Cities And Housing Archive
Thread: Skyscrapers & Rooms
Message Edited by Gom_Kuub on 01-27-2005 08:37 PM
Message Edited by -Jes- on 01-28-2005 10:32 AM
oh well, this is a wonderful idea.
SWG_Force wrote:
wouldn't the lag be really bad with loads of skyscrapers in a player city?
wouldn't it be the reverce ?
i mean say a skyscraper is bascily a hotell and theres a cap to how many can be placed in a city
a new profession REALESTATE a hybred of polition & merchent
say in a room to cure BF & wounds without the aid of a doctor or entertaner.
bah who knows
- Basic. It has four floors, four rooms per floor. Really every room is on the corner, and an elevator is placed at one end of the 'scraper where the lobby is. The lobby is simply a large room jutting out of the building, with a desk, a back room, and two sets of sliding doors. Note: all 'scrapers have separate item limits per room and an additinoal limit for outside the rooms themselves.
- Delux. Five floors, six rooms per floor, one elevator at either end. The floors actually only start on the second floor, for the ground, or first floor, has a large banquet area to hold dances, parties, and weddings in. Also has the lobby of a basic, only slightly larger. Each room also gets a balcony, pre-designed to hold three randomly designed items, such as a small plant or a chair.
- Penthouse Version. Same as the Delux, only a special penthouse has been added, and would have windows for much of the ceiling-just think yacht, lol. It would simply be one large room, with a smaller room for a bed or something.

- Flats.Five floors, enter into a small room (about the same size of a Tat small house's first room) with a small desk and elevator. Each floor would be one big room, with two smaller rooms adjoining them. The rent for these would be just like a large house. Also, windows would be all over the place, lol- DER
- Tower Version. Six floors, rooms set up in three sections, much like a letter "T". Four rooms per section, and a penthouse added at the top, along with a typical banquet room, but resized to accomidate the larger size, and also has another structure jutting out of it for a pool or something. Also, the penthouse would gain a special walk-around balcony, allowing them to fully walk around the circumference/perimeter of the 'scraper.
Each rooms would be like it's house version. A penthouse, tho, would be twice that of a large house. Plus, item limits for the apartments would stay the same as their counterparts. Each person who wanted to have a room would first set a "bid" on a computer, which records their name and sends an email to the owner. Then, all the owner would have to do is set the price for it per week PLUS the maint, so the owner can make money off their venture. While at first people would pay extraordinant amounts for these rooms, eventually it would lower as people would search for better prices. Also, while the maint cost for each room is by the hour/minute, the rent cost would be weekly/monthly, whichever the buyer and seller decide upon.
Now while there is a limit for how many TOTAL 'scrapers you can have, you may only place TWO tower versions to save space and lag problems, lol. Maybe instead of a set limit of total buildings we could have say six basics, five delux, four penthouses and flats, and two towers. That'd be enough to have a minitature city around your city hall, lol, and allow for cities to set up their designs so there are the "high-rollers" by the hall, followed by the larger houses, then the vendor houses, followed by the rest of the types, like a true city. Just a thought, discuss amongst yourselves.....![]()