree


As for a waste of coding I have to disagree their.


Why not say the ID revamp was a waste of coding 95% of people don't ever use it.


The point is it shouldn't be a high priorirty but someday we would like to see it happen.


Most of the suggestions on this forum are just that, suggestions things people would like to see.


many people write out these idea's in hopes that a developer will read them and get a idea of what they are looking for and Implement that into the game some point in the future.


So instead of rantting about waste of coding why don't you leave people suggestions alone. Tell them why you disagree the taking away from Npc cities is a good agruement you should of left it at that.




I





- Elmer
Page 1 of 1
Previous Next