Cities And Housing Archive

Thread: First time mayor has a question

catpoopj
Sun Sep 11, 2005 11:57 am
#1

How does it work when you set up a city hall and automatically you "assimilate" new structure?

I have 3 or 4 harvesters and 5 or 6 homes. Do those people have to move if they do not declare residence in the city?

I have enacted zoning laws, so no one can build unless I give permission. Also if they do not seem to be meshing with the rest of the population, as mayor, can you "banish" them? Lastly, the harvesters...what happens with them?


Thank you in advance for any insight you can give me.


Og'Va

Mayor of Serenity Outpost, Talus, Eclipse Galaxy

XO for the Impe'rial Templars

Inquisiteur Souverain
catpoopj
Sun Sep 11, 2005 4:53 pm
#2

will the owners of a house also have to pay structure tax on their building if they do not claim residency?
OldManDog
Sun Sep 11, 2005 5:49 pm
#3

goto the Mayor Boards, there's probobly a FAQ, basicly structure in any PC-city has to abide to the rules set by the mayor, or move out.




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gilpax
Mon Sep 12, 2005 12:56 am
#4


People can have a house in a player city and not be residents, if they didn't declare residency, And you can't force them out, only ask them to move out if you don't want them there but they can choose to stay and you won't have a say to it since they were there before you decided to create the city.


The harvs' owner will have to pay structure tax if you implement it but otherwise, they'll stay there until their owners remove them.


______________[ Mon Cal Fish of The Stars ]______________

G i l ' P a x D a x


============ Master Fencer, Master Pikefish ===========
~Voronwe, Master Merchant, Master Swordman~
~Kaa'lei, Master Artisan, Master Architect, Master Pikewoman~
~Gil'Pax Curios and Store, South Crimson City, Talus, Kauri~
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