Cities And Housing Archive
Thread: Posted on Starsider: Stop bitchin about Ghost Towns
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Sidious_Inoxi
Tue Feb 22, 2005 5:13 am
#1
Alright folks, ill keep this OOC and try to stay decent though its hard to.
Player cities have been implemented to this game to increase the possibilities of any community to establish their own little "world" within rules and game mechanics. This is a good thing that everyone should be aware of and respect. The Mayor of such a town is on first hand the "technical administrator" of such environments who needs skill, time and knowledge about the connected game mechanics. On second hand, most mayors are very much involved into getting the funds raised, adding/changing decorations and plan the city so that it looks nice for visitors.
Mayors can be very dedicated and try to work all the time to improve the community they are living in and caring for. They often see the city they work for as a piece of their heart. Thats what I call dedication, adding ideas, getting things doen to keep it up and running and attractive to more people.
BUT, and thats what I hear everywhere, Mayors are not responsible to deliver content to everyone and their chewing gum that decides to get into a city via shuttle or even for those long-time-residents. I talked to different long-time players in the last days on my unknown account to find out whats going on. Result was, that they are not happy with player cities. On the question what makes them not go there was: "Theres noone around so why should I ?".
Player cities are empty because everyone is busy doing their stuff elsewhere. Thats fine, no problem, but I cannot stand the all-time bitching at the Mayors (and I am not the only one, you can bet) for their cities being empty or noone around tatata-tatata-tatata. Just stop whining about your hometown being not frequented very much, DO SOMETHING. If people are not committing some (not all!) of their time to hang around in the cities and meet others, therecannot be life in the cities. But instead of doing that those people go everywhere and say "Hey that city is bad, noone around, the mayor is not doing enough" with their residency declared there ! Can you believe that ?
I can'tbut I have to accept it. Anyways, every mayor of any city on this server does one hell of a job to maintain and take care of it. Thats his job. Nothing more and nothing less. Now dammit, give them the respect they earn and stop telling them their city is dead, because NO Mayor can FORCE anyone to support the city. All we can do is ask and hope. And you bet on that, if people are lazy, theres nothing we can do about it. With the new perks coming up there will be some more activity possible, but still, if noone enters those events on a frequent base, event hosts get frustrated and wont offer their services anymore.
Now go ahead with your daily stuff and have fun with it. And maybe you also visit your hometown and spend some little time there as well. If someone starts an event in your city, try to make it there, or better run your own !
But keep your cakehole shut if you dont do anything. Nothing happens from waiting and complaining. If you are unhappy, move on, if not, stay and do something.
Its all in YOUR hands. We can assist you, and we will as far as we can, I am sure.
NovaSpice
Tue Feb 22, 2005 2:42 pm
#2
Sidious_Inoxi wrote:
Alright folks, ill keep this OOC and try to stay decent though its hard to.
Player cities have been implemented to this game to increase the possibilities of any community to establish their own little "world" within rules and game mechanics. This is a good thing that everyone should be aware of and respect. The Mayor of such a town is on first hand the "technical administrator" of such environments who needs skill, time and knowledge about the connected game mechanics. On second hand, most mayors are very much involved into getting the funds raised, adding/changing decorations and plan the city so that it looks nice for visitors.
Besides vendors, there's nothing in a player city that I can't find in an NPC city.
Mayors can be very dedicated and try to work all the time to improve the community they are living in and caring for. They often see the city they work for as a piece of their heart. Thats what I call dedication, adding ideas, getting things doen to keep it up and running and attractive to more people.
And???
BUT, and thats what I hear everywhere, Mayors are not responsible to deliver content to everyone and their chewing gum that decides to get into a city via shuttle or even for those long-time-residents. I talked to different long-time players in the last days on my unknown account to find out whats going on. Result was, that they are not happy with player cities. On the question what makes them not go there was: "Theres noone around so why should I ?".
Of course mayors aren't responsible for content. Player cities simply provide a place for people to live and shop--that's not content. That's necessity.
