Cities And Housing Archive

Thread: DEV TEAM PLEASE READ GREAT IDEA for cities/buildings/planets being viable

Orionsol
Mon Jan 31, 2005 3:36 am
#1


I propose that we restrict and enhance some player activities to the structures in player/npc cities.


For instance:


Doctors Buffs are reduced in half - unless performed inside a hospitol/clonning center

If you are poisoned/diseased - if you simply enter a clonning center/hospitol you are cured instanly


Smugglers get a 50% bonus to slicing in Cantina's - but bring back the Stormtrooper Raids so this becomes a serious, and yet profitable risk.


Captiol Building - place slice terminals in each capitol building on each planet - if one side can slice it and control it for ten minutes then all the npcs and recruiters in the city turn sides - ie THEED could become rebel, unless Naboo's capitol in Deja Peek was retaken by the Empire.


Starports -10x the cost to travel - but allow people with multiplayer ships the chance to sell tickets to travel on their ships.


Banks - allow all transactions inside the bank area to rid you of the new "tax" system by the empire. The new tax system makes and /tips or /bank tips charge you 25%, but in bank area - charge you nothing.


Just ideas to add some meening and life to your player and NPC towns.




Also - make certain towns on each planet have bonuses - some have weapons crafting bonus, others food/drinks. Some towns give a 50% higher payout on their BH terms, or a smuggler crafting spice in a special town makes it 2x as good.


This way, people with simular interests in professions will navigate to the same cities -get to know others in thier professions community. Also, this makes the cities more viable and useful all around the galaxy. I dont know about you - but when was the alst time you went to Narmle on Rori?



Add some bonus to the over all planets too if you like - BH and Commandos gain xp 25% faster on Lok, while Jedi gain 25% faster on Dath - etc etc.


What do you all think?

Message Edited by ChosenWon




“The ability to speak does not make you intelligent…”
RDX1
Mon Jan 31, 2005 4:03 am
#2

No offense, pick one place and post it there.



~~~
ZtyXDk
Mon Jan 31, 2005 5:05 am
#3

I like the idea about the medical center.

It seems very obvious... Should be in the game.


Awhjj.. but Im a bit sceptic on you'r otehr ideas, I gotta say.

Jhett
Mon Jan 31, 2005 5:27 am
#4


Some interesting ideas...


The doctor buff reduction is a good idea. What IS the point of hospitals or med centers anymore, anyway? I would even take it one step further and say thatwound healing should be cut as well.


Smuggler bonus in cantinas is a pretty good idea, especially with the added threat of increased stormtroopers.


I think both of the above ideas would make the game a bit more enjoyable, plus it might help reduce Coronet Spaceport's current feel of some kind of flea market.


The Capitol building thing? I don't think that a city would stay"rebel" for long without bringing down some serious Imperial justice. (Talking in the contunity here, not in-game.) Besides, as a galaxy in open rebellion, the supporters of the Rebellion should generally be hard to find. Given that (last time I heard) most servers are Rebel heavy I think we would see an awful lot of 'Rebel' cities.


The starport plan I don't think would fly. (Sorry, didn't intend the pun, but I like it. :smileyvery-happy Everybody and their brother would whine about how unfair it is to the people who didn't buy JtL.


The bankidea is interesting, but again, not likely. After all, what about all the entertainers (and docs for that matter) that rely on 'tipping' for money? Now what COULD happen is that members of service professions (smuggler, medic, entertainer, etc.) could be given a "bill" option that allows them to charge their customers without having to run to the bank every ten minutes.


As for the city bonuses... I am not sure if I want all the weaponsmiths (et al) in one place. Sheesh, talk about the opportunity for price fixing!!! Besides, isn't this rather similar to 'city specializzation'?

Message Edited by Jhett on 01-31-2005 04:30 AM




Jhett Dark
The Honorable Legion (HONOR)
Mos Vegas, Tatooine, RADIANT

Sp4nky
Mon Jan 31, 2005 7:53 am
#5

I love how everyone thinks their ideas are the best...yet they're not





Droozy wrote:
Typical of Reoze to go straight in to criticize and be the bad guy...



Srikath
Mon Jan 31, 2005 8:57 am
#6

Great attitude. Thats how we get productive idea wise in this game. Keep it up.



Don't Panic
Orionsol
Mon Jan 31, 2005 9:16 am
#7

I just want to premace that I said "FOR INSTANCE" not do this. I was just comming up with ideas.



“The ability to speak does not make you intelligent…”
Xeranx
Mon Jan 31, 2005 10:32 am
#8

"The starport plan I don't think would fly. (Sorry, didn't intend the pun, but I like it. :smileyvery-happy Everybody and their brother would whine about how unfair it is to the people who didn't buy JtL."

Would it be a whine or a legitimate reason for not putting it in?

I have no problem raising starport prices so players with multiplayer ships can try their hand at running cab-like services, but to say someone would be whining because they don't have JTL is a slap in the face to those who either don't have the money to pay for JTL or don't want to buy JTL.





Teräs Käsi Master 9-27-2003
Master Smuggler 3-04-2004
e6alfa
Mon Jan 31, 2005 3:27 pm
#9

I like the doc buffs idea, even being a doc. I would also add maybe some of the advanced camps could be used as well too. Ranger camps are far too under powered.


The smuggler idea is perfect! Agree 100%, even with stormies rushing in. lol


Too bad you can't make player banks. Then you all could give me your 5% for transfering funds. lol





Feozis - Sith (Elder Jedi)
De'Feo - Smuggler Feobacca - Medic DJ' - Entertainer
Sizoef - Trader (Engineer) Da'Siz Trader (Structures)
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