Cities And Housing Archive
Thread: Idea for Architect, Image Designer & Storage problems that everyone suffers.
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thegreywolfe
Fri Jan 28, 2005 10:40 am
#1
I previously posted this in another page of the forum, but decided to move this information here so that the Devs might actually see it.
1) Take the entire furniture branch out of the architect tree, and put it in the Image Designer profession. I'm sure something there can be merged to make this work. This would fit better with them.
2) Replace the furniture branch with one for layouts. Do it something like the following.
Layouts I - Architect gains the ability to change the exterior color of the building. (very small palette selection.)
Layouts II - Architect gains a few simple objects to choose from in layouts of the interior rooms. Changing the layouts of the rooms would be a difficult thing, but you would have a very limited selection of the modules to choose from and would not be able to place something where it will not fit.
Layouts III - Architect gains more layout modules for houses as well as gains the layout modules for the basic city structures.
Layouts IV - Architect gains the elevator ability as well as additional modules for houses and city structures. With the elevator module they would have the ability to place a basement in any structure they design. This would also allow a simple way to increase the storage capacity of a house or civic structure.
Master Architect - Gain remaining modules for all houses, including (wouldn't this be nices) A starport terminal for Guild Halls. Possibly even allow for second basements on house design.
3) Interior wall coloring could be done by interior/image designers, as well as special layout of pieces. i.e. full 3d rotation of objects. They could also have the ability to gain colors for their furniture as they progress.
4) Finally to take away some of the pain of storage. Set it so that items stored in containers do not count towards the buildings total items. After all, the number of items per building is probably set there to limit the lag caused by having all of these items shown. Items in inventories of containers do not increase lag because they do not need to be rendered by the computer.
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1) Take the entire furniture branch out of the architect tree, and put it in the Image Designer profession. I'm sure something there can be merged to make this work. This would fit better with them.
2) Replace the furniture branch with one for layouts. Do it something like the following.
Layouts I - Architect gains the ability to change the exterior color of the building. (very small palette selection.)
Layouts II - Architect gains a few simple objects to choose from in layouts of the interior rooms. Changing the layouts of the rooms would be a difficult thing, but you would have a very limited selection of the modules to choose from and would not be able to place something where it will not fit.
Layouts III - Architect gains more layout modules for houses as well as gains the layout modules for the basic city structures.
Layouts IV - Architect gains the elevator ability as well as additional modules for houses and city structures. With the elevator module they would have the ability to place a basement in any structure they design. This would also allow a simple way to increase the storage capacity of a house or civic structure.
Master Architect - Gain remaining modules for all houses, including (wouldn't this be nices) A starport terminal for Guild Halls. Possibly even allow for second basements on house design.
3) Interior wall coloring could be done by interior/image designers, as well as special layout of pieces. i.e. full 3d rotation of objects. They could also have the ability to gain colors for their furniture as they progress.
4) Finally to take away some of the pain of storage. Set it so that items stored in containers do not count towards the buildings total items. After all, the number of items per building is probably set there to limit the lag caused by having all of these items shown. Items in inventories of containers do not increase lag because they do not need to be rendered by the computer.
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SWG_Force
Fri Jan 28, 2005 10:55 am
#2
I don't like the idea of taking away the furniture from Architects. The suggestions you make could be incorporated into the existing profession.
I would prefer a structure (bigger than shuttleport) instead of the starship terminal. Creates the illusion.
Not to sure about basements. I think the existing houses are ok for room.
I would prefer a structure (bigger than shuttleport) instead of the starship terminal. Creates the illusion.
Not to sure about basements. I think the existing houses are ok for room.
thegreywolfe
Fri Jan 28, 2005 11:00 am
#3
Furniture never should have been the Architects to make. This would also give us a little more value to our craft and allow us to charge a little bit more than 2.5 cpu.
DatsunZMan
Fri Jan 28, 2005 11:32 am
#4
Personally I like making furniture rather than having to buy it. I don't think that architects should lose the furniture tree, and certainly not to image designers. As far as storage goes, why not just go ahead and make the warehouses that everyone in the architect forum has been screaming for for a long while.
Most of the other stuff would be nice, but they haven't gotten to furniture colorization yet, why would they start on house/interior colorization?
sweetone
Fri Jan 28, 2005 11:58 am
#5
But Image designers don't really ahve anything to do with furniture
give it to the artisans or something like that, maybe the chefs....
SWG_Force
Fri Jan 28, 2005 12:10 pm
#6
DatsunZMan wrote:Personally I like making furniture rather than having to buy it. I don't think that architects should lose the furniture tree, and certainly not to image designers. As far as storage goes, why not just go ahead and make the warehouses that everyone in the architect forum has been screaming for for a long while.Most of the other stuff would be nice, but they haven't gotten to furniture colorization yet, why would they start on house/interior colorization?
