Cities And Housing Archive

Thread: A few ideas

EVILxWARLOCK
Thu Sep 16, 2004 11:51 pm
#1

I know alot of battles have gone on. One side saying jedi are to strong and other side saying not strong enough. I think there are some other things in the game that need looking at. and some ideas.


1) The dot weapons. I have seen and felt some of the uber dot weapons. Lances and knives that do unreal mind poison or mind fire. I have seen ppl with the template combos of mixed brawler trees like tkm, fencer, pikeman, take on 6 ppl and just waste them becuase of the dot weapons.
I saw a mind fire one yesterday that did 247 a tick. My god the guys mind who got hit by it was wasted in few min. Not becuase of the skill of the player but all becuase of the dot. I think these weapons need to go.


2) Dizzy, this needs either a huge tweak or be removed from the game all together. Some classes do not even have defence agianst dizzy. Being knocked down and dizzied so you can't even get up and fight is a bit much. If they wish to keep dizzy in the game i would say lower the amount of time you r down.


3) I am a jedi on bria and i believe the BH should be given a boost in some things hunting jedi and on the other hand some other changes. Ok, give the BH a much higher reward than they even getting on test center now. More cash and more xp reward. On the other hand only let them do a limited amout of jedi mission per week. This would do 2 things. REWARDING the bh for killing the jedi ( the none griefers deserve better rewards) would make the BH happy i am sure. Limiting the amount of missions they can do per week would make the jedi happy. Another idea i have on the BH hunt thing. Put a timer on the mission. Make it so the BH has only a certian amount of time to find his pray. If he does not find his pray in that amount of time he losses the mission. Once the pray has been targeted and attacked the timer stops ( this would prevent jedi from running till timer ran out).


4) Give jedi more resist agianst melee and reduce the amout of ranged. Jedi for the most part get owned by melee classes now. I am not saying make jedi uber agianst melee, atleast give them some defence better than what we have now. Reduce the ranged defence. I don't want to able to just kill a ranged guy who comes after me becuase he can not hit me. I would rather have to use some skill and have fun doing it.


These are just some ideas and many will not agree with me i am sure. This post is not intended to start a flame war. It is here to just let a few of my ideas get read and have some constructive counter points added or other ideas added. Thanks and have a good day



"They are in front of us, behind us, and we are flanked on both sides by an
enemy that outnumbers us 29:1. They can't get away from us now!"
"We're surrounded. That simplifies the problem."
- Lewis B. "Chesty" Puller, USMC

U-S-M-C <> JEDI KNIGHT
xWARLOCKx <> WEAPONSMITH

Dinchamion
Tue Jan 25, 2005 11:19 am
#2

Hello all,

sorry if there is another thread for this, I just didn't see.

A friend of mine and me are mayors in two cities on antooine (FarStar), and we collected a few ideas about improving the player cities.

I. little improvements:

The /grantzoningrights command shuld work:

1. inside the City Hall (why only outside buildings?)
2. while sitting (we don't see the point of working only while standing)
3. all planets (since a mayor is dedicated to ONE city, and that can be determined anywhere)

The /cityBan and /cityPardon should work too from distance, etc. (see above). Also they should work for citizens too with a 24 hours limit.

Bring back the /cityWarn command.

II. larger stuff:

A minimal terraformign within the city borders. (Of course with a skill and for money) This could improve the design and planning of a player city, especially places where aren't too much flat spaces.

Raise the decoration limit and give more decorations to the hands of the mayors. It would be nice to make roads in the cities, something different from the plain ground (this is a city, urban environment after all)

Bring in a "City Alliance" system. Allow cities to build alliance with each other, gaining special advantages (discount on vendors, direct travel between them, etc.). Of course with a limit and some restrictions (for example only factional cities can be alliances).

These are our core ideas, more are on their way, but I's happy to see your opinion and ideas here.

