Cities And Housing Archive

Thread: Proposal idea for making Player cities better.

Yasha
Thu Mar 31, 2005 11:29 am
#1



I would put forth that NPCities have outlived their usefullness. They are sometimes a mission/storyarc jump-point but usually nothing more. They chew up valueable resources on the server(s) they run on, and for the mostpart are rarely seen with people in them besides the 2 or 3 main ones (eisley, theed, coranet).

What I believe should happen in some variation:


  • Making all but say the captial city of a planet POI's with NO starports or outright removal inmost instances.

  • Of course giving Player Cities starports. The ability for mayors to actually change the landscape (sidewalks, bridges, pavement, zoning areas for things).

  • Give improved stats or abilities to Player cities with higher populations, loosely along the lines of the FRS for jedi. If a player city has more active people in it on any given week, give the mayor more options for useful things to do with the town (faction recruiters, better stats for cantinas, hospitals, etc).

There are other odds and ends that could improve the immersion and overall fun, but to me I think that would be a start. Going to say Kor Vella or Doaba Gerfel (sp?) and seeing the npc's walking around is one thing, actually seeing other live players is another. Just seems so silly to waste all the resources to running NPCities that nobody goes to or cares about. Even in the beggining of the game most of these cities were all but barren.


I'd love to see Anchorhead with 70 people in it at one time again, or the raids from there back and forth from bestine to AH. But those days are gone, and Player cities are here to stay. I just think we should actually make more use of them. Give them more virtual planetary sway.


I realize that this has probably been covered many times over in various fashions. But I just felt to need to re-state this arguement. While not of tantamount importance, I do feel changes along those lines would infinitely help the immersion and overall fun simply hanging out.


Any criticism welcome, anything goodI left out besides the obvious of /citywarn that anyone feels should be done to improve upon this overall?

Message Edited by Yasha on 03-31-2005 01:50 PM



Yasha- Publish 9 Jedi Elder (EX)Light Jedi Force wielding master, borked but still f.u.n.
Arath'a Eagleeye Elder BH and (EX)Master Ranger/Rifleman
Censtian Trader Extrodinare

"Better to rule in hell, than serve in heaven"
"It is no measure of health to be well adjusted in a profoundly sick society."
Ballanor
Fri Apr 01, 2005 1:51 am
#2

I totally agree, that would be awesome. I would like to have cities be able to build walls around the city and in the city and place factional guards around the city and stuff.



Fuer Grissa-Ost-Drauku - Elder BH

Richard'Rahl - Commando, Elder Doc/Swordsmen =)
bluejanus
Fri Apr 01, 2005 4:14 am
#3

1. I do agree that there are too many NPC cities. I think some of them should be destroyed in a galaxy event and converted into a big dungeon.

2. I dunno about the starports. After you use your starship, it gets stored at a particular starport. What happens if the city falls below the needed level to maintain the starport? The mayor would have to remove the starport and you wouldn't be able to access your ship. Or if the city vanished, then the player ships would be gone too. The wall and pavement thing has been discussed. I believe the devs think that it would create too much load on the system. It's not like a player pvp/pve base. The game would load the pavement and whatever else was built on the pavement. And adding those structures would remove buildable land in the city.

3. This already exists. It's called a city specialization.





Isander Aperin - Kettemoor Master Architect (home: Serenity, Naboo)
Structures vendor in the HorkCo Shop near Coronet, Corellia (CLOSED)
Structures vendors in the Mos Mesric Mall near Mos Espa, Tatooine (CLOSED)
Structures, jedi kit, crafting station and resource vendors in Serenity near Kaadara, Naboo (CLOSED)
glory
Fri Apr 01, 2005 5:33 am
#4

Don't think so. The static cities provide stability. You can count on them having what you need if the player cities can not provide it. They also enrich the Star Wars storyline in the game. Lordy, can not even imagine the game without the famed cities. Just pick an Imp player city and have them blow it up.



Gloria, Lowca: Wanderhome & Test Center
9 accounts, 18 characters, ok this is a tad nutso
Lowca, LIBERTYLAND PARK on Rori, our fun city geared to role playing fun
take the shuttle, racetrack, Wildlife museum, Romance Inn, pub, cafe,
Droid Factory, Whacky Hospital...much more
Come visit, bring friends and roleplay. Pull up your overhead map, each vendor marks a site for adventure and fun.
bluejanus
Fri Apr 01, 2005 6:06 am
#5



glory wrote:
Don't think so. The static cities provide stability. You can count on them having what you need if the player cities can not provide it. They also enrich the Star Wars storyline in the game. Lordy, can not even imagine the game without the famed cities. Just pick an Imp player city and have them blow it up.




Well I didn't mean all the NPC cities. Just some.





Isander Aperin - Kettemoor Master Architect (home: Serenity, Naboo)
Structures vendor in the HorkCo Shop near Coronet, Corellia (CLOSED)
Structures vendors in the Mos Mesric Mall near Mos Espa, Tatooine (CLOSED)
Structures, jedi kit, crafting station and resource vendors in Serenity near Kaadara, Naboo (CLOSED)
Wulfman_GA
Fri Apr 01, 2005 7:29 am
#6

Well, I like the NPC cities, but it is time to bring back some live into them. I never understood why there are no deticated building areas for playerssomewhere in them and no option for a mayor to register for a NPC city. The mayor could simply place a house in the player housing area or grant a one time zoning right (not the 24 hours).


Player city pavment options would be very cool. Some how the cities on Naboo, Corellia (well, actually almosteverywhere but tatooine) do not look right. I mean even if it would be just a default surface change in the core diameter of the city (i.e. or everything within one level below the current city size could change to city landscape). I always feel silly to place a park where I have already trees in the middle of the city.


