Cities And Housing Archive
Thread: The Player City Revamp
Caramina wrote:
I imagine this has been suggested before, but i couldn't see it on the 1st few pages so i assume its not that recent an idea.
I would like (eventually) to see player citys being able to build cities in the style of NPC cities, with (archi mission reward?) schematics for things like hotels, concrete flooring Placeable anywhere within city limits - even under houses already there.
Walls
Fences
Public crafting stations etc (can you do this now?)
Flattening of the ground (within reason) - maybe a specific skill of an architect/mayor?
Maybe different styles of amenities, schems for medical centres/cloners/cantinas seen in npc cities?
Yes i know things like walls could feesibly be used to keep people out of cities and other sorts of nasty things, but i firmly believe thatonly a small minority of the population would do such things, and most would appreciate improvements like these as ways of making their cities more aestheticly pleasing (no overall benefits required - i cant think of any right now)
Opinions?
Maybe in a years time we could have the Player City revamp?
Elyn/Ilyn
Capetin wrote:
It's a good idea but since no one hangs out in player citys(cause there are so many of them) whats the point? Most people just hang around coronet get a buff and walk off.
People hang out in NPC cities... What server do you play on? Wait do you mean the AFK macro-bots because I never really considered them to be actual people.
People hang out in my cities cantina to prep and go out on a hunting trip. They hang out at the entrance (or closeby camp) to some of the high lvl POI's. They hang out at spawn points for faction farming and mob looting. They never hang out in Coronet and more or less don't hang out much outside in my city. There is nothing to do outside. Inside you can craft or relax and chat in a more private area or hide from enemies since you get removed from the map and radar. (oh no my city looks like a ghost town now) Otherwise they're out playing the game and having fun. My city looking unique won't make more people stand in one spot in a "street" but it will draw more people to join the city and maybe sightsee once or twice and would deffinitely cause more pride of the city if it truly was one of the more beautiful ones. Won't add content or more meaning behind PC's then the mayor and populace put but it will deffinitely make them a lot more attractive.
Oh, and the dev's will never let us flatten the ground. It happens with factional bases over a large scale (camps are small and don't last nearly as long) and they cause a bunch of lag. My town has 4 of 'em sitting next to each other and it is a noticeable drop inframerate when you go nearby. Imagine that every 5 steps because the hardcoded server ground has been 'slightly' altered.
Caramina wrote:
Public crafting stations etc (can you do this now?)
Annexation
When a city grows and it's radius expands, a house/structure placed that was outside the city limits before is "annexed" and is subject to tax/city maint fees.
Also, I saw this in another thread, maint fees should be a LOT higher on houses (not extractors/factories, etc which are meant to be out in the middle of nowhere) that aren't inside a city to discourage clustering all around Coronet, Theed, etc and to move commerce into the player cities to liven them up. I think it's logical to assume that houses "out in the country", and thus, outside any city services and protection would have more expensive maintenance than those inside a city.
An alternative would be to impose a "sales tax" on all vendors located 2000m or less from the limits of a NPC city but not inside a player city, say of 10%. That would give vendors inside cities a price advantage.
Message Edited by wcmi92 on 02-16-2005 06:36 AM
Laeren wrote:
Caramina wrote:
Public crafting stations etc (can you do this now?)
Though you can't put crafting stations 'outside', you can put public crafting stations in your city. We have a set of high-quality crafting stations in our Visitor Center (a revamped cantina) where people can go and craft in comfort. It even has a pool table
But they disappear from the map and radar so even if there's a dozen crafters sitting in there the town is "dead" to everybody else. That's the main problem. People don't seem to realize that lively cities =/= people standing around in the streets. I feel like mine is an active town but because the city-base acts and has fun together. All of us being part of the same guild, more or less, helps a lot but still it's a community that goes out and enjoys the game together. Can't exactly go krayt hunting or hit the DWB sitting on Corellia.
And Wumi, homes that get put under the new expanded radius are part of the city. Same taxes hit it unless it is dependent on citizenship. However they become citizens the next time they walk into that house or declare residence in it. I do think it would be nice to give PC's a bit more of an incentive to join up. Shuttleports and cloners are nice for the people that live there (and for PvP stuff in the GCW) but malls and vendors probably get more traffic surrounding Coronet than a player city.