Cities And Housing Archive

Thread: The Most Ridiculous Item of the Day

AdoptedThug31
Sat Mar 05, 2005 9:01 pm
#1

Okay, so I go to start a new city on naboo tonight only to find out that there is a cap on the number of player cities per planets. What the hell is up with this. Not one city is around mine (Except Moenia) and I cant place cus the northern planes are all populated. This has got to be the dumbest thing I have heard about with this game. Come on Devs, this has got to be resolved and quickly.



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Noghrilover
Sat Mar 05, 2005 9:08 pm
#2






AdoptedThug31 wrote:

Okay, so I go to start a new city on naboo tonight only to find out that there is a cap on the number of player cities per planets. What the hell is up with this. Not one city is around mine (Except Moenia) and I cant place cus the northern planes are all populated. This has got to be the dumbest thing I have heard about with this game. Come on Devs, this has got to be resolved and quickly.






There is a player city cap on all buildable planets. Each planet cap is independent of any other planet's cap, and has nothing to do with population of a certain area, but the planet itself. The cap is intended and needed. Nothing needs to be resolved. Without it, tiny outposts would be littered across the entire planet, with no wilderness left. Dead towns with nothing to offer would be everywhere, and take up memory. This is needed.



~Scnigey Wesley~
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AdoptedThug31
Sat Mar 05, 2005 9:11 pm
#3

ok I understand the issue of memory, but c'mon, there needs to be something that helps balance it out, do it by region or something, not by planet



The Force is strong in my family, my father has it, I have it, my sister has it... see even Jedi should wear condoms.

Contact Info:

Bamir: Wookiee Extraordinaire, dont believe me, then fight me!
Amorisita: M Armorsmith {=A=} Armors: Specializing in Wookiee Hunting Armor
Yeshua: Wookiee Rifleman/Ranger
EldritchArms
Sat Mar 05, 2005 11:00 pm
#4

A regional cap to prevent overcrowding in certain areas sounds like a good idea. However, its my opinion that we are too far into the system now to go back and change the reqs. Would have been nice though.



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Fluxxen
Sun Mar 06, 2005 12:34 am
#5

Considering the amount of new lag we got with the player cities I really hope they NEVER raise the caps, not even a little.




Sorry, but there is a world of diffrence comparing now and then.









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Smart_Darwin
Mon Mar 07, 2005 9:11 am
#6

PLayer cities are a waste of perfectly good wilderness. Too few of them have anyting to offer and if one offers it another can too. There is nothing unique to any player city and I am glad these are capped. Sorry you can't build on Naboo, but hey! there is always Rori. People are just dying to go there.



Success is not sufficient; others must fail.
Crimsonsplat
Mon Mar 07, 2005 9:16 am
#7

Personally, I wish they'd do something about "non-city" buildings. It really breaks immersion to me to go 1km around Theed in any direction and see total wilderness, then run across a dense pack of buildings as far as the eye can see... but not a single City Hall in view.

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