Cities And Housing Archive
Thread: City Spaceports
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FishyFace
Tue May 24, 2005 5:06 pm
#1
Hello every1
My friends and I were thinking that most people shop around the main starport city on most planets. This causes most player city vendors to do very poorly.
We thought that one way to combat this to allow player cities to place starports. We realize this would impact on many code tables. To help with this u could limit the number or make them probittedly expensive (like 1 mill a week or something). We also feel this would positively impact on the roleplaying aspect and pvp aspect of the game as well.
Thank you for listening to our thoughts.
Fishyfaace joness
LexxYovel
Thu May 26, 2005 5:41 pm
#2
Good idea. I feel this should be included once you reach the metropolis status; however, 1 mil a week may be too high, perhaps twice of whatever the shuttle costs, but only allow 1-2 a planet or somthing.
SmithingWeapons
Fri May 27, 2005 12:32 am
#3
I would not mind seeing a 6th city level added to player cities. Make it avalible to 1 or 2 cities per planet with a population of 120 or more and give them the ability not only to have a starport but also restrict it to all traffic, rebel or imperial only traffic. That would add some flare to thee GCW.
acabada
Sat May 28, 2005 9:02 am
#5
The devs already said "No" to player-city starports/starship terminals.
Kyodor
Sat May 28, 2005 10:51 am
#6
The Starport is the only thing that gives a NPC Citya real advantage over PC City.
Fantomonkey
Sun May 29, 2005 7:39 am
#7
Kyodor wrote:
The Starport is the only thing that gives a NPC Citya real advantage over PC City.
Makes PC's kinda useless tho
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