Cities And Housing Archive
Thread: Ideas to improve player cities
Some interesting ideas... My takes on some:
1) Porch lights are a very good idea, even if the housesweren't in cities. We know the mechanics are there since streetlamps work.
2) I don't have much of a problem with the current lot alotments, although I think that a small and medium should be different. I don't really think changing the lot structure would encourage people to move into cities.
3) This is a good one. Either increase maintenance outside of cities, or give city dwellers a discount. It's even plausible: Living out in the boonies you would need your utilities pumped in from a great distance and that would cost money, right? Not to mention the extra protection you would need in the wilds.
4) YES! And if they AREN'T going to allow customization of porches then remove them from the houses.
5) Roads of some sort would be nice, and your solution seems easiest to implement. Of course, this would really require the mayors to stay on the ball with placement, but hey... That's their job, right?
6) Not really sure what you mean. More variety than we already have? I'm in favor of that. Each of the guild halls should be completely different, in my book. And let's get Corellia their own styl instead of a barely modified generic architecture.
7) Hunh? What about the non-specific planets? Our city is on Dantooine and what I have done is made districts. All those wishing Naboo style houses live in the north part of town, while the Tatooine people are in the east. Generics are in the South and large houses take up the west side.
8) Event items can be placed in a city. Do you mean this should be a mayoral ability to generate these items? Or do you mean that mayors should be able to place the planners themselves?
9) I agree again. It's not that hard to do, I wouldn't imagine. And as you mentioned earlier, we are already altering the terrain somewhat as it is. Make it expensive if there is concern of overuse.
10) More decor would always be nice.
11) I disagree. Right now the only reason some towns are the size they are is because of this requirement. If shuttles are allowed at size two we will see a big increase of smaller cities all over the palce. Keep shuttles something to strive for.
12) Nope. Unfortunately that isn't the way it works. As mayor it is up to you to set taxes and have to live with the unpopularity of setting them too high. Our town doesn't have them. That is one way to keep everyone happy. Besides, aren't taxes broken?
13) Starports... I am still mixed on this one, as our city does not currently have a shuttle. It would be nice to have them in metropolises, but man... The static cities would become ghost towns, I am thinking, and the devs don't wnat that to happen.
14) A title is just a title. A better ida would be to FIX militia so that I don't have to keep adding the same people to the militia. Not to mention the fact that militia members must be given permission by another militia person to build. Ugh.
As for other ideas to stimulate PC growth? Primarily we need to have everything you can find in static cities. NPCs would be nice, as even a well populated PC looks like a ghost town the majority of the time. Bazaar terminals would be a winner in my book, too. Say what you will, but PCs are economic tools and their success depends on money. Since PCs cannot realistically be part of the "action" part of the game, they need to be developed more to fit into the economic system. Remember... If you build it, they WILL come...