Cities And Housing Archive
Thread: Player Housing Lot Size and Item Limit Chart
I've put a chart up on my website - swg.1strev.com
*edit* just making my link a clickable one
that shows:
Lot size
Item Limit
Maintenance Rate
Maintenance Rate for Entreprenuers
Reclaim Deed Fee
Fuel Rate (for factories and harvesters)
for:
PA Hall
Large House
Medium House
Small House
Merchant Tent
Merchant Vendor
Factory
Heavy Harvester
Harvester
Personal Harvester
Multi Passenger Ships (3+)
Planetary Bank
Backpack
Furniture
Containers
I've included the last 4 categories to help answer questions about Item Limits in general.
Enjoy ![]()
Message Edited by Obi-Man on 06-12-2005 01:42 AM
Message Edited by Obi-Man on 06-12-2005 01:44 AM
Great chart!
- Factory item limit 100 (input hopper). Also outpout hopper can hold 100 - but you can't store new items there - and it is cleared before factory starts new factory run. I don't think that crafting effects to size of factory hopper sizes - or does it?
- POB ships have item limit of 75. You can also have only 2 POB ships.
- You could also add note that backpack, furniture and containers are counted against structures item limit whendropped there.
- Factory and heavy harvester areusing 2 lots (or my lots count is bugged).
- You can't store items to harvesters. (It is true that they can keep resources that they are harvesting - but you can't store new items there.)
Message Edited by Resetgun on 06-14-2005 09:18 AM
Kinshi wrote:
A Small and Medium house holds the same amount of stuff??? Whats the point of a Medium house then? (cep the different style and you get to pay more for it)
So why do I see so many people buying Guildhalls rather than large houses to hold their stuff in given they hold the same amount and cost twice as much?
For look and room layout. Medium houses have more rooms to decorate. Guildhall have great open space that you can fill with your loot (gallery). It is also more visitor oriented - large houses are more private spaces.
... and when your character have millions credits - you really don't care from small expenses like maintance.
Resetgun wrote:
Great chart!
- Factory item limit 100 (input hopper). Also outpout hopper can hold 100 - but you can't store new items there - and it is cleared before factory starts new factory run. I don't think that crafting effects to size of factory hopper sizes - or does it?
My factories do not clear anything when starting a new run, i keep doing runs of various things until my output hopper is full. then i take stuff out. It has never deleted anything in the output hopper.
correct: Crafting does not affect the size of the hoppers.
- POB ships have item limit of 75. You can also have only 2 POB ships.
- You could also add note that backpack, furniture and containers are counted against structures item limit whendropped there.
- Factory and heavy harvester areusing 2 lots (or my lots count is bugged).
chemical/food, general/equipment/weapon, clothing/armor each take 1 lot. Structure factory takes 2.
All my heavy harvesters take only 1 lot.
- You can't store items to harvesters. (It is true that they can keep resources that they are harvesting - but you can't store new items there.)
Message Edited by Resetgun on 06-14-2005 09:18 AM
Shaina wrote:
Resetgun wrote:
Great chart!
- Factory item limit 100 (input hopper). Also outpout hopper can hold 100 - but you can't store new items there - and it is cleared before factory starts new factory run. I don't think that crafting effects to size of factory hopper sizes - or does it?
My factories do not clear anything when starting a new run, i keep doing runs of various things until my output hopper is full. then i take stuff out. It has never deleted anything in the output hopper.
correct: Crafting does not affect the size of the hoppers.
- POB ships have item limit of 75. You can also have only 2 POB ships.
- You could also add note that backpack, furniture and containers are counted against structures item limit whendropped there.
- Factory and heavy harvester areusing 2 lots (or my lots count is bugged).
chemical/food, general/equipment/weapon, clothing/armor each take 1 lot. Structure factory takes 2.
All my heavy harvesters take only 1 lot.
- You can't store items to harvesters. (It is true that they can keep resources that they are harvesting - but you can't store new items there.)
Message Edited by Resetgun on 06-14-2005 09:18 AM
You are right about lots usage - they will take 1 lot. (Forget one of my small houses...)
In my case outpot hopper was cleared I did lost one factory run -Iam going to test more later (maybe It was bug).
You can add in that Cantina's take in 5 lots. No clue how many items they'll hold though ![]()
Great chart for helping someone optimize their lots
5 mediums does equal more inventory than 2 larges....
Belle-L Aguilar ~ Master Dancer/Master PIstoleer
They hold 400 items.
Aysoru wrote:
You can add in that Cantina's take in 5 lots. No clue how many items they'll hold though
We have the cantina info at 5 lots / 400 items.
It would be great to also have:
the Theater
the Hospital
the City Hall
as well as the lots taken by:
the Shuttleport
the Cloning Center
the Bank
the Gardens?
For the POB ships, does anyone know if that limit of 2 POB ships been increased with the ROTW bonus of 3 ships?
Civic structures (City Hall, Cloning Center, Shuttleport, Bank, and Gardens) do not take lots as they draw their maintenance and existence from the city in which they are placed. I believe that City Hall and Cloning Center items were upped to 400 when they added more storage per lot (100 items per lot, maximum of 400 items), but I'm still waiting on a confirmation of that.
Hospitals and Theaters each take 3 lots and hold 300 items.
Still need maintenance rates for the City structures if anyone has them.
And anyone know about POB ship limits since ROTW, yet?