Cities And Housing Archive
Thread: Moving Objects around in SWG
D0Gboy wrote:
try these
/move forward 1-500
/move back 1-500
/move up 1-500
/move down 1-500
/rotate left451-180
/rotate right451-180
1-500 depends on how far u want to move stuff hope this helps
and the most impoartant macro of them all
/pickup
and If you move an item into the wall and can remember it's name /target 'name' then /pickup
A few items have horrible centers (tat tapistry for 1) or low ones (structure modules)
so drop large or odd objects in center of room
and rotate/raise a few times to see how it moves before you stand near wall and loose sight of it.
Some are incredibly small or large so be prepared what you see in inventory may not be the size you exspect when dropped. (crystaline clothing treatment, electronic keys)
/move forward 1
/move forward 10
/move forward 50
/move back 1
...
/rotate right 1
/rotate right 45
...
/move up 1
/move up 10
...
The direction that your character is facing is the direction that they take forward and back from. The sitting in a chair tip is thusly very useful.
some one posted if you loose a item open a container in your invintory, then drop the container in the room without closing that containers window. after you drop the container the little up arrow should stay there, click on it and all the items in the house and/or room apear in the window.
Ani_cul wrote:
/pickup
and If you move an item into the wall and can remember it's name /target 'name' then /pickup
A few items have horrible centers (tat tapistry for 1) or low ones (structure modules)
so drop large or odd objects in center of room
and rotate/raise a few times to see how it moves before you stand near wall and loose sight of it.
Corran950 wrote:
Ani_cul wrote:
/pickup
and If you move an item into the wall and can remember it's name /target 'name' then /pickup
A few items have horrible centers (tat tapistry for 1) or low ones (structure modules)
so drop large or odd objects in center of room
and rotate/raise a few times to see how it moves before you stand near wall and loose sight of it.
some one posted if you loose a item open a container in your invintory, then drop the container in the room without closing that containers window. after you drop the container the little up arrow should stay there, click on it and all the items in the house and/or room apear in the window.
will log in and check this now, i beleive this is more of a random by chance bug then a reliable bug. But I give merit to anything that helps us when doing decor, so I will try and do this today to see if it doeswork or can be used regularly.
I just confirmed that opening a bag in a new window, then dropping it -WILL indeed show the items in that room.
(not the full house but only the 'zone' the bag was dropped into)
Message Edited by Ani_cul on 02-16-2005 09:57 AM
I belive it will be like the bug that you can open the storage container of a droid then store him then call another droid out and open its storage and have both open at same time. its a known bug thats been out for a while and they have not looked into it much at all cause its not game breaking or gives you more storage.
Ani_cul wrote:
I do hope this does not change anytime soon because this will be extremly handy when I go about doing new displays.
Thank you for bringing this tip up.
I mean, if it's a big more (like over 50 spaces/degrees) I'll type a command. But if it's only a few turns or a few space moves, I'll use my macros.
Message Edited by Zeon_Zaku on 02-17-2005 11:38 PM