Cities And Housing Archive
Thread: Sign Colorization
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L0llirot
Mon Jul 25, 2005 1:59 pm
#1
Hey guys,
Has the ability to use hex codes and colorize signs on houses been turned off? About 2/3 weeks ago I stopped being able to do this and I've got no idea why. Anyone else notice?
Jenya_Malik
Tue Jul 26, 2005 10:17 am
#3
you have to make sure that \ and # have no spaces
needs to look like this \#ff00ffName of sign
Ekir_Atari
Tue Jul 26, 2005 1:16 pm
#4
Jenya_Malik wrote:
you have to make sure that \ and # have no spaces
needs to look like this \#ff00ffName of sign
Did you forget the closing \?
\#ff00ff\Name of sigh
Shaina
Tue Jul 26, 2005 1:24 pm
#5
Ekir_Atari wrote:
Jenya_Malik wrote:
you have to make sure that \ and # have no spaces
needs to look like this \#ff00ffName of sign
Did you forget the closing \?
\#ff00ff\Name of sigh
Don't need the closing \ anymore.
Fuzzbutt78
Tue Jul 26, 2005 2:40 pm
#6
They also don't have to be all together like that. I have never done it that way. I type \#ff0000\ NAME for red and it has never not worked for me.
Also if you want to make it 2 lines open your notepad ctrl n ingame and type out what you want it to say with the hexcodes in for color and then copy. Then go to the sign name and paste it there. I just did it this way a few days ago on my mall and it worked fine for me 
Kinshi
Wed Jul 27, 2005 5:13 pm
#7
Is there an easy reference somewhere that shows the main color codes?
Thanks
Fuzzbutt78
Wed Jul 27, 2005 8:52 pm
#8
http://www.webdiner.com/annexe/hexcode/hexcode.htmhas all of the color codes 
RogueBoomer
Thu Jul 28, 2005 3:58 am
#9
Fuzz you are the best! I have been looking for that type of page forever!
Ekir_Atari
Thu Jul 28, 2005 2:27 pm
#11
Fuzzbutt78 wrote:
http://www.webdiner.com/annexe/hexcode/hexcode.htmhas all of the color codes
Now, I'm sure that an explanation of the how the colors are mixed has been posted time and time again, additional free information never hurt anyone (maybe annoyed them greatly, but they'll live
)
Color codes go in the format of \#RRGGBB\ which are broken down into three sets of two digit numbers (RR, GG, and BB). RR represents how much red is in the final color, GG represents the green, and BB represents the blue.
The numbers themselves are actually hexidecimal numbers. Basically, for an RR value, each digit in the number can be: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, A, B, C, D, E, F. (F is larger than C, A is larger than 9, etc...)
Using this, thesmallest value for each RR, GG, or BB components is 00 (meaning "do not use this color")while the largest value would be FF (meaning "use as much of this color as possible").
If we put all of this together, we can come up with some of the easier colors:
\#FF0000\ is red (maximum red, zero green, zero blue)
\#00FF00\ is green (zero red, maximum green, zero blue)
\#0000FF\ is blue (zero red, zero green, maximum blue)
By mixing color components, you can get new colors:
\#00FFFF\ is teal (zero red, maximum green, maximum blue)
\#FF00FF\ is purple (maximum red, zero green, maximum blue)
\#FFFF00\ is yellow (maximum red, maximum green, no blue) [This is strange, I know...]
\#FFFFFF\ is white (maximum of all colors)
\#000000\ is black (no color)
\#888888\ is grey (medium of all colors)
Please be aware that while FF is the maximum value, you can "darken" a color by using a smaller value (AA is smaller, 88 is smaller yet, 33 is very small) and that the numbers don't have to be the same (AF is valid, 56 is valid, etc).
This may all seem somewhat complicated, but if you can get the system down, it's much easier to remember how a color is created than trying to remember what the codes for purple, green, and blue are and also lets you get creative with your own colors!
Hope this helps, and feel free to link to this post anywhere where you see more questions about the colors 
Ekir
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