Cities And Housing Archive
Thread: Uphill both ways in the snow!
Would not mind to loose one lot per 100 Items
kjoy1 wrote:
They should at least increase the capacity of the houses, between people designing inside there house/structures and others that like to collect items you can easily exceed the limit of a house very quickly, the problem with expanding or taking up lots you have players that no longer play that live around you, you cannot expand because there so manycondemmed houses and harvesters that are around the space is unavailable they would need to fix that before anything else.
WoenK wrote:
I would only agree, if this would be handled via some kind of "house expansions" taking up lots.
Would not mind to loose one lot per 100 Items
Why does it need to take up lots? I'm talking about simple storage here. As a Master Architect, I do not find myself overly concerned with people not having to buy extra houses for storage... I really don't think that is a large part of our business. I simply need the ability to store resources and finished crafting goods that I'm not ready to put on my vendor(s). From the perspective of the perpetual looter, who is wanting to display items, I can also see the need for increased item limits, especially with all the new quest content and loot that is being created. I would suggest the housing lots and limits to look something like this...
Small House (1 Lot): 250 items
Medium House (2 Lots):500 items
Large House (4 Lots): 750
PA Hall (6 Lots): 1000 (or more... I mean come on... these things have a lot of space to decorate!)
This system makes smaller homes appropriate for newer players or those that aren't crafters or collectors. Lot usage appropriately increases with item limits, as opposed to small and medium homes each having the same item limit as they do now. The item limit and lot usage gap between a large house and a PA hall needs to be substantial so player cities don't become littered with PA Halls as homes (having that extra decorating/display ability becomes a choice ofgameplay style... "Do I stick with a large house to balance lot usage so I can use my additional lots for other things, or do I not care about lots and want a huge pimpin' pad to display all my cool shizzle?"). Larger limits on the PAs also allow player cities to have some really nice and unique halls for their city/guild.
In addition, I propose that while an unlimited number of containers (i.e., chests, cabinets, armoires, etc.) may be placed in a home, that only a specified number of them (say 10) would be allowed to actually hold items. Note, that this is strictly for storage purposes. Maybe I'ma multi-style combative that wear multiple types of armor and I want to store my unused ones in an armoire (I don't care about displaying them... I just want a place to store them without impacting the displayable amount of items I can put in my home). Same thing as an artisan... Say I put a workshop in my home, with separate cabinets in the workshop for Organic, Mineral, Chemical, Gas, and Component (i.e., fiberplast panels, clothing attachments, synthetic cloths) resources. I don't want a bunch of crates littering my home or taking up my item count, but I want my resources in my workshop where I have easy and quick access to them. Or maybe I'm a loot reseller and I simply need to store loot (not display it) for a time before making a run to my vendor or the local bazaar to put items up for sale.
This is a practical request that I don't believe would take a lot of effort on the part of the devs to implement. Devs: If I'm wrong about this, let me know. I'd appreciate any form of response on this topic so at least the community knows where the SOE devs stand on this topic and if they have any future plans for improvements.
rockcrown wrote:
they already have a solution for this.. you just need another account![]()
I have three... and that is not a solution. The fact of the matter is that with the growing quantity of loot and items to store, the current home limits are again too small. Additionally, logic dictates that containers that can actually hold items are almost completely worthless if their contents count toward your home inventory. I stand by my request to the devs; I know others will as well.
FettVette wrote:
rockcrown wrote:
they already have a solution for this.. you just need another account![]()
I have three... and that is not a solution. The fact of the matter is that with the growing quantity of loot and items to store, the current home limits are again too small. Additionally, logic dictates that containers that can actually hold items are almost completely worthless if their contents count toward your home inventory. I stand by my request to the devs; I know others will as well.
Well you can count me in. my
rockcrown wrote:
Well you can count me in. mywas me showing off my sarcasm. Good luck, I hope this is implimented.
I do not think, it should be changed as a "gift" so everyone has more storage room.
Just like one has to make some thinking how to create it's own template you also have to think about how many things you will put in your house.
The thought about taking up lots to expand an existing house was to have something within the mechanics.
At the moment I use factories as additional storage place, which works out quite fine for stuff, i do not need in my house. Per factory one can have 100 Items both in the input and output hopper.
I think a lot of storage probs could maybe solved in makeing more stuff stackable.
Alone the ressource loot for the village quests take up almost 400 units, which are hard to store.