Cities And Housing Archive

Thread: Walls/Houses

VacaXXX
Tue Jan 18, 2005 2:09 pm
#1

Using medium houses with the borken footprint to make walls and block of entrance to things like facitonal bases. . . . . . .whats the deal with this, 'sploit or not? will it get fixed? and if so do they all go poof?



Vaca Dormir


-Master Pikeman-




nefarious2
Tue Jan 18, 2005 2:10 pm
#2

If you hit the houses just right you can go between them. This was an issue like you described, but they fixed it so you can't trap people in this way.



Khasper Wavingfly - Master Artisan/Master Bio-Engineer/Imperial Pilot - Naritus


"Are you threatening me Master Jedi?"
Neyhod
Tue Jan 18, 2005 2:15 pm
#3

Too bad SOE GMs can't visit player cities and delete houses that exploit this.

Perhaps a special explosive for commandos can be made (demolitions pack) that will autodelete houses if they are within a proscribed radius?

Neyh'od
PsychoticChipmunk
Tue Jan 18, 2005 2:33 pm
#4






Neyhod wrote:
Too bad SOE GMs can't visit player cities and delete houses that exploit this.

Perhaps a special explosive for commandos can be made (demolitions pack) that will autodelete houses if they are within a proscribed radius?

Neyh'od






And my multi-million dollar interior goes with it as well? Thanks, but that sounds like a great way to grief the hell out of everyone that loots or takes pride in their home or essentially uses it for anything beyond citizenship.


The house wall is technically an exploit and technically not. The developers stated on the forums that existed before live that all homes would have a no build area around them to produce an "alley" that you could walk through and not get trapped. However after the fact with the base complexes and just general nice looking streets that medium homes produce this was revoked and it is an "okay" feature to have. However if you are unable to leave an area because it is completely walled in and you got /citybanned or some such then CS will likely force an opening or at the least, port you out of there.


Excluding a zero entrance hub which are cheap and extremely rare (only 1 documented case on Bloodfin where everyone griefs and cheats to some extent) I don't see a problem with this though. The worst thing it does is make you drive a little bit longer to get from A to B and causes an easier defended perimeter for bases; which, if melee is the primary used profession in the groups, already exists with the bases own literal walls causing a safe haven for short range attackers.




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StarNick
Tue Jan 18, 2005 3:08 pm
#5

Devs should just implent walls like how they were originally intended to do (the Art of SWG anyone?)...its a pity SO many cool ideas just can't be done for fear of griefing...


But walls CAN be done! Maybe limit them in the forum of that if the Base does not have at LEAST one (or two) entrances, the wall gets turned into "construction pikes"...where the wall itself turns into those construction things that appear when you first lay down a house...


A la Age of Empires I/II, Galactic Battlegrounds, and other RTS' where when you lay the foundation of a building, the foundation is roped off and resources are there...waiting for a worker to come and build it, but units and stuff can still go thru it!


For the walls to come back up, an entrance way MUST be placed, if not...they stay down, and if you take out an entrance way they instantly go down.


Perhaps too, maybe for FP bases, theres a certain radius that you can build walls in...sorta like a City's radius...



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Pyro Games

SniperRedFox
Tue Jan 18, 2005 4:14 pm
#6

What about people who want to use houses as a wall against any attacks?


Like if a player city wants a wall, they can build medium houses around the city hall and have a smaller entrance where they can put a covert scanner and a turret. Because some player cities don't want to be bugged with the Galactic Civil War and don't want their Jedi's disturbed. And don't want to be raided by the other faction.


How could you stop a raid or attack w/o some sort of wall?


If a town can't use houses as walls, the city should be able to set city walls like in Coronet around their city, making only 1 or 2 entrances to the city.
Beladan
Tue Jan 18, 2005 5:00 pm
#7

TH has stated previously that using houses to form walls for tidy streets and city planning is peachy. Using them to create throttle or choke points to protect bases etc is an exploit and renders them suceptable to being removed by CSR's.
PsychoticChipmunk
Tue Jan 18, 2005 5:38 pm
#8






Beladan wrote:

TH has stated previously that using houses to form walls for tidy streets and city planning is peachy. Using them to create throttle or choke points to protect bases etc is an exploit and renders them suceptable to being removed by CSR's.




We have many of them used for such an instance though, on Bloodfin, and noone has ever been even warned by CSR's. I just don't see how it is exploiting so long as there is a garunteed entrance/exit for the attackers. It's just as much of a chokepoint as within the bases themselves, just covering a wider area to allow for ranged guys to get a stab at the combat.


Besides the gate flows both ways. Defending the "entrance" from people coming in to attack is all well and good for the defenders when their enemies flood in but what happens when the enemy sits just beyond the entryway defending it? Someone has to consent to cross the threshold and PvP, whoever that is becomes the attackers and the others the defenders. If you can't wait the other people out then accept those consequences.




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Rapidwolf
Sat Jan 22, 2005 5:44 am
#9

IF i cant fight the GCW then atleast my city will give the feel, if they dont put walls in trhen i use med houses, its a solution to problems, its not griefing its called TACTICS!




"Success is not final, failure is not fatal: it is the courage to continue that counts." Winston Churchill

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