Cities And Housing Archive
Thread: The urban sprawl!!
Can we get some vertical housing put in? Lo Rises? Apartment towers? Anything to get rid of the sprawl. Have them in the bigger player cities maybe. I for one would mind stepping outside into a balcony and be 100 meters above the ground and have a nice view.
Also lets get the house windows fixed so that we can actually see outside...sorta like the POB ships in space.
Edited to change the title.
Message Edited by Slysix on 08-29-2005 06:26 PM
Nice idea! For housing in cities, make the buildings instanced.
The people in the houses can see outside but don't necessarily have to see the people on the ground. It could load into the building like it loads into space, and since it's in a seperate area it would reduce lag. All that would need to happen is for there to be a skybox that looked like the rest of the city from the high-rise viewpoint.
If you are high enough up, you'd barely notice the people on the ground anyway so you don't even have to be on the same server as them because they wouldn't need to be rendered.
However if this did come into effect I would welcome it for our city gladly.
Giles025 wrote:
Nice idea! For housing in cities, make the buildings instanced.
The people in the houses can see outside but don't necessarily have to see the people on the ground. It could load into the building like it loads into space, and since it's in a seperate area it would reduce lag. All that would need to happen is for there to be a skybox that looked like the rest of the city from the high-rise viewpoint.
If you are high enough up, you'd barely notice the people on the ground anyway so you don't even have to be on the same server as them because they wouldn't need to be rendered.
I was actually day dreaming about this very thing while reading the various posts about possibly having instanced housing in NPC cities. If there were a few skyscraper type of housing plans, people could rent apartments (equivalent to paying maintainance, with the pool simply being advanced pay) off the ground that were instanced. My in-head explanation would be the first 20 or so floors would be rented out by businesses and as office space, thus all the housing wouldn't necessarily be in viewing range of street level, thus no loading of players. People who rented out an apartment and used it as a shop need only include a floor and apartment number with their coordinates, and anyone who wishes to visit/shop could load in with ease.
Additionally since we're talking a building full of houses, this could open up a lower floors = small appartments (4-6 per floor?), middle floors = medium apartments (2 per floor?) and top floors = large appartments and "conference rooms" aka guild halls.
Phew, feels much better getting that thought out into the public rather than having it bottled up.
They way we can increase server population with out having to instance all those houses of find room for them.
Besides the elevator music in the high rises should have some entertainment value....
Slysix wrote:
True that but most of the time people use them for storage....oooh...Storage house #1...Storage house #2....
They way we can increase server population with out having to instance all those houses of find room for them.
Besides the elevator music in the high rises should have some entertainment value....
lot limits need to be higher. i have 1 large and a couple of smalls. the smalls are just for storage, nothing else.
Sign me up! An instanced apartment IN a actual spaceport city!
I'd easily drop insane amounts of money on it.
They could even do different layouts and styles easily.
/drool
DO CITY PURGE! Also get rid of the cross server housing! It is screwing some cities from growing with actual people who play instead of ghosts!
THERE IS THE ANSWER
1) Make a player crafted Apartment building. All apartments are instanced inside of the building, and it has a max capacity. Optionally you can build one that includes X amount of shops for crafters as well (1-3 lots). Make a wide variety of styles and layouts for these instanced apartments.
2) Make basic NPC CIty apartments available as well. Almost no storage, but provided free to new characters as a home base. Use existing buildings even, or repurpose existing ones so the city layouts do not change. Give each apartment building an unlimited number of "storage lockers" (ie a storage interface screen).
2) Do the city purge and move everyone's stuff into a storage locker in the nearest NPC city. Send them an email letting them know its location. Clear out all the dead chaff in the cities in this way, and they can start to rebuild and redesign themselves around active players.
This way no one has to lose their stuff, but it doesn't get in the way of active players
The apartment set up could look like this.
So a main lobby for the "apartment" with a bunch of elevetors going to the floors.
Admin rights for whole building. (so they can decorate the lobby)- max 20 items
Each floor would have a lobby that connect 4 to 6 units that players would own.
Admin rights for whole floor. (so they can decorate the lobby) - max 10 items.
No entry banning allowed in the lobbies.
A commercial floor with a higher item count could be implemented.
They should have 3 floors (including ground)
Maybe 3-5 apartments each floor, make them very big buildings. Maybe make the apartments about 1/2 the size of a small house with the storage of 2/3 of a small house in each apartment?
They could be accessed by elevator, like a hotel type setp (but small) with a small lobby for the woner.
They should have a very expensive upkeep and the owner can set his own prices on the main terminal, while each apartment has its own terminal to make the payments needed, or else they lose the room and the stuff stored belongs to the owner to make up for lost rent?
Before you say that last idea is bad think of it this way: you dont make the paymentson a house, your stuff dissaperes to no-where, while in this system, theres a chance to buy your stuff back.
Just some ideas, as a Merchant/Architecht, I would definately support anything like this.