Cities And Housing Archive

Thread: Please let us pay maintenance for houses we are admin on but not owner

Bermag
Tue Jun 07, 2005 4:43 am
#1

I think this is a bug. If you have a condemned structure (harvesters,factories etc) which you are not owner of but is admin you can pay maintenace by target the structure and pay.


But this does not work with houses since you need to enter the house to pay maintenance. And only the owner is allowed entrance to a condemned house.


Can we please get this fixed? It does not make sense that you can pay maintenance on a harvester but not for a house.





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Bermag [SiyBer Arms]

ex-NGE 12 pt Master Weaponsmith/FS Crafting Mastery- Wanderhome
Corellia: (Coronet -200, -5500) Dantooine Imp op -4422 -2383
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Cuit
Tue Jun 07, 2005 9:56 am
#2

quick qestion . . .


why isn't the house owner coming to pay the maintanence to get it out of the condemned state?



Bis Cuit

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Uzziel-
Tue Jun 07, 2005 10:22 am
#3






Cuit wrote:

quick qestion . . .


why isn't the house owner coming to pay the maintanence to get it out of the condemned state?





Because it is likely a cross server thing....which is just crazy. Let them blow for all I care. It's this kind of crap that is keeping all the ghost towns going and preventing active cities from advancing. To sum it up in a nutshell.....it is all about GREED!



Uzziel-The Original Wielder of a Glowstick
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cmcdermid5
Tue Jun 07, 2005 10:43 am
#4

Have to Agree with Uziel 100%






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Bermag
Tue Jun 07, 2005 5:20 pm
#5






Cuit wrote:

quick qestion . . .


why isn't the house owner coming to pay the maintanence to get it out of the condemned state?





Because the original owner has quit the game. Bah I was going to moev stuff other to some new house but never finished that DOH



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Bermag [SiyBer Arms]

ex-NGE 12 pt Master Weaponsmith/FS Crafting Mastery- Wanderhome
Corellia: (Coronet -200, -5500) Dantooine Imp op -4422 -2383
High quality and low price
Now playing Eve
Bermag
Tue Jun 07, 2005 5:27 pm
#6






Uzziel- wrote:





Cuit wrote:

quick qestion . . .


why isn't the house owner coming to pay the maintanence to get it out of the condemned state?





Because it is likely a cross server thing....which is just crazy. Let them blow for all I care. It's this kind of crap that is keeping all the ghost towns going and preventing active cities from advancing. To sum it up in a nutshell.....it is all about GREED!






That is two different issues. The current way no matter if you pay maintenance or not they will still be condemned and take space.


The condemned thing is good for dealing with maintenance bugs (no matter what devs say. I have seen structures go from paid maintenance into 0 faster than they should) to or if you forget to pay maintenance or is away for some short time. But keeping structures for six months is to take it to far. I think that one month condemned and then disappear.


But not being able to pay maintenance because the user interface is badly designed is another thing. Of course you can say that structures should not be shared etc but this is a practice which we need to have in game for malls etc.




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Bermag [SiyBer Arms]

ex-NGE 12 pt Master Weaponsmith/FS Crafting Mastery- Wanderhome
Corellia: (Coronet -200, -5500) Dantooine Imp op -4422 -2383
High quality and low price
Now playing Eve
Scolirk
Tue Jun 07, 2005 8:37 pm
#7

that would be a good idea



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Uzziel-
Wed Jun 08, 2005 1:52 pm
#8






Bermag wrote:





Uzziel- wrote:





Cuit wrote:

quick qestion . . .


why isn't the house owner coming to pay the maintanence to get it out of the condemned state?





Because it is likely a cross server thing....which is just crazy. Let them blow for all I care. It's this kind of crap that is keeping all the ghost towns going and preventing active cities from advancing. To sum it up in a nutshell.....it is all about GREED!






That is two different issues. The current way no matter if you pay maintenance or not they will still be condemned and take space.


The condemned thing is good for dealing with maintenance bugs (no matter what devs say. I have seen structures go from paid maintenance into 0 faster than they should) to or if you forget to pay maintenance or is away for some short time. But keeping structures for six months is to take it to far. I think that one month condemned and then disappear.


But not being able to pay maintenance because the user interface is badly designed is another thing. Of course you can say that structures should not be shared etc but this is a practice which we need to have in game for malls etc.







The system as it stands right now, is clearly not intended. I knew the second I posted this that the first people to cry me a river would be the crafters. If the owner of a vendor mall leaves the game, well....um.....tough....move on. The core of this issue is simply,the cross server heros are ruining it for everyone. To make this game more viable and efficient is going to take ACTIVE (this being the operative word) Mall owners with a good head for planning and a good relationship with the other vendor owners. Bermag I understand exactly what you are saying, and to some extent I agree. However; If given the option, I would choose the "let the owner be the only one who pays maint. to prevent the needless clutter of our planets." As a mayor, guildleader, and mall owner I put the needs of the entire community over my own selfish inclinations. I believe this will make the city base and player base have better opportunitiesthan currently offered. I am fairly bitter over the whole inabilityto advance, and ghost towns. I travel theed and visit malls and see vendors with no items or 10 items with crap listed on them to keep it in place.I don't know.....the whole shootin match is broken and needs something more than a band-aid.