Cheers,



Powered by:Teh Smurfs

Din-chamion Na'berrie - Pre-CU Elder Jedi, nowadays Medic (PapaSmurf)
Amye Na'berrie - Elder Chef (MamaSmurf)
Smurfette - NGE-born

==== Imperial For Life ====
*** I wasn't born. I was unleashed. Beware! ***
Deliver all auction winnings and offers to -4140 1952 Talus, New Memory (Smurfs' Misc Stuff Vendor)

UJA
Tue Jan 25, 2005 11:26 am
#3






Dinchamion wrote:
Hello all,

sorry if there is another thread for this, I just didn't see.

A friend of mine and me are mayors in two cities on antooine (FarStar), and we collected a few ideas about improving the player cities.

I. little improvements:

The /grantzoningrights command shuld work:

1. inside the City Hall (why only outside buildings?)
2. while sitting (we don't see the point of working only while standing)
3. all planets (since a mayor is dedicated to ONE city, and that can be determined anywhere)

The /cityBan and /cityPardon should work too from distance, etc. (see above). Also they should work for citizens too with a 24 hours limit.

Bring back the /cityWarn command.

II. larger stuff:

A minimal terraformign within the city borders. (Of course with a skill and for money) This could improve the design and planning of a player city, especially places where aren't too much flat spaces.

Raise the decoration limit and give more decorations to the hands of the mayors. It would be nice to make roads in the cities, something different from the plain ground (this is a city, urban environment after all)

Bring in a "City Alliance" system. Allow cities to build alliance with each other, gaining special advantages (discount on vendors, direct travel between them, etc.). Of course with a limit and some restrictions (for example only factional cities can be alliances).

These are our core ideas, more are on their way, but I's happy to see your opinion and ideas here.

Cheers,





some of those ideas are pretty cool



I am tanamon. I run RJO and Echo Base. I protect Lok with my army of rebels. Keep out of my way.


Coming soon:


The great Lok Race.


Tatooine Take Down


Dinchamion
Wed Jan 26, 2005 3:12 am
#4

AOne more idea, seen on the forum, with some modifications:

If the owner of the building doesn't come online for a limited time (say: 3 months) = Abandoned Building

At this point, the mayor can move the house withing the city borders with all it's stuff in it, the owner gets a mail with the new WP.

If the owner doesn't come online for another amount of time = Condemned Building

At this point, the mayor gets admin rights for the building, he/she can empty it, redeed it, or leave it alone.

The maintenance costs should payed by the Admins from this point, until the maintenance pool is empty and the rest of it is withdrawn from the owner (but not the admins) bank. If the bank is empty, the building will be destroyed.



Powered by:Teh Smurfs

Din-chamion Na'berrie - Pre-CU Elder Jedi, nowadays Medic (PapaSmurf)
Amye Na'berrie - Elder Chef (MamaSmurf)
Smurfette - NGE-born

==== Imperial For Life ====
*** I wasn't born. I was unleashed. Beware! ***
Deliver all auction winnings and offers to -4140 1952 Talus, New Memory (Smurfs' Misc Stuff Vendor)

Zamise
Sat Aug 20, 2005 12:45 pm
#5

Zamise
Sat Aug 20, 2005 12:46 pm
#6


I'm sure I'm not the first person to post these ideas, but I'd like to speak my mind.

In my view and opinion, the idea of Player Cities, and the mayoral races is fantastic. It really lets people get a real sense of accomplishment. Many people in my city aren't crafters, but with a player city they still feel like they can contribute. For instance, one person has 'donated' to the city a few statues for city hall, and a handful of streetlamps.

I'd also like to say I love how the system for Political XP works. All based on votes, if you can't get your friends to help you - than you're not very good at politics. Its not like you can buy up materials and grind votes - it takes some skill to be a good politician.


Now, for the ideas I've been having. Most of these ideas are designed to make those who are citizens of the city, have the option to become more involved with city events.

