Cities And Housing Archive
Thread: Proposal idea for making Player cities better.
- Making all but say the captial city of a planet POI's with NO starports or outright removal inmost instances.
- Of course giving Player Cities starports. The ability for mayors to actually change the landscape (sidewalks, bridges, pavement, zoning areas for things).
- Give improved stats or abilities to Player cities with higher populations, loosely along the lines of the FRS for jedi. If a player city has more active people in it on any given week, give the mayor more options for useful things to do with the town (faction recruiters, better stats for cantinas, hospitals, etc).
There are other odds and ends that could improve the immersion and overall fun, but to me I think that would be a start. Going to say Kor Vella or Doaba Gerfel (sp?) and seeing the npc's walking around is one thing, actually seeing other live players is another. Just seems so silly to waste all the resources to running NPCities that nobody goes to or cares about. Even in the beggining of the game most of these cities were all but barren.
I'd love to see Anchorhead with 70 people in it at one time again, or the raids from there back and forth from bestine to AH. But those days are gone, and Player cities are here to stay. I just think we should actually make more use of them. Give them more virtual planetary sway.
I realize that this has probably been covered many times over in various fashions. But I just felt to need to re-state this arguement. While not of tantamount importance, I do feel changes along those lines would infinitely help the immersion and overall fun simply hanging out.
Any criticism welcome, anything goodI left out besides the obvious of /citywarn that anyone feels should be done to improve upon this overall?
Message Edited by Yasha on 03-31-2005 01:50 PM
2. I dunno about the starports. After you use your starship, it gets stored at a particular starport. What happens if the city falls below the needed level to maintain the starport? The mayor would have to remove the starport and you wouldn't be able to access your ship. Or if the city vanished, then the player ships would be gone too. The wall and pavement thing has been discussed. I believe the devs think that it would create too much load on the system. It's not like a player pvp/pve base. The game would load the pavement and whatever else was built on the pavement. And adding those structures would remove buildable land in the city.
3. This already exists. It's called a city specialization.
glory wrote:
Don't think so. The static cities provide stability. You can count on them having what you need if the player cities can not provide it. They also enrich the Star Wars storyline in the game. Lordy, can not even imagine the game without the famed cities. Just pick an Imp player city and have them blow it up.
Well I didn't mean all the NPC cities. Just some.
The trouble is, for how I see it anyhow, there needs to be more added. And they should just be added to the spectrum, rather than as a part of a particular city specialization.
bluejanus wrote:
3. This already exists. It's called a city specialization.
Message Edited by Yasha on 04-04-2005 12:52 PM
Yasha wrote:
The trouble is, for how I see it anyhow, there needs to be more added. And they should just be added to the spectrum, rather than as a part of a particular city specialization.
bluejanus wrote:
3. This already exists. It's called a city specialization.
As for starports, your items do not dissapear now if the town goes and your joined to the bank. It can be tied with the capital city quite easily. I'm at least fairly certain most of these things have been gone over before, I'd just like to put them out there on the table again.
I'm also not saying to remove all of the NPCities, the ones that are of consiquence to make POI's or the like. Just rather insane to have 8 major cities on a planet, when only 1 really gets any real traffic anyhow.
Message Edited by Yasha on 04-04-2005 12:52 PM
Yasha wrote:
So your saying they couldn't be altered in the same fashion? One capital city mapped to whatever town you parked in?
Well no, just stating the current implementation. I have no idea how different/difficult it is change a stored item in a datapad to whatever the banks are hooked into.