Cities And Housing Archive

Thread: A Geologist Profession!

Ahilo
Sun Feb 20, 2005 9:17 pm
#1

Player cities look only like a bunch of houses crammed into a small area, there is nothing really that makes them look good.


A geologist would have the ability to manipulate the ground to making it a pathway or a street. Maybe even change the terrain to a small extent.


The problem with this is that the developers have made the ground all the same and it wouldnt be easy, if not able to do at all, to be able to change the ground.


Its just another one of my little ideas that could be useful in the world.
MBLAST
Sun Feb 20, 2005 9:37 pm
#2

I don't think this would require a whole different profession, but I agree that we need pathways and such. It would be a big load on the server though, so I don't see it happening soon.



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Mosati
Sun Feb 20, 2005 10:29 pm
#3

Might not be enough for a whole profession on it's own but it would be a logical part of aMiner profession. They removedMiner from beta because they couldn't figure enough things for that one profession to do but terraforming the land would just be a reasonable extension of that profession.



Mosati Ryatu

M-TK/M-Sword- Vagabonds Rest - Naboo - Starsider

Member in good standing of the Glaston Pirates


Jagged-F3l
Mon Feb 21, 2005 7:03 am
#4






Mosati wrote:

Might not be enough for a whole profession on it's own but it would be a logical part of aMiner profession. They removedMiner from beta because they couldn't figure enough things for that one profession to do but terraforming the land would just be a reasonable extension of that profession.







Actually, back in the day before player cities were introduced into the game, the devs talked about a "City Planner" profession, which was going to require Master Architect. A "City Planner" was going to be able do site preparation, place buildings, etc. A "City Planner" was also going to be able to craft all the city buildings that an Architect can now.


However, this never happened. Architects got the crafting, Mayors got the planning, and site preparation went out the window. In fact, early player cities were a little more difficult because there was a bug that didn't properly build up the foundation of buildings being placed on uneven land. This gives explanation for why some of the older player cities look a little "disorganized".




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Mosati
Mon Feb 21, 2005 8:30 pm
#5




Jagged-F3l wrote:

Actually, back in the day before player cities were introduced into the game, the devs talked about a "City Planner" profession, which was going to require Master Architect. A "City Planner" was going to be able do site preparation, place buildings, etc. A "City Planner" was also going to be able to craft all the city buildings that an Architect can now.


However, this never happened. Architects got the crafting, Mayors got the planning, and site preparation went out the window. In fact, early player cities were a little more difficult because there was a bug that didn't properly build up the foundation of buildings being placed on uneven land. This gives explanation for why some of the older player cities look a little "disorganized".




I remember the City Planner Elite Elite Profession was supposed to do the crafting of city structures and the placement but I don't recall the site prep as being part of the description. I do know it was a player suggestion for the city planner as I knew one of those that asked for it but for the life of me I just can't seem to remember it being in the actual description. Probably me just remembering it wrong



Mosati Ryatu

M-TK/M-Sword- Vagabonds Rest - Naboo - Starsider

Member in good standing of the Glaston Pirates


Phuzakie
Mon Feb 21, 2005 9:04 pm
#6

I have a town on Corellia on Scylla...


I would KILL to be able to have a proffession that could dig dirt and fill those ditches!!!



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Ahilo
Mon Feb 21, 2005 9:46 pm
#7

I really want something to make the towns look as if they are actually towns. Roads would look great and would make sense. It would make it more fun to make player cities!
NejaaSekot
Thu Feb 24, 2005 10:14 am
#8

mabye have something like this: a player city hasrange on how far the city actually goes, why not just make it so the city also change all terrain within it's limits to bricks, or pavement, or big rocksin the ground, based on what planet it's on.



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Calculus_Entropy
Thu Feb 24, 2005 10:23 am
#9

Lol..that's not what Geologists do (Civil Engineers would be a better name, I think).


I could support a City Planner porfession that could terraform (smooth the surface, makes lakes, etc.), rearrange buildings, etc.



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lwwrestler
Fri Feb 25, 2005 4:17 pm
#10

How about making Geologist profession that could get more bonuses with crafting, and attainable higher quality resources, or could maybe use the resources and other items to "refine" them and attain a higher quality resource. I'd imagine this would be a BOOMING profession to choose if it ever happened. Be alot like doctors, but the quality would stay.
Ahilo
Fri Feb 25, 2005 10:50 pm
#11

Yeah, the geologist name was just an off the top idea. I think city planner or something of that sort would be good to terraform, just it would be pretty hard to terraform from the above view and know how everything is going to look.


I just want to have pathways and roads in the cities to make them look better. I'll be happy once that gets a response.
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