Cities And Housing Archive
Thread: Idea for apartements
i was thinking the same
DreanGrott wrote:
whydid you say teh so much?
is this like a NPC city apartment thing . . . or a player city appartment building thing?
If it a player city thing . . . I could understand an inflated maintanence cost as you woul dimage that those "renting" would be paying some kind of fee (much like what merchants/ artisans) can do. A high maintanence cost would nake the "owner" want to rent . . . though the price yo list is kinda steep.
Now why I think this won't work/happen. It took how long for the 2 seater vehicles to actually hold more than 1 person? How often is a passenger now getting booted due to stabilty problems associated with the drivers connection?
What you're proposing is kinda already done . . . . with player cities. A mayor can and usually does put down several small houses which they then transfer residence to others who need homes. They then may have a tax that helps support the community/city.
Not saying your idea is bad . . but there is so much that needs to be fixed already than to add an elaborit new houseing stucture system. ![]()
I like the idea of apartments; the idea of a droid who you purchase one from either a NPC city or Player City. Wouldnt you love to live in a high rise apartment on Corillia .. looking out over the city? This could work ... of course it would be one of those things like a shuttle port.. your city would have tobe high enough rank to support one or two or three buildings.
Nysa Master Artisan
Nysa wrote:
I like the idea of apartments; the idea of a droid who you purchase one from either a NPC city or Player City. Wouldnt you love to live in a high rise apartment on Corillia .. looking out over the city? This could work ... of course it would be one of those things like a shuttle port.. your city would have tobe high enough rank to support one or two or three buildings.
Nysa Master Artisan
Remember though, for some reason in houses, you cant look out the windows cause...... there arent any that you can look out
. But still, if they did an apartment they should put windows. And when you go in, it should only load the objects in the lobby, hallways and public areas if any, and only load objects in peoples rooms when you enter them, if it loaded all the objects in the building you would probably be sitting there asleep drooling on the keyboard.
I thought about something i posted here earlier tho, i think that apartments shouldnt take up lots but there should be a limit as to how many apartment rooms you can be renting at one time, or else some people who are rich would rent out all the rooms and have imitless ammounts of storage space. And maybe you shoulnt be able to put vendors in apartments, im not really sure. Vendors in an apartment would be a topic to debate... If there were vendors, maybe there should only be 3 or soregaurdless of how many merchant skills you have. I dont really know about that one...
I think the programming is possible andit would be a huge step into populating static cities which I would love to see. Player cities are dead, they are nothing more than ghost towns. Why would you want to hang in a player city when you can go to the Mining Outpost, Theed, or even Coronet to interact with people on the streets. This is where people hang out. If you livein a static city, it will definitely be worth the while, won't have to travel far, and you would have more of a "starwarsy" feeling by living in these cities.
As for the aparments in static cities, they would have to be instance zones like the planet Kashyyyk. Better yet, just like the way EverQuest 2 is designed. People live in static cities, they go to where their resident is located and then when they click on the door, s(he) is loaded into there apartment. Also, there are options to have players on your guest list to become administrators, etc (just like player houses in swg). And you also see who lives inside your apartment building.
Either way, the option to live in a player city, static city, or just out in the wilderness would be a drive in the right direction. Any way you look at it, if static cities do havethe option to become populated, player cities will definitely become more extinct. Who wouldn't want to live in a static city? I would pack everything up in a heartbeat to declare in that static city. It has everything I need (bazaar, shuttleport, starport, cantina, medical, clone station, etc). Not to mention.... people to interact with on the streets.
Message Edited by Tucari on 06-02-2005 11:44 PM