Cities And Housing Archive

Thread: they should make a new building --> warehouses

St-x
Wed Aug 03, 2005 3:50 pm
#1

hey what do you think about warehouses. i tink that they should introduce a new building that is a warehouse so that you no longer have to buy the large house just to store more items. it would save space and also time, because you wouldn't have to wander around your home trying to remember where you put something.


what do you thinK?


st-x swanson (corbantis)



------------------------------------------------------------------------------------------
"You must strike quickly and without hesitation. Like a shark with ADD."

St-x Swanson,
MCH, MR, master of all things ADD.

STX
smokesomemushrooms
Fri Aug 05, 2005 12:35 am
#2

Good idea... I'd get one



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SmokingFrog
Sat Aug 06, 2005 12:01 am
#3


That horse has been dead for so long, it's starting to stink up the joint....and yet we still keep beating it



Everybody is for this idea...everybody but SOE that is.





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Dyrwen
Sat Aug 06, 2005 7:43 pm
#4

SOE probably just doesn't want to have to see a town full of wearhouses rather than actual homes. Makes them feel more comfortable knowing people might actually live in there, rather than just store their junk. heh




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progman63
Sun Aug 07, 2005 1:42 am
#5

Except for PA halls, most structures have so many little rooms (which you won't be able to decorate all of them anyway) with winding passages and stairs running here and there.


Most of the structures were obviously designed to seem interesting and give you the feel that you are "going" into another part of the building even though you're just running around and around.


I can understand that and it works pretty well, but there aren't very many structures with enough wide open spaces to do some of the things people want to do.


Like malls.


Good God! I am SO tired of running through dozens of rooms and up and down stairs in those large generics trying to find a vendor!


Might have been a good idea to have two floor plans (styles) for each structure - one with alot of smaller rooms, and one with just a few large rooms.


Sort of like they did for the small generic.








"When Sony and Lucas set out, we said, How can we do this and not make another EQ? We didn't want it to be all about Luke, or combat, or lock our players into a class. So we created a system that would allow players to switch professions during the game, and there would be a lot of gameplay around making that change. If you want to go from architect to scout we've created a system to make that happen."
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