Cities And Housing Archive
Thread: defunct houses in player cities
Yes - a system like this would be great... Let's see if it happens!
Mosdl wrote:
Wouldn't it be great if a mayor could "contest" a house, and the owner has a week or so to respond. If he doesn't, the mayor can move the house (and all the items in it) to a different location in the city.
I outline a similar problem on the politician forum :
http://forums.station.sony.com/swg/board/message?board.id=Politician&message.id=45945
Basically, if the building gets to zero condition and is therefore disabled, and if the account is more than a month inactive - it should be pretty obvious that the EX player has no intention of ever using that building again - because they would have lost the building and contents already.
If we can get this rule agreed with the CSR Support, then that would go a long way to solving many problems with old buildings cluttering up cities.
Mosdl wrote:
Wouldn't it be great if a mayor could "contest" a house, and the owner has a week or so to respond. If he doesn't, the mayor can move the house (and all the items in it) to a different location in the city.
That's what needs to happen. Allow the mayor to move houses of cancelled players to another part of the city or even outside city limits.
If they don't make that happen, cities will have to move. That's what the CSR's recommended to us for working around the problem of so many inactive houses in our city....
JoKen_Jash wrote:Until they do something, I'd just make sure that your mayor has admin rights to every house in the city so that he can move them when the characters' accounts get cancelled.
That's what we do. We ask that all citizens give access to the Mayor, myself or other Council members who are in no danger of leaving. I've taken over houses for people who've left the game, or at least been able to sell off their old stuff and house so we could put the profits back into the city for maintenance.
JoKen_Jash wrote:
Until they do something, I'd just make sure that your mayor has admin rights to every house in the city so that he can move them when the characters' accounts get cancelled.
Only the owner can redeed, rename, or declare residency in a structure, though. Having someone on admin only allows them to see the status of the structure, add maintenance, and add/remove items.
If/When the character purge happens--and it's continued on a regular basis, some of the issues with "dead" housing will be resolved, but not all of them. While the auto-maintenance thing is nice for active players for their own structures, it's a bad situation for player cities.
Perhaps the auto-maintenance should only work for so long before it stops accessing the player's bank account. Say a house would normally take 3 weeks to decay and poof under the old system (just making up a time-frame here) of decay. Right now, instead of decaying the house pulls maintenance from the owner's account until there is no money left which could extend weeks/months/years. A revised system could have the house pull maintenance from the owner's account when it reaches 0 maintenance, but only for 3 weeks (the period of time it took for the house to decay in the old system); after that the structure would begin to decay as in the old system. It's not a perfect solution, but it's a possible compromise between convenience and practicality.