Player cities are empty because everyone is busy doing their stuff elsewhere. Thats fine, no problem, but I cannot stand the all-time bitching at the Mayors (and I am not the only one, you can bet) for their cities being empty or noone around tatata-tatata-tatata. Just stop whining about your hometown being not frequented very much, DO SOMETHING. If people are not committing some (not all!) of their time to hang around in the cities and meet others, therecannot be life in the cities. But instead of doing that those people go everywhere and say "Hey that city is bad, noone around, the mayor is not doing enough" with their residency declared there ! Can you believe that ?
The argument, as far as I can see it, is that player cities, while somewhat interesting, have cluttered the game. They detract from the NPC cities with their vendors and detract from the overall landscape of the planets by terraforming them into vast expanses of empty towns.
Not only does this cause undo lag in these areas, it takes away from the expanse of the planets themselves.
I can'tbut I have to accept it. Anyways, every mayor of any city on this server does one hell of a job to maintain and take care of it. Thats his job. Nothing more and nothing less. Now dammit, give them the respect they earn and stop telling them their city is dead, because NO Mayor can FORCE anyone to support the city. All we can do is ask and hope. And you bet on that, if people are lazy, theres nothing we can do about it. With the new perks coming up there will be some more activity possible, but still, if noone enters those events on a frequent base, event hosts get frustrated and wont offer their services anymore.
Somehow I doubt that every mayor ofevery city is as dedicated as you're making them out to be. There are undoubtedly some who are, but not all.
That being said, you're pretty much supporting those who want to de-clutter the game (that'd be me). You nailed it. Mayors can't force people to support player cities. What does that tell you?
Player cities serve a very limited purpose. They give people a place to store things and they give people a place to shop. That's about it.
Now go ahead with your daily stuff and have fun with it. And maybe you also visit your hometown and spend some little time there as well. If someone starts an event in your city, try to make it there, or better run your own !
But keep your cakehole shut if you dont do anything. Nothing happens from waiting and complaining. If you are unhappy, move on, if not, stay and do something.
Its all in YOUR hands. We can assist you, and we will as far as we can, I am sure.
The solution is quite simple.
Limit the number of player cities per server and per planet. This would make Politicians more distinguished (since there'd be fewer of them) and would also de-clutter the game. With fewer cities, that would probably mean that more people would be inside player cities, thus making your side happy.
Couple this with an NPC city revamp that entices people to repopulate the main cities, and then everyone is happy.
Corellia- Maximum of 5 player cities.
Talus- Maximum of 5 player cities.
Tatooine- Maximum of 5 player cities.
Naboo- Maximum of 5 player cities.
Rori- Maximum of 5 player cities.
Lok- Maximum of 3 player cities.
Dantooine- Maximum of 3 player cities.
Total Per Server: 31 player cities.
Message Edited by NovaSpice on 02-22-2005 01:44 PM
Message Edited by NovaSpice on 02-22-2005 01:44 PM
PsychoticChipmunk
Wed Feb 23, 2005 1:25 pm
#3
NovaSpice wrote:
Sidious_Inoxi wrote:
Alright folks, ill keep this OOC and try to stay decent though its hard to.
Player cities have been implemented to this game to increase the possibilities of any community to establish their own little "world" within rules and game mechanics. This is a good thing that everyone should be aware of and respect. The Mayor of such a town is on first hand the "technical administrator" of such environments who needs skill, time and knowledge about the connected game mechanics. On second hand, most mayors are very much involved into getting the funds raised, adding/changing decorations and plan the city so that it looks nice for visitors.
Besides vendors, there's nothing in a player city that I can't find in an NPC city.
How about community? Those NPC's really aren't very talkative to me anyway.
And the fact that some PC's have nothing in them is just as much a fault of the lack of things to do anywhere in the game rather then certain locales as the mayor's. More-so in all honesty. I can't very well craft mandolorian armor/jetpacks in the heart of my city, I can't kill krayts there either, no nightsister hunting or faction farming. Tell me, aside from those things what do combatants do? PvP perhaps but aren't player cities perfect ways to help the 'control of a planet' that we're getting soon? A perfect hub for PvP combat and there are a good number of cities that do this on my server...well did before bases became lame ducks and waited for the patch anyhow.
Mayors can be very dedicated and try to work all the time to improve the community they are living in and caring for. They often see the city they work for as a piece of their heart. Thats what I call dedication, adding ideas, getting things doen to keep it up and running and attractive to more people.
And???