Player city Starports would be nice, but I don't think that would be easy to implement so I do not think it will happn









Wulfman, Imperial Ace Pilot and Officer
Mayor of Pax Imperia, the loyal Imperial City on Corellia
Recruitment Officer of Mortis Insurrectum

Droida Ryll, the Droid Engineer
W-DES DROIDA the Droid Engineer
Pax Imperia -4760,2200, Corellia, Starport Kor Vella

Merlyn Gabriel: working for the empire... Daughter of the Empire
Bring back the Creature Handler and Teras Kasi profession!!

glory
Sat Apr 02, 2005 5:07 am
#7

I like the idea of player mayors for static cities. That would be fun. The mayor could be ousted when the planet changed alliances. Maybe allow the playor mayor to have a special badge and title for the time in office.



Gloria, Lowca: Wanderhome & Test Center
9 accounts, 18 characters, ok this is a tad nutso
Lowca, LIBERTYLAND PARK on Rori, our fun city geared to role playing fun
take the shuttle, racetrack, Wildlife museum, Romance Inn, pub, cafe,
Droid Factory, Whacky Hospital...much more
Come visit, bring friends and roleplay. Pull up your overhead map, each vendor marks a site for adventure and fun.
Doc_E_Roe
Sat Apr 02, 2005 10:20 pm
#8

Agreed, I to would like to see life brought back to NPC cities. I think the most viable option would be to allow vendors in NPC Cities. Reduce some of the clutter and allow players to place tents etc. Of course there should be some pre requisite of some sort, total sales, master merchant.


Next to increase the population of NPC cities is to add apartments. They can be zoned area's like EQ2 has. SWG devs know how to make players zone. Think of the money sink as well. Players can purchase apartments and pay a rent. Last but not least I really would have liked to see players become Mayors of NPC cities. Think of the politics involved, Think of the actual need to go out and get the vote. I would gladly leave my player city for a nice apartment in Theed. Last but not least, I dont think all player cities should be wiped but I definitely think there needs to be higher standards and more population.
Yasha
Mon Apr 04, 2005 9:46 am
#9






bluejanus wrote:

3. This already exists. It's called a city specialization.



The trouble is, for how I see it anyhow, there needs to be more added. And they should just be added to the spectrum, rather than as a part of a particular city specialization.


As for starports, your items do not dissapear now if the town goes and your joined to the bank. It can be tied with the capital city quite easily. I'm at least fairly certain most of these things have been gone over before, I'd just like to put them out there on the table again.


I'm also not saying to remove all of the NPCities, the ones that are of consiquence to make POI's or the like. Just rather insane to have 8 major cities on a planet, when only 1 really gets any real traffic anyhow.

Message Edited by Yasha on 04-04-2005 12:52 PM



Yasha- Publish 9 Jedi Elder (EX)Light Jedi Force wielding master, borked but still f.u.n.
Arath'a Eagleeye Elder BH and (EX)Master Ranger/Rifleman
Censtian Trader Extrodinare

"Better to rule in hell, than serve in heaven"
"It is no measure of health to be well adjusted in a profoundly sick society."
bluejanus
Mon Apr 04, 2005 8:01 pm
#10






Yasha wrote:






bluejanus wrote:

3. This already exists. It's called a city specialization.



The trouble is, for how I see it anyhow, there needs to be more added. And they should just be added to the spectrum, rather than as a part of a particular city specialization.


As for starports, your items do not dissapear now if the town goes and your joined to the bank. It can be tied with the capital city quite easily. I'm at least fairly certain most of these things have been gone over before, I'd just like to put them out there on the table again.


I'm also not saying to remove all of the NPCities, the ones that are of consiquence to make POI's or the like. Just rather insane to have 8 major cities on a planet, when only 1 really gets any real traffic anyhow.

Message Edited by Yasha on 04-04-2005 12:52 PM





You can't access your starship that you parked in Theed from the starport in Moenia. Banks work differently than the starship parking.





Isander Aperin - Kettemoor Master Architect (home: Serenity, Naboo)
Structures vendor in the HorkCo Shop near Coronet, Corellia (CLOSED)
Structures vendors in the Mos Mesric Mall near Mos Espa, Tatooine (CLOSED)
Structures, jedi kit, crafting station and resource vendors in Serenity near Kaadara, Naboo (CLOSED)
Yasha
Wed Apr 06, 2005 2:50 pm
#11

So your saying they couldn't be altered in the same fashion? One capital city mapped to whatever town you parked in?



Yasha- Publish 9 Jedi Elder (EX)Light Jedi Force wielding master, borked but still f.u.n.
Arath'a Eagleeye Elder BH and (EX)Master Ranger/Rifleman
Censtian Trader Extrodinare

"Better to rule in hell, than serve in heaven"
"It is no measure of health to be well adjusted in a profoundly sick society."
bluejanus
Thu Apr 07, 2005 3:21 am
#12



Yasha wrote:
So your saying they couldn't be altered in the same fashion? One capital city mapped to whatever town you parked in?




Well no, just stating the current implementation. I have no idea how different/difficult it is change a stored item in a datapad to whatever the banks are hooked into.





Isander Aperin - Kettemoor Master Architect (home: Serenity, Naboo)
Structures vendor in the HorkCo Shop near Coronet, Corellia (CLOSED)
Structures vendors in the Mos Mesric Mall near Mos Espa, Tatooine (CLOSED)
Structures, jedi kit, crafting station and resource vendors in Serenity near Kaadara, Naboo (CLOSED)
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