Cities And Housing Archive
Thread: Be able to move other player structure in my city.
- Maybe put a system that cost something to the mayor or city maintenance everytime that an house is move with the /movestructure command.
- It Create a clone of the house in your datapad and you double click it where you want it to be(in the city limits or not). The player don't loose his stufs whatsowever.
- It send an em-mail to the player that own the house with a wp where it is now.
- Put an option on the house terminal that allow such action from the Mayor. (Turn on/off)
- Allow a referendum whichall citizen must vote Yes or No. If 60% of them vote yes, the Mayor can move the house.
Message Edited by Neutrinoide on 07-29-2005 03:26 PM
Neutrinoide wrote:
Hi,
I don't knowif it was ask before.
I'm a mayor and It will be great if i could move the house of my Citizens in my city. Some players log like once a month and i want to place city structure where they are.
- Maybe put a system that cost something to the mayor or city maintenance everytime that an house is move with the /movestructure command.
- It Create a clone of the house in your datapad and you double click it where you want it to be(in the city limits or not). The player don't loose his stufs whatsowever.
- It send an em-mail to the player that own the house with a wp where it is now.
Message Edited by Neutrinoide on 07-22-2005 03:29 PM
LOL - try doing a search next time.
What if someone likes the spot they put their house down for a reason. Like a view of a lake, valley, sky or whatnot? Are you going to remove that structure and kill the whole reason they put that house there to begin with? Now with this said... if they are never going to come back to the game, then sure. But other than that, I could see some abuse happening if they let mayors do this. I'm not saying you would, but others might to :
1. Move people to take their spots for home, factories, or other structures.
2. Move for resources.
3. Move out of pure spite of a person.
4. People could pay the mayor to move a person's home for their own reasons.
The last two are really the main problems i can see right away. Again, I'm not saying you would do this, but alot of people might do this with their power. People might log into the game after going on a month or two vacation, go to where they last left their house and it might not be there. They have no idea where it is, not to mention... what if they had items in it? You can't move your own house with it full of things, how are you going to move someone elses without those items being destroyed.
Also, what if the person has a vendor? It would mess up alot of internal databases that the game runs on or uses for the bazaar points and way point systems.
Earlier an example was given related to that Naboo house on the lake.
If that structure wasn't place to make optimal use of the ground it could potentially prevent 2-5 other players from sharing a similar view. If the Mayor could move that structure the original owner could still have a good spot while other players could share in it.
Another thing may be a play the Mayor has where they want to put a garden on the lake with a shuttle port which would enhance the whole city. Yes, that one person may no longer have that nice view of the lake but instead of this every member of the community and everyone that visits that community can enjoy the view.
There are also cases where residents are willing to relocate but in doing so they'd haveto undo all their decorative efforts and have to juggle the contents of houses with their inventory and vault to make it happen. I've gone through this routine on a couple occasions and been held back from doing it in others.
I doubt it will ever happen and this is unfortunate. The needs of the many outweigh the needs of the few and the Mayor is the elected representative of the Many. They are crippled in their ability to maintain their cities which in turn reduces the esthetic potential of cities.
Melayne wrote:
That's also being a dictator... That is the same idea communist Russia had... force them to sell it for a bloody mini-mall
Faciest, Communist AND Capitalist? Well, if Mayors could deny residents the right to vote or send disidents to a Gulog in Siberia then maybe you'd have a point for the former two. The fact of the matter is Mayors are elected officials and every single resident has a right to run for office or vote.
you don't know what it would do to the belongings inside the house. If they made it to where you literally just picked up the house with everything in it and moved it.
An obvious requirement would involve having all the items of the structure moved with it and remaining in the same arrangement as existed before being relocated. As I understand CSR already have a utility that lets them do this.
Most towns don't have more than one person running to be mayor in the game.
The reason is simple: There is nothing at stake. Once the structures are placed and the specialization defined there's nothing else the Mayor can do. If there was actually something at stake elections would be far more involved.
You can't just pick up a person's home without their permission and move it.
For a Mayor to move a structure it would need to meet one of three criteria. The Mayor must be the owner or on the administrator list, the structure is condemned or the owner has not logged on for 4 weeks.
Take out the politics involved in this issue
A democratically elected Mayor runs a city. Not a Dictator and not a Communist. You are the one trying to make this political but ultimately I find it ironic that you want to take Politics out of a Politician.
Fidgiter wrote:
The Mayor is elected and a Mayor that abuses his/her authority can and should be replaced with one who does. Should the majority of residents vote for a new Mayor that new Mayor could then correct the situation. The fundimental principle of Eminent Domain is where the elected government can choose to supersede the rights of an individual property owner to provide an enhancement for everyone else in the community.Earlier an example was given related to that Naboo house on the lake.
If that structure wasn't place to make optimal use of the ground it could potentially prevent 2-5 other players from sharing a similar view. If the Mayor could move that structure the original owner could still have a good spot while other players could share in it.
Another thing may be a play the Mayor has where they want to put a garden on the lake with a shuttle port which would enhance the whole city. Yes, that one person may no longer have that nice view of the lake but instead of this every member of the community and everyone that visits that community can enjoy the view.
There are also cases where residents are willing to relocate but in doing so they'd haveto undo all their decorative efforts and have to juggle the contents of houses with their inventory and vault to make it happen. I've gone through this routine on a couple occasions and been held back from doing it in others.
I doubt it will ever happen and this is unfortunate. The needs of the many outweigh the needs of the few and the Mayor is the elected representative of the Many. They are crippled in their ability to maintain their cities which in turn reduces the esthetic potential of cities.
It would be foolish of the Devs to implement something that could easily be abused. Since they control how things work, no the needs of the many do not outweigh the needs of the few. Btw why do you as a mayor spout about political tools and political ideas, but tell someone else to keep politics out of the discussion? Eminent domain does not exist in-game. It exists in real-life, in real-life politics. Don't expect to pick and choose what politics you feel should go in this thread and not get called out by others who disagree.
Message Edited by bluejanus on 07-24-2005 04:35 PM
He is the one who said not to talk about politics. In real life a structure that is left vacant and unpaid for is condemned and bulldozed without anyone missing a step.
bluejanus wrote:
Btw why do you as a mayor spout about political tools and political ideas, but tell someone else to keep politics out of the discussion? Eminent domain does not exist in-game. It exists in real-life, in real-life politics. Don't expect to pick and choose what politics you feel should go in this thread and not get called out by others who disagree.
Melayne wrote:
An obvious requirement would involve having all the items of the structure moved with it and remaining in the same arrangement as existed before being relocated. As I understand CSR already have a utility that lets them do this.
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