Uzziel-The Original Wielder of a Glowstick
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Dresden- Mayor of Hell/ Guild Leader Of WRATH

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Honorary member of 'SS'

Zarquonlal
Wed Jun 08, 2005 3:17 pm
#9

It has always struck me as interesting that those people who are most vehemently opposed to lot-swaps, nearly always provide the solution for crafters is to co-operate with fellow players. Is this not exactly what the lot-swaps are? I think it would be more constructive to look at this as a problem of abandoned buildings (vs. those that are in use). I certainly support some form of removal of abandoned buildings from the game. No one is gaining anything from these burning harvesters, and empty houses, and may as well be destroyed. That being said, if a player wants to throw his money at maintaining more houses, so be it (regardless of lot), and with that, why not let him do it anytime? (such as harvesters/factories)

As a Shipwright/Architect, I need a lot of resources, and storage place for many components. I use facilities on the lots of both guild members, and those of players who's primary server is not my own to meet my needs. None of these houses/factories are abandoned and they do let me contribute to the game.

One can say that I could just buy my resources and free up lots that way, but quite frankly it's very difficult finding a consistant miner, who's willing to sell high quality resources for 1.5(ish) cpu, when he can get 5-15 cpu from a WS for the same components.]

..My two cents anyhow



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cmcdermid5
Wed Jun 08, 2005 7:21 pm
#10

You can easily elliminate ghosts laying harvs and houses down by simply looking at the login times for the characters. There could be some sort of stop-gap implemented to ensure that someone is now laying these "lot trades" down all over the place. Further you would eliminate the need to do so by simply increasing the BER of harvs to a substancial amount so that just a few harvs can keep up with the supply and demand of the crafters.







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Bermag
Thu Jun 09, 2005 2:20 am
#11

The problem IMO is not to have enough lots for harvesters, but the need for storage and factories. If there was some better solutions for storage then it would not be necessary for most people to do lot trades. The devs have created the situation that you need massive storage. A large number of different resources are required and since it might take 1-2 years in some cases for a really good resource to spawn again (I have probably at least 5 resources that are from the the first few months of SWG and there have not been any better since) people stockpile large quantities. Not to mention loot components (which has been improved now with stacked loot).


There are some things that devs could do to lower the storage problem and also get rid of a lot of "storage houses":


- Increase crate size. Make all crates a size of at least 50

- Increase resource stack size. Go from let say 100k to 500k

- Make some special structures "warehouse" with small size but high storage. Might not even have to be enterable. or increase bank deposit size


These 3 things would lead to: a) less items in database (first 2 suggestions), b) less structures taking up space that are used for storing, c) happy crafters


People will always find solution around problems. Lot trade (or just renting lots from other players) is a solution to the storage problem.

----


Anyway to go back to the orginal topic. The current method to let only the owner pay maintenance when condemned does not solve any of the problems with "Ghost towns" and lot trades. It will only lead to even more abandoned houses. What people will do when they have a structure that has been condemned is to do another lot trade and place even more structures. Or not use houses and instead use factories which don't have this problem. I prefer that people place a few houses than a field of factories.


I think it is actually a design flaw and not intentional that houses work this way. IMO, the structure panel screen should be accessable from outside the house (which would make it easier when paying maintenance etc as well).


Hmm I just come up with a possible(?) solution to my problem. Would a structure maintenance droid be able to pay the maintenance? Never used one so I am not sure how close to astructur you need to be to add it to the maintenance droid.



---
Bermag [SiyBer Arms]

ex-NGE 12 pt Master Weaponsmith/FS Crafting Mastery- Wanderhome
Corellia: (Coronet -200, -5500) Dantooine Imp op -4422 -2383
High quality and low price
Now playing Eve
Uzziel-
Thu Jun 09, 2005 3:52 am
#12






Bermag wrote:

The problem IMO is not to have enough lots for harvesters, but the need for storage and factories. If there was some better solutions for storage then it would not be necessary for most people to do lot trades. The devs have created the situation that you need massive storage. A large number of different resources are required and since it might take 1-2 years in some cases for a really good resource to spawn again (I have probably at least 5 resources that are from the the first few months of SWG and there have not been any better since) people stockpile large quantities. Not to mention loot components (which has been improved now with stacked loot).


There are some things that devs could do to lower the storage problem and also get rid of a lot of "storage houses":


- Increase crate size. Make all crates a size of at least 50

- Increase resource stack size. Go from let say 100k to 500k

- Make some special structures "warehouse" with small size but high storage. Might not even have to be enterable. or increase bank deposit size


These 3 things would lead to: a) less items in database (first 2 suggestions), b) less structures taking up space that are used for storing, c) happy crafters


People will always find solution around problems. Lot trade (or just renting lots from other players) is a solution to the storage problem.

----


Anyway to go back to the orginal topic. The current method to let only the owner pay maintenance when condemned does not solve any of the problems with "Ghost towns" and lot trades. It will only lead to even more abandoned houses. What people will do when they have a structure that has been condemned is to do another lot trade and place even more structures. Or not use houses and instead use factories which don't have this problem. I prefer that people place a few houses than a field of factories.


I think it is actually a design flaw and not intentional that houses work this way. IMO, the structure panel screen should be accessable from outside the house (which would make it easier when paying maintenance etc as well).


Hmm I just come up with a possible(?) solution to my problem. Would a structure maintenance droid be able to pay the maintenance? Never used one so I am not sure how close to astructur you need to be to add it to the maintenance droid.





I think you are onto something. I concure with the increase in lots. And to mesh together with that other gentlemans suggestion of cross-server "cooperation". Cooperation as I was speaking would relate to the server I reside in alone not the renta-space situations we currently have.. Bermags statement of increased lots space for harvestors.....heck even add this to crafters like merchant......+1 vendor is a skill bonus. This could easily be implemented. Good discussion thusfar. Lots of great ideas.



Uzziel-The Original Wielder of a Glowstick
llllllllllllllllll
Dresden- Mayor of Hell/ Guild Leader Of WRATH

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Honorary member of 'SS'

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