Cities And Housing Archive
Thread: Walls/Houses
Perhaps a special explosive for commandos can be made (demolitions pack) that will autodelete houses if they are within a proscribed radius?
Neyh'od
Neyhod wrote:
Too bad SOE GMs can't visit player cities and delete houses that exploit this.
Perhaps a special explosive for commandos can be made (demolitions pack) that will autodelete houses if they are within a proscribed radius?
Neyh'od
And my multi-million dollar interior goes with it as well? Thanks, but that sounds like a great way to grief the hell out of everyone that loots or takes pride in their home or essentially uses it for anything beyond citizenship.
The house wall is technically an exploit and technically not. The developers stated on the forums that existed before live that all homes would have a no build area around them to produce an "alley" that you could walk through and not get trapped. However after the fact with the base complexes and just general nice looking streets that medium homes produce this was revoked and it is an "okay" feature to have. However if you are unable to leave an area because it is completely walled in and you got /citybanned or some such then CS will likely force an opening or at the least, port you out of there.
Excluding a zero entrance hub which are cheap and extremely rare (only 1 documented case on Bloodfin where everyone griefs and cheats to some extent) I don't see a problem with this though. The worst thing it does is make you drive a little bit longer to get from A to B and causes an easier defended perimeter for bases; which, if melee is the primary used profession in the groups, already exists with the bases own literal walls causing a safe haven for short range attackers.
If a town can't use houses as walls, the city should be able to set city walls like in Coronet around their city, making only 1 or 2 entrances to the city.
Beladan wrote:
TH has stated previously that using houses to form walls for tidy streets and city planning is peachy. Using them to create throttle or choke points to protect bases etc is an exploit and renders them suceptable to being removed by CSR's.
We have many of them used for such an instance though, on Bloodfin, and noone has ever been even warned by CSR's. I just don't see how it is exploiting so long as there is a garunteed entrance/exit for the attackers. It's just as much of a chokepoint as within the bases themselves, just covering a wider area to allow for ranged guys to get a stab at the combat.
Besides the gate flows both ways. Defending the "entrance" from people coming in to attack is all well and good for the defenders when their enemies flood in but what happens when the enemy sits just beyond the entryway defending it? Someone has to consent to cross the threshold and PvP, whoever that is becomes the attackers and the others the defenders. If you can't wait the other people out then accept those consequences.