Cities And Housing Archive

Thread: Question about Unruley citizens.

Pyrozest
Mon Feb 07, 2005 3:27 am
#1

I have ran across my fair share of people who have duped my militia and have placed housing in my city to become citizens and such. We have modified how we place structures and it seems to be working out well.


My question is what do i do with those people who are now citizens and raid my city from their house? I can't ban people who are already citizens.


Once i catch that citizen(s) with a citizenship from another city i then am able to ban them, but then they declare residency in the my city that they still have and that nullifies my ban.


I am hoping that the Dev's can place somehting like this in the near future:


a.) If a person who has a house in a city becomes banned then they will not be allowed to declare residency.

b.) All structures that belong to that banned character becomes private to only the owner of the structure and can not be transfered to anyone.



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Kinshi
Mon Feb 07, 2005 12:15 pm
#2

Would you be willing to share the details of what rules you have put in place? I have been worried about this kind of thing in my own town.

I know our mayor is concerned that too many rules woluld make the city unnattractive to newcomers but I cant help but think that a Imperial garrison in the city would be even more unattractive.
Pyrozest
Tue Feb 08, 2005 4:12 am
#3






Kinshi wrote:
Would you be willing to share the details of what rules you have put in place? I have been worried about this kind of thing in my own town.

I know our mayor is concerned that too many rules woluld make the city unnattractive to newcomers but I cant help but think that a Imperial garrison in the city would be even more unattractive.





well we had an honerable system where new guildmates get zoningrights and are told the area that they should place it in (not obstructing city structures and the Mall.


We have had people kicked for killing jedi of their same faction and for acting like an ars and exploitation (we don't condone any of that in my guild) and some of the kicked out people have spammed badly about the guild and the city and individual members (CSR took care of that) then they renamed their structures to be offensive (csr took care of that), they then allowed opposing faction entry rights so they can stage attacks in our own city. Some have even made a new character and then got zoningrights and placed structures obstructing all our structure and making the city look like crap.


Now our militia only grants zoningrights to one of their alts or another militia person who has lots avaliable. that person then places the structure in a cleared zone and then the structure is /transfered to the new-to-be citizen. we haven't had any problems with new commers yet and it works out great.


but there still those ars'es looking to cause trouble.



__________________X~GUN Ascendant~ X
______Light Jedi<WMyrk KeileW>Dark Jedi
(nn[[[[[[[[[[RnnnWXggggggServant of the Almighty Force gggggg)
Pyrozest
Tue Feb 08, 2005 7:09 am
#4

so no answers?



__________________X~GUN Ascendant~ X
______Light Jedi<WMyrk KeileW>Dark Jedi
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Scythykins
Tue Feb 08, 2005 9:52 am
#5

This is considered griefing by SOE's terms of service. There is a precedent set for removal of said player from your town, best bet is to get a hold of a CSR. We had a similar problem in our town, but ours was more that the Mayor decided to go screwloose instead of a person in the city. Had she not returned the city structures she destroyed because she was losing the election, a CSR was in town (invisible) to enforce said decision. This falls under a similar statute. It's griefing, write a ticket.



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JeffroTGIF
Wed Feb 09, 2005 7:31 pm
#6

Charge an outrageous tax, and pay back everyone except the offender, if he keeps paying, so be it and use it for your town



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Novacrown
Thu Feb 10, 2005 12:08 am
#7



Scythykins wrote:
This is considered griefing by SOE's terms of service. There is a precedent set for removal of said player from your town, best bet is to get a hold of a CSR. We had a similar problem in our town, but ours was more that the Mayor decided to go screwloose instead of a person in the city. Had she not returned the city structures she destroyed because she was losing the election, a CSR was in town (invisible) to enforce said decision. This falls under a similar statute. It's griefing, write a ticket.





