Cities And Housing Archive
Thread: A Geologist Profession!
Mosati wrote:
Might not be enough for a whole profession on it's own but it would be a logical part of aMiner profession. They removedMiner from beta because they couldn't figure enough things for that one profession to do but terraforming the land would just be a reasonable extension of that profession.
Actually, back in the day before player cities were introduced into the game, the devs talked about a "City Planner" profession, which was going to require Master Architect. A "City Planner" was going to be able do site preparation, place buildings, etc. A "City Planner" was also going to be able to craft all the city buildings that an Architect can now.
However, this never happened. Architects got the crafting, Mayors got the planning, and site preparation went out the window. In fact, early player cities were a little more difficult because there was a bug that didn't properly build up the foundation of buildings being placed on uneven land. This gives explanation for why some of the older player cities look a little "disorganized".
Jagged-F3l wrote:
Actually, back in the day before player cities were introduced into the game, the devs talked about a "City Planner" profession, which was going to require Master Architect. A "City Planner" was going to be able do site preparation, place buildings, etc. A "City Planner" was also going to be able to craft all the city buildings that an Architect can now.
However, this never happened. Architects got the crafting, Mayors got the planning, and site preparation went out the window. In fact, early player cities were a little more difficult because there was a bug that didn't properly build up the foundation of buildings being placed on uneven land. This gives explanation for why some of the older player cities look a little "disorganized".