Cities And Housing Archive

Thread: Addition to /cityban: /CITYEJECT !!

majorslappy
Mon Mar 07, 2005 6:46 am
#1

How about a new command for the militia and mayor called /cityeject? City banning only limts the toon's use of city services. Imagine a disruptive or opposing faction player flagrantly violating the rules of behavior in your city. Name calling, spamming, being an imp combatant in a rebel town.


The command would eject the player from the city limits and prevent them from re-entering for 20 minutes.



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GlargTheKelfn
Mon Mar 07, 2005 6:51 am
#2

all those kinds of functions are gone forever because the dev's let player cities occupy poi's. unless they nuke all cities next to them, we will never see cityban and the like return.




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KahthLuknk
Mon Mar 07, 2005 7:44 am
#3

bad bad bad, i can think of soo many exploits and general griefing that would come of it




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MBLAST
Mon Mar 07, 2005 7:58 am
#4

Yeah, I can see potentials for abuse for it with the current system. It wasa good thought, though.



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majorslappy
Mon Mar 07, 2005 8:47 pm
#5






KahthLuknk wrote:

bad bad bad, i can think of soo many exploits and general griefing that would come of it






How about actually mentioning some of them? I haven't seen anything yet that shows me that it would be bad.



--------------------------------------------------------------------------------------------
I don't like pointless grinds.
Thank you for reintroducing decay!!!
I like a complex, immersive world simulation, full of possibilities, challenges and roleplay.
I want a player driven, crafting-based economy.
MeciniaLua
Mon Mar 07, 2005 8:56 pm
#6






majorslappy wrote:

How about a new command for the militia and mayor called /cityeject? City banning only limts the toon's use of city services. Imagine a disruptive or opposing faction player flagrantly violating the rules of behavior in your city. Name calling, spamming, being an imp combatant in a rebel town.


The command would eject the player from the city limits and prevent them from re-entering for 20 minutes.






If they are harassing in nature or if they are using inappropriate language there is already a command, its called /report.


They won't bring back cityban and I'm sure they'll never implement this idea either. Cityban was used to grief to much as could this one. Basically it would give you the right to eject anyone who did something you didn't agree with. There is no CSR investigation as weill report. Nothing but really your whim, which is why you'll never see it.



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MeciniaLua
Tue Mar 08, 2005 3:33 am
#7

Oops I was sleepy when I wrote that, I was really referring to citywarn, not cityban



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majorslappy
Tue Mar 08, 2005 5:30 am
#8






MeciniaLua wrote:





majorslappy wrote:

How about a new command for the militia and mayor called /cityeject? City banning only limts the toon's use of city services. Imagine a disruptive or opposing faction player flagrantly violating the rules of behavior in your city. Name calling, spamming, being an imp combatant in a rebel town.


The command would eject the player from the city limits and prevent them from re-entering for 20 minutes.






If they are harassing in nature or if they are using inappropriate language there is already a command, its called /report.


They won't bring back cityban and I'm sure they'll never implement this idea either. Cityban was used to grief to much as could this one. Basically it would give you the right to eject anyone who did something you didn't agree with. There is no CSR investigation as weill report. Nothing but really your whim, which is why you'll never see it.







Once again, I don't see how this could be used to grief. If the issue is using this against guild members or declared citizens, then remove that ability. Have the command only work against non-citizens and non-guildies. Also, this is only a 20 minute timer. It's barely a slap on the wrist.



Give me some examples of how you think this will be exploited and used to grief another player.




--------------------------------------------------------------------------------------------
I don't like pointless grinds.
Thank you for reintroducing decay!!!
I like a complex, immersive world simulation, full of possibilities, challenges and roleplay.
I want a player driven, crafting-based economy.
GlargTheKelfn
Tue Mar 08, 2005 6:41 am
#9

the grief potential is this: many cities are built on poi's (krayt canyon etc). you can effectivly /cityban someone from a poi. this is one of the reasons that kind of functionality is gone.




\ Shuggoth's Sugar Shack of Loot /
\ 324, -3627 - Outside Coronet /
\ -Servants of Hastur Outlet- /

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RIP All of the above 07.13.03 - 03.20.06
Killed by poor gameplay and developer mismanagment

Tantarra
Tue Mar 08, 2005 7:07 am
#10

It happened in the early days before the command was removed. Since it would require destroying a lot of existing cities, and reducing planetary caps by making big portions of the map unbuildable for cities, the command was removed.

Message Edited by Tantarra on 03-08-2005 07:09 AM



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VanzZylander
Tue Mar 08, 2005 11:12 am
#11

Another thing is the fact that alot of player citys have GCW bases in them. If your base is getting blow up **UHOH** /CITYEJECT and bam, you stop the timer, issue resolved. This could be exploited ... alot



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MeciniaLua
Tue Mar 08, 2005 3:06 pm
#12






VanzZylander wrote:

Another thing is the fact that alot of player citys have GCW bases in them. If your base is getting blow up **UHOH** /CITYEJECT and bam, you stop the timer, issue resolved. This could be exploited ... alot






Agreed



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-Intrepid- Yovi
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Collected Expansion Ideas and Game Upgradesi


"There is no emotion, there is peace; There is no ignorance, there is knowledge; There is no passion, there is serenity; there is no choas, there is order;There is no death, there is the Force" from the Jedi code.
majorslappy
Tue Mar 08, 2005 4:24 pm
#13

As for the POIs, they should have no build zones around them anyway. As far krayt canyon specifically, it's quite large and I find it hard to believe that any cities built around it could cover it enough to have that sort of effect.


For the bases inside cities, I can see that. Hadn't thought about that.



--------------------------------------------------------------------------------------------
I don't like pointless grinds.
Thank you for reintroducing decay!!!
I like a complex, immersive world simulation, full of possibilities, challenges and roleplay.
I want a player driven, crafting-based economy.
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