Cities And Housing Archive

Thread: Two city problems that irk me

Evillmonkey
Mon Mar 07, 2005 9:58 am
#1

Okay, there are two problems that really get me.

1 - Militia - why can't a militia member grant rights to themselves to drop a house or other building within a city. A lot of cities (at least the ones that I have been involved with) like to plan their layout. This forces either the mayor to have to drop a house, or at least two militia members, one to grant the other rights, to drop a house for new city members.

2 - Faction Recruiters - This is a new idea I came up with earlier today. With the new GCW changes the war is going stronger than ever. Bases are being dropped and destroyed. However, there is no really good way to declare SF status. My idea is to allow Master politicians to be able to drop a factional recruiter. This gives Masters a decent ability and will include the professiona bit more in the GCW.

I'm just typing as I think it, I apologize if it doesn't make too much sense.






Bloodfin: Tamarynn Farr | Romn Teev
Starsider: Al'Yssa Senoj

MBLAST
Mon Mar 07, 2005 10:55 am
#2

Agree and agree.



A fun, free, MMOG that you can play while grinding! Click here!
c:\>dir c:\star_w~1\charac~1\marsh\*.*
Directory of C:\star_w~1\charac~1\marsh
2/26/2003 04:02 AM 8,622 pi3.exe
6/14/2005 10:38 AM 4,604 forcession.exe
2 File(s)13,226 bytes
0 Dir(s) 523,646 bytes free
c:\>pi3.exe
I am the PI3 MINISTER! Oh, and Forcession
novalova
Tue Mar 08, 2005 4:08 am
#3

i do agree on both points



Dr-feelgood[Chimaera] Obie-Trice[M.I.A]

- I support the CURB, the Devs and the changes to make SWG a better game! -
hase2
Wed Mar 09, 2005 3:18 am
#4

what about being able to place recruiters in stronghold cities?

at least it makes the specialisation
Page 1 of 1
Previous Next