Player City Starports. I know they've been suggested, many times, before. I doubt these will ever happen, because of all the things that would need to be updated (landing texts at space stations, etc) but.... I suggest that a Player City Starport could be placed, by a Master Politician, in a Metropolis. The building its self would need to be crafted by a Master Architect, and I suggest it use many parts (Heck, even some Master Shipwright, and Master Artisan subcomponents, and heck why not Asteroid Materials?). Heck, it could be a one-time-use schematic drop from some rare (and odd!) quest. This would be a huge and wonderful reward for a community. If we wanted to make it interesting, have it be put down by either Master Shipwrights, or Master Pilots.

Militia Building: I was thinking that there could be a Militia HQ building. The purpose of this building could be something as simple as a building mostly empty, and could be decorated by those in the Militia. Make it so its locked and blocked to all non-militia members. There could be a terminal there that displays some data- city size/population. Those who are banned from the city and the like. These could also have a small place to repair weapons/armor, and have storage lockers for uniforms (see below). If I had to choose a building model, I'd use the 'tower' that is seen on many smaller outposts (like the Rebel Outpost on Rori, or on Kashyyyk/Kochiro)

- On a semi-related note, I'd also like to suggest something like a Militia Uniform. These could be special item made by the Mayor of the city. Its handed over to a tailor, and assembled like any other item, except it cannot be made into anything but the factory schematic. It's put through its run, and the militia members have special uniforms. They could be something simple like 'one size fits all species' cover-alls (kind of like those Ithorian Technical suits, one piece costumes - but made for all species). This lets those who are dedicated to being in the militia strut their stuff, so to speak.

I love the idea of the Hotels/Hospitals/Cantinas being put down by masters of their profession - this adds a dynamic to the town and helps insure diversity. Perhaps there could be buildings for each of the master Basic classes. Such as, the npc city "Guild Hall" Buildings (for skill trainers and the like) from Master Artisans. We -could- allow for the 'specialty' terminals to only be set down by Masters of the appropriate profession. Heck, that would help make the community feel more involved with the city altogether.

I had been reading a lot about the BH mission terminals and SpyNet operatives.... Well, I could see why these could easily be implemented, we have public terminals already and the ability to set down NPC's. But if we're to do this, I heavily suggest that these things be set down by a Master BH. This makes sure that they will be put to good use, and so the BH does feel like he or she can contribute. The SpyNet operative should not be able to be better than the lowest rank of SpyNet operative.... plus, there should be a minimum distance between the two (500m?).

Planet Flags: Other NPC Cities have these flags set out from time to time, usually on guild halls. I would love to be able to place down nice planet flags for my buildings. We could easily make some rule where the flags are to be displayed inside buildings (so they cannot be used as walls) - or something like that. But still, it does allow for us as a community to glow with pride. I say these should be able to be crafted by any decent artisan and the product is than handed over to the mayor, who can than set it in/on/near any civic structure. Those metal flag stands could be optional, maybe.

The last idea I'd like to propose is "City Events." On the ballot terminal, citizens could put in a vote for one or two (or maybe more) 'city events' that the Mayor could select from their city. The idea behind this is, the citizens could come togeather for large things like, Oktoberfest / 'Taste of Chicago', or their could be something like "Have a Large Fireworks Display" - great for when your city improves a rank. A 24 hour firework festival, or something. Once a week, the mayor could have the option to run a ballot or simply choose the event. When selected, the Mayor picks a day/time to have it begin.
There could be waypoint-chaser missions for a "scavenger hunt" (waypoints/clues preset by the Mayor when done)
Oktoberfest could have several tents appear around the edge of the city, and have some NPC's there to vendor out free food.
Or, there could even be things like Fundraisers. Crafters can come to a special tent to sell items, and some percent of their sales made here go to the city treasury!
There are more ideas, but here are some that stick out the most right now.

Page 1 of 1
Previous Next