Cities And Housing Archive

Thread: storage issue -- new storage house ---

Sungin
Wed Jul 06, 2005 3:18 am
#1


Hi to all

i didn't want to bring at your (generic) attention the issue relatet to house storage for porfession like armosmit (i put that prof cause i have alter char master astisan/mWeaponsmith/mAromorsmith) that need tons of materials (different kind of bulky resources) as other artisan related profs.


The base solution for thist issue is to put more house (storage houses) that 1)for prof that need slots for mineral mining installation/chemichal/wind etc.. every slot is important (in many occation i must put on equipment factory for short time and than remove the same for slot ) 2) small houses contain a small amount of buly resources


What i hope to see developed Storage units like silos (are deed that take slots as houses) you put that structure near your house (many kind of style like naboo or tatoonie) , big storage ( double of one large house) , only artisan can use that and at last only bulky resources can be put in ...


Who take advantage from silos : city owners (more place and beautiful city without "storage of" houses) and logically the owner that can put in all resources


stock house or silos are usefoul and should give to artisans the chance to use slot better


please support my vision is important

Message Edited by Sungin on 07-06-2005 03:21 AM



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Slysix
Wed Jul 06, 2005 3:47 am
#2

I guess you can make it into a city perk. Allows citizens to put down a wearhouse with in city limits. (To replace all those houses that are used only for storage anyways)

wisp1422
Wed Jul 06, 2005 10:47 am
#3

I agree I think we need to see more storage options due to professions like Armosmith which require specific resources then the many sub components for compornts and so on. Due to crafters needing so many things for crafting maybe add more storage to houses even? As many are still using vendors for storage there is still the danger of loosing items on that vendor.



Charal,Nicolette' Corbantis Keep
Tailor Extroidenaire- Preserving the empire one super suit at a time!
FelniFosk
Wed Jul 06, 2005 11:00 am
#4

My Storage Unit Idea




FLURRY: Felni Fosk [FOSK ARMS; Master Munitions Trader;12pt MWS]
Corellia - Renovo Natu [700, -3740]
Naboo - Theed [-5435, 3430]
Dantooine - Mining Outpost [-390, 2910]

KETTEMOOR: Olo Lightseeker [Lightseeker Labs; MBE/MCH Commando]

UltimateJason
Thu Jul 07, 2005 1:35 pm
#5

Why not just use a spare guildhall or something? My old city used to do that, before it was disbanded.


Direhaven...


That was a good city...


But now Kronos bay is just as good.


Better stop now before i go off-topic...




PJason - Elder Bounty Hunter P
That's right - my JSF shoots LIGHTSABERS!
OMeta-Jason Soulcrusher - Jedi Master O
Has successfully taken over STORM Firebase Ultima!

banny018
Sun Jul 10, 2005 5:12 am
#6

the answer is easy just make it so when armories, cupboards, etc have items stored in them they don't count on the building inventory, just the same as a backpack items dont count in your inventory when you wear them..



otroslo, master artisan rtd, master marksman rtd, master tka rtd, master scout rtd, master bh, master ranger rtd, master ch ...
komat, master artisan, master architect...
please visit my shop for cheap installations,house and loot.
tatooine 2442,3357 800 meters east of mos entha.
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bluejanus
Sun Jul 10, 2005 2:51 pm
#7

I doubt you can convince the devs to increase storage just for a small segment of the population.





Isander Aperin - Kettemoor Master Architect (home: Serenity, Naboo)
Structures vendor in the HorkCo Shop near Coronet, Corellia (CLOSED)
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