So he's basically saying lay off and quit crushing dreams for no reason beyond "clutter" that is no more visible then harvestor farms. Should we limit a crafter to 1 harvestor in the game to keep fields of flaming resource collectors at bay? Same argument, different situation, just as nonsensical.
BUT, and thats what I hear everywhere, Mayors are not responsible to deliver content to everyone and their chewing gum that decides to get into a city via shuttle or even for those long-time-residents. I talked to different long-time players in the last days on my unknown account to find out whats going on. Result was, that they are not happy with player cities. On the question what makes them not go there was: "Theres noone around so why should I ?".
Of course mayors aren't responsible for content. Player cities simply provide a place for people to live and shop--that's not content. That's necessity.
It also provides a perfect playground for PvP and the GCW. An excellent background for player events especially if you have a shuttleport making travel easier then imaginable. 2 minutes of loadscreens or 10 minutes on a swoop (afterall we don't want to remove the breadth of worlds aside from suburbia right?) which is more attractive.
Player cities are empty because everyone is busy doing their stuff elsewhere. Thats fine, no problem, but I cannot stand the all-time bitching at the Mayors (and I am not the only one, you can bet) for their cities being empty or noone around tatata-tatata-tatata. Just stop whining about your hometown being not frequented very much, DO SOMETHING. If people are not committing some (not all!) of their time to hang around in the cities and meet others, therecannot be life in the cities. But instead of doing that those people go everywhere and say "Hey that city is bad, noone around, the mayor is not doing enough" with their residency declared there ! Can you believe that ?
The argument, as far as I can see it, is that player cities, while somewhat interesting, have cluttered the game. They detract from the NPC cities with their vendors and detract from the overall landscape of the planets by terraforming them into vast expanses of empty towns.
NPC never had anything attractive about them beyond constant spawns and truly unique designs. I can never make a second Kor Vella due to building restrictions, lack of bridges, and the inability to turn a house less than 90 degrees. Aside from that, which exists in all NPC cities,how is Kor Vella attractive?
There are 2 times in this game when people 'hung out' there. The launch of this when you got full xp for 1 point of damage or more making the constant meatlump spawn right next to the shuttleport a hotspot (that's why I'm -5000) and when it became a 'crackdown' city and you could farm FP with little risk. Both of those are gone and for good reason. Now people only use Vella for an imp safe and lag less port relative to Coronet.
Would you and your ilk please explain to me what is supposed to be so attractive about NPC cities and why it has yet to exist in the history of this game aside from AH and Bestine PvP raids. Raids which live on in PC cities to this day and with the addition of faction bases to truly win the battle.
Not only does this cause undo lag in these areas, it takes away from the expanse of the planets themselves.
Takes away? I'd say it enhances the expanse tenfold if not more. If there wasn't a shuttleport in the middle of nowhere on Corellia would you ever venture more then a few k from Coronet? POI don't count since that is a goal oriented movement not just out exploring the world. Would you actually go out and travel, spending 20, 30 minutes on a swoop just to take a look around? I highly doubt it, proof of this is in the existence of my city.
We are placed around a mini-POI in the game. A giant arch in the middle of nowhere (SE riverlands) that looks like those inside the agrilat swamp. It's an incredibly unique and interesting part of the skyline. When we moved in it was well after swoops and player cities had existed. 8 months ago due to our previous spot being unsuitable to hold us and expand to be exact. There wasn't a single house within 2 kilometers of it. Why? Because noone bothered to travel here, the world was too expansive to reasonably go and see this area of it. Now people see it and a lot of other areas (there's a great faction war POI 1.5k from town that is now popular but was empty just 3 months ago) that where empty before my city existed.
I can'tbut I have to accept it. Anyways, every mayor of any city on this server does one hell of a job to maintain and take care of it. Thats his job. Nothing more and nothing less. Now dammit, give them the respect they earn and stop telling them their city is dead, because NO Mayor can FORCE anyone to support the city. All we can do is ask and hope. And you bet on that, if people are lazy, theres nothing we can do about it. With the new perks coming up there will be some more activity possible, but still, if noone enters those events on a frequent base, event hosts get frustrated and wont offer their services anymore.
Somehow I doubt that every mayor ofevery city is as dedicated as you're making them out to be. There are undoubtedly some who are, but not all.
And???