Yup, write a ticket. Same thing happened in my city when the mayor went crazy because everybody thought he was a crappy mayor and he started to lost the election. He took away the shuttleport and started banning people on sight, renamed the city to "Rat Infestation", closed the cantina, removed the cloner and the medical center, took out all the trainers, terminals, the bank, everything. All because he was losing. It might not have been so bad if it weren't for the fact that the city is right next to the volcano on Lok, and the nearest city with a shuttleport happens to be THE Imperial stronghold on our server and known rebels are banned from it and it is almost 5 Km away anyway. Really hurt the crafters businesses as well as all the citizens having to make a long bike ride just to get to their house. A few of us wrote tickets and a CSR came and took over the city and placed everything (almost) back where it was. The city still hasnt recovered as the cantina is still inaccessible, and the organization that used to exist has been ruined.

But anyways my point is, even though the player is not a mayor, he is still ruining the gameplay for others. Just report him, talk to a CSR and all should be well.




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Amanda143
Fri Feb 11, 2005 8:50 am
#8

Myrk I feel your pain. We deal with ex guildies all the time who still have houses in our city and or duel citizenships. Some are peaceful, and others are not. I've had several different CSR's involved but there is nothing they can do sadly I hope that the Dev's put in some kind of system to boot people like that. It really makes being the mayor hard sometimes because sadly, we have little real power



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Setinel
Sat Feb 12, 2005 2:13 pm
#9

This isn't a flame, but my advice is to just screen your new citizens/guildies better.


Lot's of guilds that I've been involved with before spammed about giving free money, swoops, houses to new members. I feel that this is a bad idea because when you do this you run the risk of attracting those who are in it just for the stuff. I do give out cash and other things to new members, but that fact isn't revealed until I have already decided I would like the person to be in the guild and they want to join as well.


Screening those who you want to be associated with can help alot - though I do know that there are some people who seem to be a skitz in the game and will completely turn on you in a second and that it's hard to get a good size city when you have to interview and become good friend with every single person, but it is worth it in the end because you form a stronger bond and can leave people on your admin list without worrying about getting robbed and whatnot.



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Anvre
Sat Feb 12, 2005 4:35 pm
#10



Pyrozest wrote:
I have ran across my fair share of people who have duped my militia and have placed housing in my city to become citizens and such. We have modified how we place structures and it seems to be working out well.
My question is what do i do with those people who are now citizens and raid my city from their house? I can't ban people who are already citizens.
Once i catch that citizen(s) with a citizenship from another city i then am able to ban them, but then they declare residency in the my city that they still have and that nullifies my ban.
I am hoping that the Dev's can place somehting like this in the near future:
a.) If a person who has a house in a city becomes banned then they will not be allowed to declare residency.
b.) All structures that belong to that banned character becomes private to only the owner of the structure and can not be transfered to anyone.




Now our militia only grants zoningrights to one of their alts or another militia person who has lots avaliable. that person then places the structure in a cleared zone and then the structure is /transfered to the new-to-be citizen. we haven't had any problems with new commers yet and it works out great.


but there still those ars'es looking to cause trouble.


Does the /transfered give you your lots back and take the transfered persons lots. And also can that /transfered person declare residence in said structure?



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Kinshi
Sun Feb 13, 2005 12:58 pm
#11

/transferred houses become the sole property of the transferee as such they then assume the lot requirement and they my declare residene there

I like that idea about having the militia place the house and doing the transferring.
Piechucker
Mon Feb 14, 2005 9:35 pm
#12

Hi,

I too feel your pain at this situation, I am based on Naboo, on the Chimaera server.

Amongst the guild we have in the City there is always a Guild donkey............ a char with either houses in place ready for transfer or slot available to place up to 1 large house (now 5 slots).

The idea behind pre placed houses is that we try to offer a new resident a selection of placements. We recently had a new citizen who is a master doctor, but did not at the time have any free slots.

As a service, the alt granted admin and fed 1 months fees into the med house, the resident took up "letting" the house. when she had slots free the alt and the citizen met, and the house was transfered.

At no time was the miltia involved and the Mayor got a happy and contented new citizen from day 1.

All it taskes is a bit of consideration from both parties, and a bit of fore thought.


Be well
Frank



Mariette' Loony
Proud Member of STAR
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