Cities And Housing Archive
Thread: mayor elections broken
Message Edited by CorporalClegg on 07-18-2005 08:29 AM
I truly sympathize with you situation. However it would appear that since Mayors make up such a small percent of the player base, we get very little attention from the devolvement team. The big picture they don’t seem to get is that although we mayors may be few in number, player cities as a whole affect a very high percentage of the player base.
The last thing I recall happening with the Politician profession is they made it a non-profession by removing the skill point requirements. On a side note, the sales tax collection has been broken in my city for over a year now.
Khristen wrote:
Do you have a lot of new citizens coming into the city in the meantime? While they aren't supposed to, the votes of new citizens automatically default to the Mayor whether that peson is running or not.
If you get all of them to go into City Hall and manually cast their vote for you (as well as other citizens) you should be able to circumvent that and win the election.
so correct me but . . .
are you saying that city hall counts the votes of all citizens putting them to the current mayor (regardless if they are running) unless they manually change their vote?
I'm currently running for mayor in my city and I'm alittle afraid of this "bug"
No. It takes the votes of *new* citizens and gives them to the incumbent mayor. It only affects the election cycle that a player becomes a citizen during. After that, the votes of citizens default to "Abstain".
I'm not really sure what the "known issue" is in this case. I would send in another ticket (either in-game or via e-mail) and request it to be escalated to a supervisor.
Include as many specifics as you can including the city server/waypoint, the number of people voting, when the last election cycle ended, and reference tickets you have sent in before.