Being able to colour (only in natural hues, not bright red or green :X ) furniture will be most desired update. Lets keep our fingers crossed
Isi-Lia
Fri Jan 28, 2005 12:17 pm
#7
I think they should have a Carpenter Profession tbh. I like the idea for the new skill tree for Architects, and if architects loose Furniture, make it a whole new profession (Carpenter) who would only make furniture.
The Skill Trees for Carpenter would be
Customization
Similar to the Tailor Coloring Trees where as you advance you get more colors to Customize furniture gaining the full color template at Master Carpenter
Wall Treatments
The Wall treatments line would give paintings and tapestries to Carpenters. ThIs line would also introduce Wall Lights such as sconces and globe lights that would be made similar to torches. The Bestine Paintings & Looted Tapestrieswould reqire Wall Treatments II to assemble.
Furniture
This would be the Furniture line from Architect as it is today. At Master Carpenter you would gain the ability to make the White Furniture
Interior Design
The Interior Design would allow a Carpenter to make things like bowls, plates, vases, and rugs. The new special schematics like the Kitchen Utensils, Decorative Bowls, Tuskan Tanned Hides, Gaming Tables, Fat Glasses & PearShape Glasses would reqire the skill of Interior Design II.
To be able to train the Carpentry Profession the Domestic Arts line of Artisan would be required.
Carpenters would not make statues or fountians. Those items would remian an Architect skill.
Mastodon
Fri Jan 28, 2005 2:31 pm
#8
thegreywolfe wrote:
Master Architect - Gain remaining modules for all houses, including (wouldn't this be nices) A starport terminal for Guild Halls. Possibly even allow for second basements on house design.
Good ideas but this one.. you will never find starports in player cities, lot of talk bout it in architect forum long time ago, but it was told Devs don't like the idea..
Message Edited by Mastodon on 01-28-2005 10:32 PM
thegreywolfe
Fri Jan 28, 2005 4:57 pm
#9
Well, the ship terminal was mostly wishful thinking on my part. After all you have to have some reason to go to the cities. However the rest of it I stand by. I've heard a few for and against the idea of moving funiture to the image designer, but I'm sure that most can see a valid reason for doing so. Doing it that way would encourage more players to take that profession, as well as give those in that profession a little more that they can do other than sit in salons all day waiting for someone to come in.
As long as the architect modules are kept simple and designed in such a fashion as to allow them to be placed wherever necessary in the house I don't see any major problem against it. I think that change alone would keep the architects in the game from getting too upset over losing the furniture building. I think many of us really just do mostly one or the other. If nothing else it would bring a little excitement into the field and allow us to improve the service we provide. A simple requirement would be allowing us only to design vertically in a houses space allotment. This would allow second stories and basements, without causing them to take space from anyone else.
I'd also think that they might consider changing Image Designer to a beginning profession and maybe look into making it lead to something more in another field.
As long as the architect modules are kept simple and designed in such a fashion as to allow them to be placed wherever necessary in the house I don't see any major problem against it. I think that change alone would keep the architects in the game from getting too upset over losing the furniture building. I think many of us really just do mostly one or the other. If nothing else it would bring a little excitement into the field and allow us to improve the service we provide. A simple requirement would be allowing us only to design vertically in a houses space allotment. This would allow second stories and basements, without causing them to take space from anyone else.
I'd also think that they might consider changing Image Designer to a beginning profession and maybe look into making it lead to something more in another field.
Jutewr
Fri Jan 28, 2005 5:55 pm
#10
sweetone wrote:
But Image designers don't really ahve anything to do with furnituregive it to the artisans or something like that, maybe the chefs....
Silly Sweet, you know I like making furniture too much to have it taken away from me.
thegreywolfe
Tue Feb 01, 2005 4:49 pm
#11
Jutewr wrote:
sweetone wrote:
But Image designers don't really ahve anything to do with furnituregive it to the artisans or something like that, maybe the chefs....
Silly Sweet, you know I like making furniture too much to have it taken away from me./hug
I actually enjoy crafting some of the furniture myself, and agree, maybe it should be moved down to the artisan profession. But, the idea of giving that up for the ability to customize house floor plans is something I would be more than willing to do. At that point it wouldn't just be about how a house is decorated to bring attention to it, but also about how it is layed out. We could even have special schematic drops for new rooms and other parts.
Puertoriqueno
Wed Feb 02, 2005 6:39 am
#12
I have a solution............lower the points required to train Image Designer, since it is a long grind AND keeps you from mastering two other professions like you can with other jobs. Then just train as an Entertainer, Dancer and Musician as well. This will make the job very valuable....there is only a 10 point gap to master Designer if you do not master Entertainer. That is all that is needed, and that would make the job very interesting and profitable as you could earn cash doing all three.
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