That being said, you're pretty much supporting those who want to de-clutter the game (that'd be me). You nailed it. Mayors can't force people to support player cities. What does that tell you?
Some people are lazy and don't realize the cost of a town? Players want to spend time hunting, fighting, looting, or bs'ing with friends in a POI than stand around in the middle of town for no reason? People don't play the game 24/7 and have times when their character is logged off?
Player cities serve a very limited purpose. They give people a place to store things and they give people a place to shop. That's about it.
Way off there chief.
First I want to point out a phallacy, that all cities are ghosts because you don't see people on the map, radar, or just milling about. I could have 40 people in my town the moment you are walking around seeing it as empty simply because people disappear when they are inside a house. No more radar blip no more map arrow. If you are inside the town is 'dead.'
Tell me, why would someone be outside? Can they craft effectively there with a droid or inside their house with a 44.521 station? Can they get an entertainer buff there or inside the cantina? Can they move and re-organize their belongings there or in their house? Can they access a vendor there or in the malls or shops or tents? Can they be part of a community and talk there safely (overtness) and comfortably or inside a house sitting on some chairs in a more confined and private setting?
Secondly, cities provide communities and hubs for activity. Like I said earlier, they are great symbols and strongholds for events both PvP, or RP in nature but aside from being a nice scene for events and content they provide community. Guilds and friends live in a town that interact with each other and help each other out. I wouldn't be where my character is if it wasn't for the help of others, many of them citizens in my town either currently or at one point.
Now go ahead with your daily stuff and have fun with it. And maybe you also visit your hometown and spend some little time there as well. If someone starts an event in your city, try to make it there, or better run your own !
But keep your cakehole shut if you dont do anything. Nothing happens from waiting and complaining. If you are unhappy, move on, if not, stay and do something.
Its all in YOUR hands. We can assist you, and we will as far as we can, I am sure.
The solution is quite simple.
Limit the number of player cities per server and per planet. This would make Politicians more distinguished (since there'd be fewer of them) Actually we're the rarestclass of alland would also de-clutter the game. With fewer cities, that would probably mean that more people would be inside player cities, thus making your side happy.
Actually I'm running out of room in my city and resulting in a bit of a suburban sprawl until the character wipe frees up some legend homes that belong to long dead friends. I'm not the only one, there are some cities that have satellites because they are so large.
Couple this with an NPC city revamp that entices people to repopulate the main cities, and then everyone is happy.
Unless you dislike lag then you can never go to Coronet or Theed because those are the only NPC cities people care to go to. You can lead a horse to water but you can't make him drink. No matter what you do to NPC cities they won't become more attractive then the Geo caves, people will rush to do the nifty loot quests like the Bol skull but that will equal an hour of popularity then emptiness again.
If you are suggesting allowing people to live or have vendors in NPC cities then forget it, the lag would be off the charts. I'd be surprised if the servers would stay online at 6 AM christmas morning if that was the case. Aside from that, it'd remove expansiveness of the worlds again. Who would want to travel across the planet to shop when it's 4 feet from a starport? So less people seeing the beauty of Corellia and more crowding the POI's and hot spot jedi grinding hidey holes.
Corellia- Maximum of 5 player cities.
Talus- Maximum of 5 player cities.
Tatooine- Maximum of 5 player cities.
Naboo- Maximum of 5 player cities.
Rori- Maximum of 5 player cities.
Lok- Maximum of 3 player cities.
Dantooine- Maximum of 3 player cities.
Total Per Server: 31 player cities.
Because, obviously, making player cities better is more of a hassle so lets just strip them down to bare bones and hope that people want to enter the barren landscape they never spent time in to begin with. Rather then revamp Player Cities lets revamp NPC cities to give them bigger and better things then a PC could ever offer. It's the only way to save the game and orphan children. Please won't you think of the little orphan children?
Don't get me wrong, NPC cities need a facelift, to say the least, but player cities have a lot to offer. If the devs gave us the benefit of their time after the CURB, GCW, and Smuggler publishes go live this might actually get tapped into, but as it stands we're basically a wellspring of potential sitting under their noses. Everyone complains about a lack of content in the game. Well if you where to drag yourself up by the bootstraps and make your own that wouldn't be a problem, and player cities are just about the best possible place for this player made content to take place more often then not.
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