Cities And Housing Archive
Thread: NPC City Player Housing
Dazzydoodle wrote:
Lag wouldn't be any worse, simply because no information regarding apartments need be loaded until you enter a building. It's the same as in player cities.Driving by amall with hundreds of items has no effect on your system until you enter the mall.
Yes there would. Apartments wouldn't be instanced by when YOU entered them. They would be loaded when SOMEONE entered them. If we're talking about a significant number of people's apartments in one area, you're talking about an unusual number of loading attempts per space.
and what about all this oh no, lets keep apartments sooo expensive that everyone will want to live in a player city...? why? to make more ghost towns?? what for? come one, give me a good reason that there should be as many player cities as there are?
there are too many, thats why they're ghost towns...! so get rid of some of them, whats the problem?
yes, i know, the architects.... but they seriously need to get something else to do... maybe they should get something to do in NPC cities as well... something that needs to be done again and again, like all the other professions.
because there will not be a demand for player houses forever... that is, i hope not, as i hope this game will survive forever...
give us appartments, and not expensive ones. at least not all of them. suites and such should be expensive. but a small apartment in mos eisley...? no way that those are expensive...
but reduced space sounds good. that makes sense.
oh well, my 2 cents.
MolCaldon wrote:
just not let people not in your group enter your apartment. or people which you have granted access. then you just have to render the terminal area in which you load into your apartment. not the apartments themselves. oops. there was the lag issue gone...
and what about all this oh no, lets keep apartments sooo expensive that everyone will want to live in a player city...? why? to make more ghost towns?? what for? come one, give me a good reason that there should be as many player cities as there are?
there are too many, thats why they're ghost towns...! so get rid of some of them, whats the problem?
yes, i know, the architects.... but they seriously need to get something else to do... maybe they should get something to do in NPC cities as well... something that needs to be done again and again, like all the other professions.
because there will not be a demand for player houses forever... that is, i hope not, as i hope this game will survive forever...or at least a while longer.
give us appartments, and not expensive ones. at least not all of them. suites and such should be expensive. but a small apartment in mos eisley...? no way that those are expensive...
but reduced space sounds good. that makes sense.
oh well, my 2 cents.
Message Edited by GanymedePharuu on 04-08-2005 07:22 PM
GanymedePharuu wrote:
instanced apartments for the win!
once we start moving players into the big cities (NPC cities, but we can't call them NPC anymore) a Player Politician elected city council would be a great idea.
see this post for my idea regarding a Player Politician city council:
http://forums.station.sony.com/swg/board/message?board.id=citieshousing&message.id=5267
Message Edited by GanymedePharuu on 04-08-2005 07:22 PM
So how is this that much different from a player city? And I don't think the devs would like a player mayor of a NPC city. That would mean you could ban other players from a NPC city.
this system would be different. i'm thinking outside the box of the current Player city system.but its implimentation isNOT much different from a player city, which is the point. the Players are the population. we should control things.
bluejanus wrote:
GanymedePharuu wrote:
instanced apartments for the win!
once we start moving players into the big cities (NPC cities, but we can't call them NPC anymore) a Player Politician elected city council would be a great idea.
see this post for my idea regarding a Player Politician city council:
http://forums.station.sony.com/swg/board/message?board.id=citieshousing&message.id=5267
Message Edited by GanymedePharuu on 04-08-2005 07:22 PM
So how is this that much different from a player city? And I don't think the devs would like a player mayor of a NPC city. That would mean you could ban other players from a NPC city.
there is one difference though. starports.given the chancepeople wouldwant to live as close to them as possible. the same occurs in real life. that's why the worlds metropolitan areas are so... metropolitan! hehe.
and i don't really think there should be one mayor. but there should be a city council of like 9 or 13 (would have to be odd so there's no vote ties).
city ban is a rediculous idea in the first place. if there's a particular person the council didn't want coming into their city then they could put them on a "wanted" list which would aggro the city'sNPC law enforcement to that person or even opening the person up to PvP when they enter the city.
griefing the person by putting them on a "wanted" list wouldn't be so easy because you'd need a unanimous vote from the city council.
Message Edited by GanymedePharuu on 04-09-2005 08:29 AM