Cities And Housing Archive

Thread: TOW 'Guild Hall'

Macevelli
Sun Sep 25, 2005 11:23 am
#1

Hey,


Im thinking about using this new deed when I get TOW as my Guild Hall. My city currently has 2 Guild Halls, so can i take one up and place the new one, andmy Guild still remain intact??






Macevelli


(ynyynyWXggggggggggggg)


| Master of the Force | NJO High Council |


| Guild Leader TPV |


| Ahazi |


FatEd123
Mon Sep 26, 2005 12:07 am
#2

you can pull up both of them and the guild will stay intact, I figure there's a time limit as to how long you can go without a guildhall, but I don't know forsure




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MiraLuka3
Mon Sep 26, 2005 12:27 am
#3






FatEd123 wrote:
you can pull up both of them and the guild will stay intact, I figure there's a time limit as to how long you can go without a guildhall, but I don't know forsure





There is not. However, without a guild hall, you will be unable to add new members, modify permissions, etc.



Mira Luka
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Macevelli
Mon Sep 26, 2005 1:11 pm
#4

ah thats cool, thanks for the help




Macevelli


(ynyynyWXggggggggggggg)


| Master of the Force | NJO High Council |


| Guild Leader TPV |


| Ahazi |


Irish_Darkshadow
Tue Sep 27, 2005 12:58 am
#5

You need to make sure taht you keep 5 guild members and you will never need a guild hall in theory.



========================
Irish Darkshadow

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