Cities And Housing Archive
Thread: Making a fortified city advice
the only way in the city was either by shuttle or through the defenses.
I am wonder just how much is involved in creating such a setup and if there is anyway to acheive a similar result using other types of houses (like Tatooine style)
I have expirimented with tat style houses but they can only go so close to each other and of course leave a gap (are there any types of facilities or items that can be placed in the gaps as to restrict player movement in a way similar to the interlocked Naboo houses?)
I would like to build what amounts to a small army fort (not really a full sized city), just a burg with a few basics dedicated to GCW combat.
Any advice would be appreciated.
SicariusD wrote:
I believe this is considered an exploit
Not an exploit, as it does not "lock" people out of areas of the game. It only makes it difficult. Thats like saying the devs are exploiting by creating the Correlian Corvette missions by not allow and Imperial to reach the bridge because of all of the SBD's and rebel Admirals.
I have seen a few cities done like this, and they are all beautiful. So far only seen it done with Naboo houses, never any other style or any of the city installations used in the outer wall. A word of advice though - I would recommend leaving the shuttleport outside, and a few of the installations you would like to make money with, ie. merchant tents. This way any person can access your money makers, but not the middle of your city or the bases very easily!
SicariusD wrote:
I believe this is considered an exploit
Why would that be?
dashbarron wrote:
SicariusD wrote:
I believe this is considered an exploit
if its not an exploit, it should be.
Unless they're overlaping footprints on the houses it aint. Some people just dont like it becasue it creates a pothole in the little road of life.
PsychoticChipmunk wrote:
Why would that be?
dashbarron wrote:
SicariusD wrote:
I believe this is considered an exploit
if its not an exploit, it should be.
Message Edited by SkullDragon on 01-30-2005 02:17 AM
Roach7676 wrote:
SicariusD wrote:
I believe this is considered an exploit
Not an exploit, as it does not "lock" people out of areas of the game. It only makes it difficult. Thats like saying the devs are exploiting by creating the Correlian Corvette missions by not allow and Imperial to reach the bridge because of all of the SBD's and rebel Admirals.
I have seen a few cities done like this, and they are all beautiful. So far only seen it done with Naboo houses, never any other style or any of the city installations used in the outer wall. A word of advice though - I would recommend leaving the shuttleport outside, and a few of the installations you would like to make money with, ie. merchant tents. This way any person can access your money makers, but not the middle of your city or the bases very easily!
Correct and when some on our server did that they got a csr there to ensure it wasnt an exploit. As long as there is a way in you are ok
Good to know this works on Corellian houses as well (Ill have to check the list of what planets those are buildable on)
Are there any smaller things that can be stuck in the alley between Tat houses that would restrict movement? (like personal harvesters, small factories, etc?) Id really like to be able to channel movement in and out of the fortified city through just a handful of places, that can be guarded by bases & turrets (now that would give meaning to being a 'Stronghold')
Actually I wonder if turrets would fit in the gaps between the houses?