Cities And Housing Archive
Thread: Restrictions on /moveFurniture up|down
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Ninyania
Fri Aug 19, 2005 8:23 am
#1
Any devs able to explain how the restrictions on /moveFurniture up|down|forward|backward work? Certain objects I can ram almost completely into the wall, and others float about a foot away.
Polearm weapons seem to go about halfway into the floor when you drop them, but other objects sit neatly on the floor, and the only way to push something into the "floor" is if you're using an elevated hallway or staircase (like the lowest possible point in a particular room is the "zero" point).
Is there any possible way to get these restrictions relaxed a bit? I'd love to be able to do a ground-floor fireplace, but I can't shove torches far enough into the floor to make it work right. Or, for a pool/spa/hot-tub, you can't push a fountain down.
Necklaces drop at neck-height - I'd like to put one on a side-table in the bedroom, but it floats too high up. Helmet drop at head height (which is great for quickly doing an armor display), which means you can't put one on an end-table.
Can't hang pictures on some walls in the large naboo house - they float about a foot away from the wall (specifically the small foyer room leading to the "main room" - the wall with the built-in lamp, you can't get a picture close enough to the wall to look right)
A little more latitude on moving things around just opens up more opportunities.
oh - can we get an option on the Structure Management terminal, under Retrieve Lost Item(s), to retrieve the LAST object dropped in the house, instead of the first? Chances are, if I lost an item in a wall, its during decorating - and its the MOST RECENT object I dropped. Don't want to have to start decorating all over again just because I let one object slip.
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