Cities And Housing Archive

Thread: get rid of player ghost towns!

GanymedePharuu
Mon Apr 11, 2005 12:16 pm
#1






bluejanus wrote:





GanymedePharuu wrote:






maybe you'redisagreeing with this system because i sound like i want to get rid of the player cities, including the ones people have worked so hard on tobuild up. that is absolutely not what i want in any way shape or form. ifanything i think the best way to handle it would be to remove the hard coded NPC cities from the game, and mayberelocate the best of the player cities to those locations. or perhaps allow the leaders of current wellorganized player cites decide how to handle it.






I don't see how your idea wouldn't diminish player built player cities. Since bazaar terminals and starports are not player craftable or settable, the NPC cities would have a tremendous advantage over the player built cities. Plus the NPC cities, have better styling, roads and structures than the relatively residentent player built cities.








ok. maybe i'm not expressing my idea clearly enough.


therevamped system would allowPlayer cities to have all those things (bazaars, starports, ect)because they would be taking the place of the current NPC cities. it would create more business for architects since they'd have new types of buildings to craft in that of bazaar/marketplaces (for player rented shops), starports, and apartment buildings. also the styles of craftablebuildings would be brought in line with the look of larger cities.



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